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The Elf Revamp, Yes I said it.
I have been playing as my elf character Nachan(Alexina) for quite some time now and there are some issues I would like to address in the form of an Elf Revamp.
Skill Changes
Mirage missile is a waste of a skill if you ask me. When you compare our skills to humans there is a huge difference in quality. Humans have arrow revolver and we have what? A weak wannabe poison spread. I don't know any archers that use it. I suggest revamping it into a new skill entirely. The new Mirage Missile would be a magic shot that doesn't do any damage but gives the target a debuff that makes the next attack does 3x damage on said target(excluding godmode attacks). This skill has one fatal flaw however. It makes that enemy insta aggro the user once mirage missile hits. As part of the elven revamp hide (renamed Vanish) now lets the user do one attack before deactivating. The onlys skill that doesnt deactivate vanish is mirage missile. This makes mirage missile viable. As a result vanish uses 4x the mana while loading an attack (not having one activated). So if you use fireball while hidden you will suck up allot of mana. You cant use hide with a skill activated excluding Mirage missile and Meditate.
The next skill to be changed is Mana Shield. The first change is to fix the glitch where sometimes attacks override mana shield and attack health directly. The next change is to give it a well needed visual revamp.I propose a spinning blue sphere barrier that surrounds the player. The more max mana the player has the bigger the barrier. Also the lower the users mana is the more cracked the barrier becomes.
Final shot now never misses and ignores armor as well.
Elven Magic Missile is in desperate need of a revamp. It is now a two pronged attack. First of all the weapon you are using (wand or bow) determimes which part of the attack will do more damage. It is equal by default. First you select the aoe location. Then you hail down a flurry of arrows in a large aoe around the targeted area. Finally a huge magic circle appears on the ground where the arrows landed and either a lightning storm, fire explosion or large hailstorm obliterates whatever sorry creature remains. The arrows scale with dex and the magic storm scales with int. Im not good at calculating dmg but it would have decent damage, not 200 like it is now.
The last skill in this revamp is a new skill I have invented. Its called Feint. Its a treat dor the few elves (including myself) who decided to go against the meta and use melee. It is meant to be used in tandem with Vanish and Mirage Missile. Feint is a two part attack, three if you include mirage. Feint on its own creates an after image of yourself (even if vanished). While the enemy is confused you can move behind the enemy and click to attack a weak spot. This attack ignores defense and protection and causes the target to bleed out. The ideal setupis to shoot the target first with mirage missile to get triple damage. Sure daggers are a joke now but once they have decent options this skill will be viable. With this revamp I have essentially created a new racial class, the desert assassin. Sure it wont be thev strongest melee buildbout there but it would atleast be fun.
Other changes
Elves can dual weild daggers only
More daggers have been added
( weaker than swords)
Hide changed to Vanish
Vanish is much harder to see in pvp
Vanish is complete invisibility in Connous
Vanish can attack once before appearing.
Daggers deal more damage when vanished.
Cooldowns
Elven Magic Missile twice per trans
Vanish- 20 sec no attack. 5 min with attack.
Magic Missile- once every 15 min
Final Hit- same
Feint- 14 min
Comments
Second: There is already an upcoming indirect elf revamp.
Its called Chain Slash. Elves get the ability to melee and not be terrible.
Until one realizes that Elves at high levels of archery are absurdly overpowered and among the strongest skillsets of the game. Even with Chain Slash's insane burst damage around.
The only downside to elf archery is (input lag? nobody is sure what it is at this point...), the process of gaining dex, and funding.
Elves are god tier in KR. Remember that.
Zero lag archery is scary.
As for what you suggested:
Why do you want to change hide?
It is already one of the most broken abilities in the game thanks to Elf Hydra.
In fact, it is actually NERFED from what it once was.
Originally, Elves in Hide, literally everywhere, were 100% impossible to see outside of people in the same party.
This was abused to great length, and bringing that back AND making an already overpowered ability have more power is not something that would be healthy in the long run.
As for mana shield changes, more of the same.
An ability already absurdly overpowered and you want to change it to be even stronger.
I have already met people nigh invincible with how strong their mana shield is.
The last thing we need is for an already broken ability to become even more broken on an already powerful race.
Final shot should in fact not be changed. It is already terrifying with Vision of Ladeca up.
Adding 100% hit chance to the already present machine gun firing speed it can have would be beyond game breaking.
Even more if you have it ignore armor. Just why?
The only 2 things worth changing (and not in the way you want) are mirage and magic missile.
Mirage because it has to compete with Hydra.
Magic missile because......well its just SO BAD. Might as well just replace the skill entirely.
And I know you wanted to make a cool new idea but....Fient just sounds like a dumb ability.
Even as a longtime elf player I would NEVER use it.
With the changes suggested here, 30 minutes would be more than enough for an endless loop of shredding Succubus Queen in Phantasm.
Because by having the "ignore armor" bit added to "no longer able to miss", 30 minutes is more than enough to save the use of it to kill a boss usually requiring Demigod Brionac Def/Prot shredding to even damage and make the boss last 30 SECONDS.
As for Final Shot not being powerful...
Keep in mind YOU CAN USE MAGNUM DURING IT.
So these suggested changes would be Magnums firing every half second that cannot miss, ignore all forms of Def/prot, and are already dealing huge damage due to how powerful endgame archery already is.
So no. Final Shot does not need a buff.
Just the NA Servers.
so you suggesting the skill does not need revamp just because the skill is OP at ANOTHER SERVER?
what are you? korean developer trolling here to deny every single suggestion on revamp that caused by lag that happen in NA server frequently?
