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No one-handed axe stance or one-handed/shield?
Comments
Dual wield daggers
The only weapons they left out were one-handed axes, and daggers. Theres also no stance compatible with shields.
Such as?
For axes; hatchet tossing, blade cleaning, over the shoulder sling, axe spinning, sheathed at hip -> drawing it when you go into combat stance, and two-handing for example. Use your imagination, my dude. Not to mention real world combat stances. You could use some hyper aggro viking stuff or something.
Those could also lead into some pretty cool stances.
Also no Instrument (like Lyre, Microphone, Mandolin, Flute, etc...) Stances. Sigh.
The last time someone used a gathering axe to get wood?
GodDad of war-esque axe animation would be nice. Could also have shield there too.Except when you use Archer's Appearance Scroll.
How does this game work?
Sadly not, in the combat tree they give each their own mastery. Waiting for Rapiers and Scythe mastery......however long we waited for knuckles.
Yes, there's axe mastery and there's blunt mastery. Axe seems like one of those forgotten categories. There can definitely be more axe weapons as well.
No I was thinking in terms of the game, because for 1 axes are not a range weapon in the game. Why do axes have to be viking?
Music stances would be nice.
Some poses have different variations depending on what you use (Ruyuefeixue's Butterfly Fan has a different pose than a mace for example, though both are 1h blunts). A few even are animated. Gathering knives and knuckles are examples of animated idle stances.
https://i.imgur.com/9zbDTax.gifv
Also, guard cylinders have no pose by themselves but when paired with a cylinder they take on the same pose as cylinder+shield.
Daggers do the same pose as the gathering knife (animated) as I linked above.
Fun fact: Wooden blades have no poses despite being "swords" the same goes for hand puppets despite being blunts I believe and some life skill tools. As stated in prior posts: instrument, chain, 1h axe, and 2h blunt/axe (for human/elf) are not included.