[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
Comments
Going from 4 - 5 doesn't even activate chain cylinder. It should really be this:
- 5 Charges added = 0% Cooldown Reduction
- 4 Charges added = 25% Cooldown Reduction
- 3 Charges added = 50% Cooldown Reduction
- 2 Charges added = 75% Cooldown Reduction
Another thing, can golem just get dynamic combat already? And a huge boost to its damage.
My thought processes on this was to make it more flexible, such as instances where you don't stay in one spot for too long, but it could be considered overpowered.
You're right on the chain cylinder thing, I'll edit that.
I was a bit hesitant on putting golem summoning up there since it used to be controversial(or used to be, back in g14).
But I fully agree that it's AI and stats needs to be improved, Earth Alchemic should at least increase it's max & min damage.
Edit: Mana Crystallization in my opinion just needs to be replaced, perhaps I'll make a suggestion for it.
I also wanted to include some changes to Master titles and some new enchants, but I feel like something like that would need it's own thread.
Couldn't agree more. It's terrible as is, and I feel like buffing it to the point of usefulness would be problem for int magic. Most of all though, it's just boring and doesn't really add anything in terms of how people play the game.
For example: the damage of the Ice Spear Crystal will be based on the ranks of Mana Crystallization, Ice Spear, Ice Mastery, and Water Alchemy.
Too much? ^^;
Personally I'd just replace the skill all together, or at least make it function vastly different than just a clone of existing abilities.
I actually really preferred the previous system of making crystals for each skill, but it does add quite a bit of complexity for little depth, so it really shouldn't be added other than perhaps as an 'advanced' crafting system that gives extra effects/more powerful versions of the skills. I think allowing newbs to just have a few crystals and play around with the skills to see if it's for them is good enough; I know that not everyone is as interested in crafting as you and I are lol.
Would be cool if they readded the skill crystals(and add one for hydra), they wouldn't be necessary to use the skills, but provide bonuses like Damage/Duration/Construct stats.
Yeah 'swhat I'm saying.
I'd also love for more EW effects (especially for Earth Alchemy), and egos and all this delicious stuff could just pile on to rekindle my love for Alchemy....
Also I think you misspelled your name in the opening post? It says 'tropcat - Alexina' and it's been nearly two weeks so at this point I've kind of just assumed that you're NOT tropacat?
It's really noticeable if you try to move after attacking with something like Water Cannon.
You're locked into that shooting animation for a good second and a half at least before you can move around after shooting it.
I'd also like if Tower Cylinders allowed movement.
Just slap some wheels on that thing!
Would be awesome if they lessened the animation locks in general, I love skills that let you imminently load others while in the animation(Like windmill, for example)
It's more than a little unreasonable to manually convert 1 Ore or Ingot at a time or manually put in Fixed Recipes one at a time. Give either a mass production option, a consecutive production option, or both, please.
This is my feedback