Because there is one thing you must always remember, as it has always been this way and will never change:
We do not decide balance changes.
Balance changes are decided in KR.
If Elves are broken overpowered in KR, KR will never buff them.
And to that extent, we will never see buffed elves.
I was also referencing speeds NA server could prob reach.
Be it at peak performance(which isn't that much) and not on a market channel.
KR can become even faster. Frighteningly so.
I know elves have hollow birdy bones but I don't think they're that hollow.
MM compared with elven movement speed makes you literally untouchable against a single enemy. That's the whole point. It also deals great damage on impact, it's basically a mini magnum that loads much faster and slows. It's a fantastic skill.
I object to all changes you're posing aside from dual daggers, especially the melee skill. Elves aren't supposed to be warriors/lancers, that's clearly anchored into the lore and stats. They may one day have a talent that allows them to be decent in melee, but it should not be warrior or lance combat. I'm saying this as an elf. We're not all mighty.
Also, other people: don't argue that archery is god-tier in KR. While it may be so, we have to keep pushing for an update that will benefit everyone, such as a damage formula for archery that incorporates latency as a variable to adjust the damage based on how much you lag. All these aim speed buffs are meaningless to people who don't live next to the servers, especially us europeans, who don't have an own server anymore.
Hide is fine the way it is, aside from the cooldown. It should maybe have a 15s base cooldown and add 15s*(damage taken that broke your invisibility divided by your max health) to the timer and will thus leave the timer straight at 15s if you were the reason the invisibility broke in the first place. It should never, Never, NEVER make you fully invisible, you know why? Because privacy, that's why. Full invisibility is something GMs can have AT MOST, because it means you can just stand next to people who're in a secluded area and listen in to all they're saying. Of course they should keep things in private chat in the first place, but this is a major issue regardless. Not nice. Don't stalk people, it'll only hurt mabi's reputation for allowing it. Hide also needs no additional effects. It's not that great for combat I agree, but that's how it's supposed to be. Hidera is about the only thing you can do with it and its usefulness keeps getting smaller, plus the damage per second is really low on that one and that's fine.
Final Shot needs to activate like way of the gun, so that you don't have to cancel one skill and load another skill every single time you want to launch a damn arrow. For us europeans that alone can take 3-6s to do, which makes the skill absolutely worthless regardless of how much aim% you get on top. What we need is a skill duration bar like WOTG has so that we can just load magnum shot like we normally do, without having to always cancel final shot first. Also, for the teleportation to be useful at all it needs to work while aiming. I never use it, because I'd rather spend that time on aiming than teleporting away. Also, this skill needs to not use durability while shooting like final hit does.
For Elven Magic Missile just do the same as with the giant revamp. Also make it actually work with wands and staves as it's supposed to. Done.
Lastly, Vision of Ladeca (for ALL races) needs to stop canelling when switching channels. That's a pointless feature and you know it. Can't even run black dragons with it properly.
(Btw, the mana shield effect you suggested is sure to lag the crap out of everyone, especially in raids, so I really, really advise against it. It's not something mabi's old engine can handle without incurring problems)
EDIT: I forgot while writing this wall of text, but an elf revamp should probably also involve magic. If we ever get an elf revamp, I assume that might also be where it'll go, instead of more archery.
Didn't people already accepts that devkitty hate elves by now?
Yeah, Mirage Missile is very underrated. A shame it has to compete with Elf Tower Hidra.
An option that is often safer, able to ignore immunities, and be endless with master title.
Heck, in some cases even be stronger.
Thing is, unless Dual Daggers used Dex, it would still be a subpar thing to have. Elves have low Strength, and having weak Strength scaling daggers with already low damage be the way for elves to melee would not fix anything.
Now if we want to talk Elf Melee, Chain Slash is on the horizon as the wonderful sword whip talent that uses dex and luck.
AKA "Elves not only get melee, but arguably the best burst damage in the game, only matched by endgame archery. Which elves also already have to great effect."
Like I said above, as long as Archery is God Tier in KR, KR will view elves as a broken, overpowered race and NEVER revamp them.
Heck, even here endgame elves are overpowered. Crystal Deer Magnum is an unstoppable strategy that makes even Phantasm easier to solo.
Although I do feel you on the lag bit. That is why I mentioned lag as one of the 3 entry points to Archery.
As well as Input lag. Honestly even near lagless archery here has problems.
This.
Only, low damage on Hydra?
I can almost solo MA with Hide Hydra alone, it is anything but small.
Here are some tips for Hydra damage:
Master title
R1 Clay Alch
At least 900 Stamina
Upon placing Hydra, swap to a Tower Cylinder. This actually increases damage by a huge amount.
There is a reason I always reference such as "Tower Hydra".
You are right! Those elves that can already hit upwards of 1 million damage per magnum should totally be able to rapid fire that!
That won't be broken at all and perfectly balance elves alongside other races.
THIS.
If there is ANYTHING to revamp it is Elves being corrected on magic superiority.
Although considering how Elves are in KR, even that sweet change is all but a dream...
But yeah. I'm aware hydra can deal a lot of damage, just..it is not my style of gameplay and I find it to be very slow in general, even if it's a surefire way. Some content like phantasm shows that they're actively working against some of the meta, such as hidera or lullaby.Though I wish lullaby at least slowed if it didn't sleep, since that dumbs down bard even further to just one single skill, essentially.
I do agree that magic should be revamped. Actually, a good idea would be to follow a similar route of MapleStory.
They have a Battle Mage class (which I main btw, fun) that uses INT but it's more of a warrior styled class.
Here, this seems good.