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Helsa

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Helsa
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Personal Quote
The pen may be mighier than the sword but the shovel is mightier than the pen.
About Me
I like Italian food.
  • Permadeath Server

    Helsa wrote: »
    Is there really anything more to be said here? Everyone has presented their arguments clearly and exhaustively. No ones mind has been changed.

    I am just lonely on this cold, wintery eve. Warm me...Helsa-chan. <3

    What the mind can conceive, the hands can create. (cough cough) Just remember to think of England while doing so.
    Faybal
  • Permadeath Server

    Is there really anything more to be said here? Everyone has presented their arguments clearly and exhaustively. No ones mind has been changed.
    BlissfulkillLeineiTwelie
  • G.I.R.L.

    If G.I.R.L. means Guy In Real Life what is it called when a girl plays a male character because I just met one and I can't find anything on-line about it. So, I made one up. :)

    G.U.Y. which stands for Girl Using Y-Chromosome.
    skpkionBlissfulkillKensamaofmariSai
  • Permadeath Server

    Cho wrote: »
    Helsa wrote: »
    Cho wrote: »
    Helsa wrote: »
    One of the "selling" points about permadeath gaming is it encourages realistic decision making. For example, in permadeath you couldn't say step through a door see what's in the room, die, revive, equip yourself with the proper equipment THEN step through the door again and live. To be honest permadeath actually sounds good, on paper, but can only work in a game not only where a player invests a moderate amount into their avatar, but also has a clear ending. There is an example to follow here: Minecraft. I used to play in ironman mode strictly. I could handle it and I can honestly say it made me a better player of the game, but try building a world in ironman and then die stupidly. Stupid deaths happen ALL the time, even in the real world. Well, it didn't take me long before I started making copies of my game first before playing on so I could reconstitute it if I died. Because, if you spend two months making a sea lantern factory in ironman and then die stupidly, guess what, your not having fun. At that point why bother with all the trouble and just play in Survival instead. So, now in Minecraft, I still play ironman, but those games are ones where I make the bee-est line to the Enderdragon, and once I kill it, I stop playing that game. Survival is where I make all my farms and so on the hard way and just keep playing. Mabinogi is a just keep playing kind of game.

    So the end result here is although the concept of a permadeath situation has some things of interest, Mabinogi isn't the right game for it.

    "But why is it not the right game? Realistic decision making would be "Do I spend 2 hours grinding Ciar for money so I can have a nice stock of potions or do I just finish G3 and fight Cromm with the amount I have?"

    "Should I run Rabbie for the Thunder page now or wait until my other magic is maxed out?"

    "Should I trust this guy in Shadow Cast City won't kill me with Adniels or do I just do the run?"

    The danger makes the rewards feel more rewarding. You sound like you wouldn't want to play on the server and that's fine but that doesn't make the idea of a server like this bad at all.

    What don't you understand from my explanation?

    I get what you said but I'm asking why does this not work for Mabi? You can still make the tough decisions to survive and sure there's no end of the game but the reward is to be able to make it far and remain alive. Things like bragging rights, gear from strong monsters, high damage numbers. They would all be things you worked past the danger for.

    How does it not work? Someone could die in Hardcore Mabi, their name could scroll across the top of the screen "Noobslayer64 has died." They start over and start working on their character again. You still have your pets, they're just level 1. You still have your bank. You still have your homestead. You still have your wardrobe. You don't lose everything and you try not to die the next time. You slowly build up wealth to cushion your next death. I don't see how this doesn't work. Maybe it's not fun for everyone but nothing is really fun for everyone.


    Mabinogi is a game where folks invest a great deal of time into building up their character. In the case of my example using Minecraft, it's not the character you build up it's your world. I used to play it with permadeath and trying to build up a world, sometimes I died stupidly. In retrospect I saw that it was entirely my own fault sure, but the experience sucked for me enough that I stopped playing it that way. Thank goodness I wasn't forced to have to continue that way, because of Survival mode, otherwise I would have walked away from the game. Games where you invest little can work this way but there is a point beyond which they don't. Back to my Minecraft example, I still play ironman, but now those games are not ambitious they are just kill the Enderdragon and call it quits, that's it. To kill the Enderdragon, I don't need to make a witchfarm that gives me piles of redstone dust per hour. But I do like to build such things. I've learned to my sorrow to do so in non-permadeath (ie survival mode). Mabinogi is a game where you must invest a lot of time (and should you chose, money, say in the form of reset caps or special passes to get items to satisfy a skill ranking quest) into improving your character, that money would be gone, and no one is going to consider that simply a fun challenge. Death in Mabinogi is inevitable no matter how clever or careful you are. Consider the boss in G21 part 3, post any video of someone beating him without dying. Permadeath server means no G22.
    Faybal
  • Permadeath Server

    Cho wrote: »
    Helsa wrote: »
    One of the "selling" points about permadeath gaming is it encourages realistic decision making. For example, in permadeath you couldn't say step through a door see what's in the room, die, revive, equip yourself with the proper equipment THEN step through the door again and live. To be honest permadeath actually sounds good, on paper, but can only work in a game not only where a player invests a moderate amount into their avatar, but also has a clear ending. There is an example to follow here: Minecraft. I used to play in ironman mode strictly. I could handle it and I can honestly say it made me a better player of the game, but try building a world in ironman and then die stupidly. Stupid deaths happen ALL the time, even in the real world. Well, it didn't take me long before I started making copies of my game first before playing on so I could reconstitute it if I died. Because, if you spend two months making a sea lantern factory in ironman and then die stupidly, guess what, your not having fun. At that point why bother with all the trouble and just play in Survival instead. So, now in Minecraft, I still play ironman, but those games are ones where I make the bee-est line to the Enderdragon, and once I kill it, I stop playing that game. Survival is where I make all my farms and so on the hard way and just keep playing. Mabinogi is a just keep playing kind of game.

    So the end result here is although the concept of a permadeath situation has some things of interest, Mabinogi isn't the right game for it.

    "But why is it not the right game? Realistic decision making would be "Do I spend 2 hours grinding Ciar for money so I can have a nice stock of potions or do I just finish G3 and fight Cromm with the amount I have?"

    "Should I run Rabbie for the Thunder page now or wait until my other magic is maxed out?"

    "Should I trust this guy in Shadow Cast City won't kill me with Adniels or do I just do the run?"

    The danger makes the rewards feel more rewarding. You sound like you wouldn't want to play on the server and that's fine but that doesn't make the idea of a server like this bad at all.

    What don't you understand from my explanation?
    Faybal