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And in other random insertions...
Pretty much what everyone is doing now.
Unless it adds something significant I'm not so sure about that, never cared for story and only did the gens for the content it unlocks, hence I haven't done g24 because all it is, is a series of long fetch quests. As for the second part, the servers haven't ever really improved. There's still constant channel crashes, lag spikes etc the frequency goes up as soon as it hits the ~500 players online via steam. We also have numerous game breaking bugs now that we didn't have before, like reaper/bleeds breaking mokku/dragons
There's a reason runescape is still so popular no other game does what it does. Mabinogi is the same.
Regarding something significant...
The most «something significant» thing that came to mind to me the other day was this idea of Raid-Squad-Dungeons. Yes, Raid-Squad-Dungeons, rather than the four-man restricted dungeons. Dungeons where the room-sizes are bigger than normal dungeons (how it is so with Abyss-Dungeons). Although the population is not as significant now as it once was (thus part of the reason for the Server-Merge) and with the, ahem, apparent «power-creep» (to put it VERY «lightly») I am not sure if such a thing would be warranted unless in the form of some sort of RP-Style-Event but I'd need more time to think up the details and pros/cons of such a thing being introduced, when, really, a lot of the old content is now either largely ignored or only run as «Dailies» Quests, considering that it is quite a significant «con» that so much of the Server-Population consists of Milletians at all ranges of power-levels (the advertising that who-ever was doing seems to have helped repopulate the servers with «newer blood» [metaphorically] and «Returned» Milletians so that it's not entirely or almost/nearly entirely «End-Game» Milletians [like, seriously, when I first got back to resuming being active, everyone else was like 100x stronger than me and clearing even Elite-Missions at record-speeds that never would have been seen at the time that I had originally gone absent {although part of that absence was forced due to corrupt/lying government-agents which is one of the reasons why I complain about the very existence of the DE FACTO as much as I do and the «sinners» who worship/fund/perpetuate such a «system»}]). Anyway, even if such a thing got implemented, I can already «predict» that only a small handful of «end-gamers» would get together and pretty much figure out how to clear such a dungeon in one day unless some extreme thought went into how to design such a dungeon to be both fun, interesting, intriguing, not a push-over, but also not impossible-to-counter-spam-attacks mode, etc. I might get back to this idea some other day.
Regarding Server-Stability...: I will take your reference as a partial-exaggeration even though I cannot comment on «Steam» specifically since I do not use Steam but I do think you are confusing «server-crashing» with «game-balance» in terms of Reaper/Bleeds unless the Reaper is literally crashing clients (spawn-de-popping used to be quite common during Dungeon-Runs/Shadow-Missions but if it's now limited to mostly happening if someone forgets to turn their Reaper-Off then that's really just a rather isolated incident and not something affecting the vast majority of the content that otherwise exists). Otherwise the very need-to-invent-another-word-or-term-or-phrase-for-power-creep itself could be considered rather «game-breaking» given how there are now people who can literally «solo» the Black-Dragon within a literal minute or two which would have most-certainly been considered «cheeting» (a form of hacking) back in the day.
Regarding Popularity...: I suppose that depends on the definition of popular in this context. From historic posts (by others) I got the impression that Maple-Story was the «staple» title published by Nexon getting the vast majority of the active player-base and would be thus considered the most «popular» title they had/have. Just as long as there are things to do and experiences to share that people can have fun doing together people will often stick with it if nothing more than for the sake of being able to see and enjoy time with their friends (although people used to actually get out of their [off-line] houses and actually go to their friends' place [off-line] to do [off-line] activities together [even if it were for things like playing with each other on their Nintendo/SNES/Sega/X-Box/PS/etc]).
I've never actually tried runescape, it just looked about the same as any other across the board...is it actually any good?
Actually not true at all, gw2 has living story (think saga but much more grand) and I've payed attention to the whole story and even done the side stuff because it was interesting. I honestly did the same for mabi up until divine knights, because divine knights is just annoying pandering anime tropes shoved into the most generic underdog hero with a tragic background filled with guilt story I've ever seen. After that I really stopped caring because 90% of the characters are annoying and the ones that aren't are just barely tolerable. I prefer games that take skill into consideration over mindless gear grinds and have a fair bit of depth to them.
Going to give you a very tentative yes. There's 2 version, old school and runescape3. Runescape 3 is the most aggressively monetized game I've ever seen, and has so many issues mabinogi looks flawless, so avoid rs3.
Do you want a game with good world building, lots of quests that don't hold your hand and a fair level of complexity that you're willing to play casually? Yes it definitely is. The community is awful. Someone asking you to follow them? They're trying to scam you. Trade you? They're trying to scam you. Ask you pretty much anything? They're trying to scam you. Do something in game? They're trying to scam you. Pretty much every interaction with random people is someone trying to scam you in some form. The endgame community is very elitist and very toxic, and you guessed it... Full of scammers.
I'm afraid to get into any new game they release because it's just going to die 6-12 months later.
Facts. Anyone who played maplestory 2 knew it was going to die after like a week.
I didn't. It looked genuinely good, but sadly the end-game wasn't.
As soon as you hit level cap the first thing you have to do is grind the same dungeon 8 times, on every character you have and after doing that for a while you grind the same 2 dungeons etc anyone who played to level cap would've known that it had next to 0 content, and the only reason there was content was because horrible success rates, and time gates. If there was no timegates in a single day you could level from 1-cap, and fully gear. On top of that you'd be out of content as well.
From the time MS2 was released until it's ultimate end, it was beat expectations/outperformed for the initial couple quarters and when to continuous deceleration/decline. For people who have never played the game before, those are very useful signs to potentially predict what the fate of that game is. Of course, it starts from overall negative critical reviews that leads to declines.