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Buffalos

I bet no one reads these. I could post pictures of cats and no one would ever know I did.

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Buffalos
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July 26, 1995
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About Me
I'm that orange guy people make fun of on Alexina subreddits. Also a chemist with bad memes.
  • REMOVE CHAIN AS A BEGINNER TALENT DURING REBIRTH

    Hardmuscle wrote: »
    That moment when 24 hours becomes long term.
    ~ Not once... Not twice... but .. every 24 hours until the new player reaches a total level of 1000.
    Perhaps you should remove your tunnel vision blinders and actually read my posts instead of repeating the same thing over and over again.
    Buffalos wrote:
    The issue isn't that you're locked into the talent or lack training bonuses for other skills. The issue is that most new players don't know to branch out into other stuff and 'lock themselves' into their first talent for a while and focusing in on a talent that has half the skills locked behind massive progress walls for newbies isn't ideal. What if they assume the rest of the game is like that? That all skills are locked behind content that they can't complete without years of work put into their character? They'll most probably give up and leave the game because they have made zero attachments to it.
    There I even bolded the important parts that you should have read.
    Hardmuscle wrote:
    -quote snippets-
    Buffalos wrote:
    2) If skill damage is the reason you recommend a talent to a new player, you're doing them a disservice.
    Seriously it's bad enough that everyone forces the "GO HUMAN OR YOU'LL SUCK FOREVER" crap down everybody's throats. Stop trying to push newbies into metas they don't have the stats or experience to fully utilize.
    GretaSherri
  • REMOVE CHAIN AS A BEGINNER TALENT DURING REBIRTH

    Hardmuscle wrote: »
    Sebastian wrote: »
    Hardmuscle wrote: »
    Please remove the broom from your a** and step down from your pedestal. ~ Thanks.
    There's no need to get aggressive, we're trying to have a civil conversation. Just because people have a different opinion from yours doesn't give you the right to put them down for their beliefs.
    When I posted the picture; it wasn't about a stat war with "Buffalos, the King of Errin", or anyone's real or actual beliefs.
    Life advice for ya: when you bust in with "GET THAT STICK OUTTA YA REAR" you're pretty much trying to start somethin' about their beliefs.
    Hardmuscle wrote:
    Did you know we can obtain the Chain Slasher skills without the Talent? ~ Yup! ~ Just like every other skill in the game!
    Bufflos wrote:
    Every new player I've met has hard-focused their first talent's skills for a nice time after character creation.
    The issue isn't that you're locked into the talent or lack training bonuses for other skills. The issue is that most new players don't know to branch out into other stuff and 'lock themselves' into their first talent for a while and focusing in on a talent that has half the skills locked behind massive progress walls for newbies isn't ideal. What if they assume the rest of the game is like that? That all skills are locked behind content that they can't complete without years of work put into their character? They'll most probably give up and leave the game because they have made zero attachments to it.
    GretaLidrster
  • REMOVE CHAIN AS A BEGINNER TALENT DURING REBIRTH

