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Closed Talk: does archery need rebalanced?
Comments
Fighter needs an AoE skill other than drop kick. That's all I really need. And more cool chain combos!
Maybe also make better bow enchants.
Yeah 'cause as a human archer, it's just easier to do phantasm with melee and magic for alban. > A>
... unless it's literally just elf hide that's good.
-Lag is more of a problem than aim speed, although a general boost in aim speed would still be appreciated. It obviously helps.
-This is especially true of final shot; skills seem to take longer to load while it's active
-In addition to fixing that delay, some extra duration on FS wouldn't hurt. If the delay can't be fixed, I'd say it's needed.
-Mirage missile is fine, although I kinda wish the DoT would either reliably kill enemies, or never kill them so I'd know what to expect. Would also be nice if it spread a little faster
While all talents don't necessarily have to be capable of the exact same things, it absolutely does matter how well they perform in comparison to each other. Sure, archery isn't the worst in every possible way, and sure there are other talents that could use some work. That doesn't mean archery doesn't need any, nor does it mean it's not the worst overall (although I'm not here to argue that it is). Archery's problem is that it's slow and unreliable. Because of that, it can perform terribly anywhere; it's bad both offensively and defensively. Alchemy may have low damage, but any enemy you attack will be stunned or knocked back - not that it matters since you'll be wearing a guard cylinder and heavy armor anyway. Martial arts may be slow and bad for fighting multiple enemies at once, but at least a fighter can pull out a quick charging strike every few seconds. And with both of these options, you still have close combat to fall back to, and you can quickly and easily resume using whatever you were before.
It's called game balance. Probably a pretty foreign concept on these forums, considering it's been absent from Mabi for some time now (if you ask some people, it was never present), but I think we could use some.
So, does archery need to be re-balanced? I think so. Maybe even 'reworked', as someone said. So do the other talents, even the good ones. In addition to having their own unique flow of combat, each talent should ideally have strengths and weaknesses. Instead what we have are tiered talents: some are clearly better than the others is most every situation, and it's often only because of one or two spammable skills. Magic should be slower in general to compensate for the great damage, close combat needs to not be bash/fh spam, even archery could probably use some kind of range limit, make it more about maintaining a certain amount of distance than just spamming arrows from anywhere, even point blank. That kind of thing. It would also help if stats other than damage and piercing level mattered. Injury means nothing 98% of the time, to name one thing.
This turned into a wall quick.
They should now focus mainly on making other skillsets better and fix their glitches, add newer skills and rework their damage or supportiveness to have relevance in newer dungeons or future content and that is:
Alchemy (needs to add more usefulness to already old content skills) Fighter (needs to be reworked badly, very outdated ) Puppetry (more acts skills), Dual guns (more skills), Hidden skills.
We'll get something better than a combo card event. We get Dan revamp that lets you edit manually your existing combo cards for reaching a dan rank. Only counts for Dan skills
I feel really useless in most newer dungeons/shadowMissions/raids because NX of KR won't take into account that the USA is waaaaaaaaaay behind them in terms of internet technologies (gee thanks greedy internet providers who are holding us back) [oops that's a rant for another time].
As I've stated before, cool down times on archery skills need to be removed with the exception of Final Shot and Arrow Revolver. And even if they can't remove the CDs completely, they need to be reduced majorly.
ok i'm gonna stop here before I run on this tangent AGAIN
I hope that time comes soon. I'd like to see this rant.
For real? i'd probably have to type it all up in word then copy-paste it to a thread.....
So unless they're THAT dedicated to archery, they're not going to be using it when you can just go str and have the damage spread across multiple talents. Or unless they're endgame and maxed everything.
Agreed. Figuring how this rebuild can be accomplished in a way that isn't reliant on single-digit ping and also not turn it into another final hit is going to be difficult.
Put it in a paste bin: these forums have a stupidly small character limit, and I have a feeling a good rant on that subject will go well over it.
You think the auto-load should be choose-able, and you can just auto-load magnum or last selected skill instead of "archery mastery"
here you are complaining about fighter and half the skills+ of alchemy are broken or no longer can be used/removed from new content.
P.S. Looking for fighter F1 and F2 to be optional hot keys as my F1 key broken
P.S.S Looking for the new music jam to be re-hotkeys as my F1 key broken.
I think the aim "bug" is a latency thing: your client is displaying 100% when the server hasn't yet counted to 100% on it's end.
1) In order for archery to be comparable to other skillsets in terms of damage (guns, close combat, ninja) you need to have top quality reforges. My final hit slashes can hit 20K on a crit with absolutely no reforges but I can barely hit 9k with a single critical magnum shot with similar enchant damage and modifiers. 10k sounds nice and all, but I can get 30 FH slashes in under 10 seconds and can barely get 3 mags in that same time frame. This is a problem.
See my post down below: I realize this comparison between skills is actually kinda bad given that I have critical damage modifiers on the swords. This post is kinda skewed from what I wanted to make clear here: archery cannot be reliably spammed quickly and easily where as every other skill set can be.
2) If I had better ping, I could magnum revolver and easily up my archery DPS to be double what it is right now: and my ping to the server is just 50ms. Again, this is a problem.