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Like if other people in the party are also GM Cleric?
No it does not stack with multiple players who are GM Cleric.
And a free -20 duration and -5 music buff effect for previously GM Bards who choose something else as their active effect.
Master Bard: total stats of 15 HP, 15 STR, 30 Music Duration
GM Bard: total stats of 15 HP, 15 STR, 50 Music Duration and 5% Buff Effect
Now, a part of this big update, is that "even though each GM now has its own Active effect, you will ALSO get the PASSIVE effects of ALL your GMs, no matter what you have active".
Buuuuuut...following the update, you get this:
Master Bard: total stats of 15 HP, 15 STR, 30 Music Duration
GM Bard: total stats of...15 HP, 15 STR, 30 Music Duration
IF ACTIVE: total stats of 15 HP, 15 STR, 60 Music Duration and 5% Buff Effect
So in essence, even though the update clearly states you get the passive effects of other GMs; if you aren't an ACTIVE GM Bard, you gain NOTHING by collecting the 20 seals and spending the 1m to make yourself GM Bard at all. Because there's now no stat boost between Master and GM. Does that make more sense?
To be honest, despite the extra stats, I'm not even thrilled to be able to get multiple grandmaster titles. They've dumped so many ways to gain additional stats nearly effortlessly on us these days that it's getting kinda..unmotivating. Not demotvating, just..doesn't feel worth bothering for anymore. The game's easy enough 99% of the time, anyway.
Exactly, it's no different than it was before meanwhile all of the combat ones get +30 max damage, not to mention the interesting abilities life skills are getting. We're already sacrificing some of our damage output for the party, usually due to titles and enchants. Now we get nothing while everyone else gets bonuses on top of what their GM already had. That doesn't make bards more or less sought after. If we got the +10 that I thought Korea got then why would that affect whether someone is a bard or not? We still sacrifice the +30 max damage on top of everything else. Everyone's getting the stats from the GMs, not just bards. So that's not an argument either that we should just be happy with what everyone gets minus anything actually new or beneficial.
Most of the people complaining about this probably aren't even dedicated bards, given that they're complaining about this fact.
Except, it kind of is. Just like the bard buff skill bonuses, that extra damage is exclusive to the talent it's obtained from. These bonuses are not like stats, which affect everything a little (although, to be clear, I think this entire update was unnecessary power creep, minus the ability to switch GMs on the fly). The buff effect is much more significant on it's own than any of those meager stat boosts are - hence why most people at or near endgame went GM bard in the first place; it was a no-brainer if you weren't in the habit of going with someone else to give you the best buff possible. Now it's a little more even, so GM bard is not the obvious choice for everyone.
Indeed
At least they could have left the Grandmaster music buff bonuses as:
5+ music buff for reaching Grandmaster and 5+ music buff and 3+ music buff for unique effect
or
else chances of obtaining better playing effects such as inspiring or hauntings (now that may sound "unique" and worth having for a dedicated bard).
From Master to Grandmaster the bards stay with the same stats. Because that revamp only benefit bards with a 10 secs duration more than pre-revamp which doesn't really change anything dramatic for buffs as bard usually replays the buffs or use a Tuan to extend the duration even further.
Master: 30 music duration 15+ str 15+ hp
Grandmaster: 30 music duration 15+ str 15+hp
There would be no point in reaching a Grandmaster if there can't be at least something else added aside from the unique effect (which we basicly had pre-GM revamp).
Other people might be using unique effects in other talents (like combat, ninja, archery, magic) which may be why it doesn't bother them since its a new effect they gained after the Grandmaster revamp. But as dedicated bards, every music buff point counts as there isn't many ways of increasing it drasticly. So we dedicated bards had hopes for slight increase in music buff as part of our unique effects which is why we're not happy with out talent.
Just got around to checking this out and wow... you're really right... the boost you get for getting GM Bard actually got nerfed so you only get 5+ Music Buff back if you activate the GM Bard's Unique Effect so all we got is just 10 more seconds of buff duration, that's it! So yeah, I'm pretty pissed about this now... why, DevCat?!
Also... just noticed that the GM boost for Battle Alchemist, Construct Alchemist, Gunslinger, and Puppetry got nerfed as well and there's no point in getting those GM talents because the stats literally stay the same... You only get 7 more HP for GMing Gunslinger or 10 more str/dex for GMing Puppetry and have to turn on 'Unique Effect' to get more damage for the Dual Gun and more HP/def for the Marionette...
I do not quite understand this.
Didn't you NEED an active talent to get the Grandmaster bonus before the update?
But I mean... I'm still gonna work towards getting all the talents up to the Grandmaster level.
Even the ones that have little to no difference in their Master -> Grandmaster boosts.
Gonna be some expensive Journal points to get.
I am a dedicated bard, so this does affect me. I don't even go for haunting, my normal and marvelous are 45% and my haunting is 53% for BO, so I go for consistency instead of wasting dura replaying all the time. So the duration doesn't help my bard style at all. And as someone else said, bards try to get every single point possible, anyone who's a "dedicated bard" would know that. That's why allegros sell for 25+mil even though they only give 3 buff effect, or why Starlet/Fortissimo go for so much, etc.
And yes, while bard's buff does matter more than basic stats (again stats that everyone's getting anyway regardless of their active GM), the 5 buff difference that we really should have gotten for active GM (so +10 total) would only give a 1.1% difference. While yes that does make a difference and would make both bards and their parties happy to have the higher damage, it isn't game breakingly more and seems well within reason.
So again, to reiterate, bards get nothing new besides the stats everyone gets for GMing, and they don't get to access the damage that other people now have access to. Saying it should be something exclusive doesn't make sense because with what I'm saying bards should still get +5 over non GMs, it'd just be that giving GM also gave 5 to everyone. Considering you can easily get 30 buff just from r1 song and playing instrument, it's not a very well thought out argument to say that non-bards shouldn't have access to ANY extra buff.
Does anyone have a link to people discussing the GM revamp when it came out in Korea? I'd really like to compare the 2 and see if we got a nerf or not but I don't remember where that thread was for the life of me.