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The damn channels keep crashing and rebooting again. DO YOU WANT TO BE BURIED IN TICKETS NEXON???
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Seems like they aren't ever gonna address the channel crashes.
It makes me not want to login and SUPPORT the game. I have outright logged out and can't complete part 2 because of all of the UNPLAYABLE bs going on.
ADDRESS IT NEXON. This isn't even a joke anymore.
Hopefully.
For the record, I am not against modding. But when you break the game and cause disruptions for everyone else THEN it becomes a problem.
But then again you HAVE to wonder what kind of CHEAP servers we were transferred to during last summer.
Bleep your "cloud". WE DIDN'T HAVE PROBLEMS LIKE THESE FOR AGES!!!
What the BLEEP is different now? WHAT THE BLEEP did amazon change???
Cheap only in the sense it costs Nexon less, the Amazon virtual machines perform significantly better than the 2 decade old trash Nexon was using inhouse and paying outrageous Cali-tax on rack space, but again you have to understand these problems are server code quality not the server "hardware", blaming "the cloud" isn't productive because it isn't the problem it's spaghetti patches to the spaghetti server combined with the spaghetti KR test script used to do a spaghetti merge to appease everyone from Alexina who's been crying for it for a decade just to spaghetti that and make them even angrier by not merging them too incase the whole thing went parus majors-up and they needed one working server to tell everyone from the other 3 to make new characters on.
Blaming the Amazon EC2 virtual machines for Devcat's spaghetti code is like blaming modern day Caucasians in America for massacring my ancestors and enslaving Africans even though they weren't even alive (a service) 200+ years ago when it happened (the spaghetti code was written by two 17 y/o guys in Korea with half a gallon of Soju in their stomachs and the dream of making their first videogame).
Back in that version, when script-abusers were intentionally using whatever tools that they were using in order to get everybody kicked off of a server
I do know about the existence of CAKE (and something else called PAKE unless that was just a Mandela-effect name-change), and, like Crims
The cause of crashes to servers, when players know how to trigger them intentionally (IF that is indeed the case;
Might even make it easier to pin-point the cause of the crashes (which I really do believe has something to do with latency triggering)... whether being done intentionally, unintentionally, inadvertently, or just some random fluke of incompatible coding interfering with each other in some way.
I'll take it. Sure, it's annoying. It's annoying in the way a kid throwing a temper tantrum is annoying. But the tantrum eventually ends.
Pretend-misinterpretations aside, although I should probably make a separate thread for it, coding or also known as programming has the following issues...:
・High-Level Programming Languages allow for more content to be coded in less time, due to being «easier for humans to read» the source-code, but also creates larger files, consumes more resources (such as hogging up all of that RAM and thus becoming more prone to Memory Leakage), and is more prone to crashes.
・Low-Level Programming Languages are «more difficult for humans to comprehend» (such as the «ultimate coding skill» of knowing Assembly-language, which is literally just putting in a whole bunches of combinations of 1s [ones] and 0s [zeroes]), requires more coding time, few people in the world even have this capability without being literal mathematical-geniuses, but being able to code effectively in Assembly has the advantages of smaller program-file-sizes, much more efficient execution of running said programs, the software-product is harder to crash, and if you are good at this skill you can easily command six-figure salaries from any company who might consider hiring you.
When I used to play on an old MUD (Clandestine), they had their Server-Reboots which are equivalent to how Mabinogi has Server-Maintenance, and the average time that it took for a re-boot to complete was usually after a few minutes. One day, how-ever, whether it was from one of their coders or some of them collaborating together, the re-boot time-duration was suddenly instantaneous from that day onward (imagine Mabinogi server-maintenance being completed before you could even finish blinking!). We couldn't believe it, yet, the results were there right before our eyes... junk that people dropped all over the ground was cleared just like you would expect after a fresh maintenance (as well as all of the other «resets» that would be expected). I assume that they must have somehow managed to put in some low-level code to clean up the «mess» that gets created from high-level programming. The amount of content that they output from Mabinogi leads me to believe that they mostly use high-level programming languages to create the content. Anyway... I mention this as an example of the potential power-and-efficiency that comes from coding one particular way (difficult low-level language-version of coding) over another (versus high-level language-version of coding).
Please. Don't. xD
Actually no, it wasn't a surprise at all.. but anyway, I'm here to post about how annoying this is and I'm honestly scared to finish G24 if the channels are going to keep crashing like this.
We should NOT have to do this, but what I suggest is every time you complete a quest log out and log back in to save your progress (and no, changing channels does not save character data).
And when people used "Bake" far more often. And in public.