    lceCream wrote: »
    Not everything is about stats. In fact, stats should be the last thing a beginner would want to worry about.
    There's also weapon damage, the skill % and ease of use
    Chain sweep alone makes the skill set worth while. MASSIVE AOE and 680%
    I tried using r1 kunai storm/crash shot/wm after getting used to chain sweep and it was pathetic
    1) My post pointed out the lack of weapon damage growth within the skill set alone and how much AP and total levels it costs.
    2) If skill damage is the reason you recommend a talent to a new player, you're doing them a disservice.
    Hardmuscle wrote: »
    The linked screenshots begin from creation. ~ Doing nothing for it, I learned Combat Mastery upon entry into the tutorial (as soon as I entered the game); and then I learned Defense, Smash, Counterattack, Assault Slash and Windmill upon arrival in Tir Chonaill. (all without ever laying my hands on a weapon). I get what you're saying about AP, but that factor doesn't ruin the game or make things more difficult for the player (no more so than any other talent, or skill set). All I'm saying is they won't be without the basics if they choose to be a Chain Slasher first. ~ The fact being overlooked by everyone here (despite being said multiple times by myself) is the user isn't stuck with their choice for more than 24 hours after making it. ~ Unlike the past, where choosing a talent (or destiny) you didn't like could've taken a week or three weeks to correct. ~ People are acting like this is a "once-in-a-lifetime-game-breaking mechanic" being piled on top of innocent people who might quit playing the game. ~ and this gives the impression there's a lot of people who forgot what it's like to play the game without Talents to reduce their training. *
    Every new player I've met has hard-focused their first talent's skills for a nice time after character creation. It doesn't matter which talent they picked, they stuck with it for a while until they decided to pick up something else. The issue with this mentality and dual stat talents is that dual stat talents give very little stat points per AP spent, resulting in little growth for more levels gained and the appearance of wasted time.
    Hardmuscle wrote: »
    There are only 3 available Talents for a new player on first rebirth. ~ Fighter, Close Combat, and Chain Slasher. It doesn't matter what I was regarding in my previous replies. I was referring to the Close Combat Talent in my reply to you. ~ How much was AR when it came out?

    :star: Newsflash! ~ We can obtain the Chain Slasher skillset without the Talent (this isn't the end of the world we're talking about here). :star:
    Here's where close combat (or any other talent, for that matter) and chain slash really differ mechanically: chain slash has nearly half of all the skills locked behind side quests. Sure some of them are easy, but some of them also aren't doable by new players. Dorcha crystals for spinning slasher require coil abyss runs, death mark needs peaca runs (though party play is allowed so that helps), bacharm explosion requires spinning slasher to start the quest, and the others are RNG drops or fetch quests. The "it's just like AR pages!" argument literally doesn't work when half your talent is AR pages or similarly daunting hunts.
    Hardmuscle wrote: »
    This is the real reason they want to remove Chain Slasher from Begginner Talents. :trollface: :smirk:

    And this is helpful to the thread why, exactly?
    Sherri
  • REMOVE CHAIN AS A BEGINNER TALENT DURING REBIRTH

    So I did some math on stats and got a quick and dirty comparison of weapon attack growth between chain slash and close combat
    e648b55beffc33d9e022b7c56df84fac.png
    It's incomplete and all, but there are two things I want to point out:
    1) AP costs
    2) Max damage growth from stats

    An elf going into close combat and grabbing a mace will get nearly double the stat damage growth at almost half the AP cost than if they went into just chain slash. The issue with dual stat talents is that the skills give very little stat points to boost weapon damage in comparison to single stat weapons, and this talent is especially bad for new players because basic utility AoE skills are locked behind a quest that no new player can complete. Sure they could branch out a little (and they should!), but they will have spent possibly 600 levels in a talent to gain maybe 10 points of max damage on a weapon and gain not much for other talents. It's laughable and pathetic.

    From what I can gather, Nexon just blindly throws any new talent into this beginner tab without thinking at all. IF SEPARATING NEW TALENTS FROM OLD IS SOMETHING YOU WANT TO DO, MAKE A DEDICATED TAB CALLED "NEW" INSTEAD OF MISLEADING PRECIOUS NEW PLAYERS INTO SOMETHING THEY CANNOT PROGRESS WELL WITH LONG-TERM.
    GretaSherri
  • Twilight wings will return

    Gaea wrote: »
    No Mabinogi then because I'm just fed the hell up. They could update our VIP services but NOOOOOOOOOOOOOO, gotta have all these freaking micro transactions - which would be all well and good if PON actually bloody meant something!

    So fine, let Mabinogi die. It's been 10 years. To hell with it. -shrugs-

    Let's be perfectly honest here, if/when they update our VIP services absolutely nothing else is going to change with our opinions on all other cash shop items. It really freaking sucks that we've been continuously shafted in the service department, but NA suddenly catching up with every other region in that area won't change the stuff Korea and Japan throw at us without consent.
    pawcalypse