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It is time to give Giants and Elves Final Hit
When final was first a thing it wasn't that big of a deal because it didn't give that big of a damage increase. Now that it is a giant 400% increase it is time to give it to all the races. To balance this out, I would recommend giving humans final shot and having the damage less for elves. Any other suggestions on how to balance this out?
Comments
- Bash 5th hit does 460% damage. Final Hit does 400% Additional Damage, or 500%.
- Final Hit teleports to the next target
- Final hit does not have to load between hits
- Final Hit uses less Stamina
- Final hit gives 46 STR at r1, Bash 9 STR.
- Final Hit effectively removes knockback.
- Bash does stun mobs, but FH hits so fast it also effectively stuns them until they are dead.
Bash was seemingly intended to be "Speed Smash" but you still need to load it every time. Final Hit is the true Speed Smash, doing 500% damage per hit, at weapon speed rate, and teleporting to the next target.
I would either make Final Hit available to all races, nerf the damage (to maybe +10% per level, 150% at r1), or I would change Bash such that once it is activated you do not need to reload it between normal hits. After you start bashing, you just bash. You would need to reload Bash to reset the timer or raise levels, but other than that you bash with normal hits until it runs out.
I don't see why other elves can't learn it! NPCs are such cheaters.
i would tolerate FH on elves ONLY with daggers along with some sort of Dagger Mastery and a Thief Talent...
(common, the dagger's concept has been ignored for years, wouldn't that be cool?...)
Oh i wonder why......
Ah yes, everyone knows. It's because of their Hide action. Cute.
Just imagine an Elf abusing their Hide skill to avoid combat, when FH cooldown is gone, kill all the mobs with it, and proceed to Hide again until FH can be used again. Christ, i bet such "update" would definitely kill the game for sure, at least in NA server.
What are you even saying? Mag hits 150-200k+ crits on 0.5s cooldown, crash shots hit over 150k on main target w/ sufficient target count and 40k+ on fragments, and they also have vision for the aim buff...
Ok i wanna see solo Elf using Mag 150-200k crits on potato NA servers with sweet delay in Rabbie Phantasm WITHOUT using any Hide action or any other skills/pets which can reset monster AI. I know there are a lot of Elves who can solo Phantasm, but i never heard if any of them did it without Hide. I know Humans/Giants solo'd on the back of their horses, spamming Lance Charge left and right and using other alternate things like r1 Shadow Bind with best reforges to make it last even longer, or using r1 Sand Burst with reforges as well. Either way, you are useless/weak and have no chances to solo Phantasm without using any cash grabbing Reforges, which is sad af truth.
Also soloing phantasm is a bad meme that people should really stop caring about, the title is garbage and you're just losing out on reward chests from the expensive pass not running in a full party, along with the obvious fact having 4 people fighting gets you to the chest sooner anyways.
But that aside, people should be rallying for range to miss significantly less on NA and to make magic less slow and weak (yes LR and firebolt are good but everything else is lackluster at best) so elves can be good at what elves are suppose to be good at (as implied by shine of eweca stat caps and levelup stat gains for the races) instead of complaining about final hit and wanting it on elves who can't dual wield and have the lowest str cap of 1700 anyways.
Shadow bind doesn't work in phantasm, and humans/giants lance charge on crystals deers as well with hide..........
And I also didn't mean 150-200k in phantasm, in regular content. Prob 100k+ only in phantasm.
I would take that trade. Compared to Final Hit those skills are garbage. Wind Guard is nice only because of GFS, which STILL gets interrupted if a mob hits you. Sure, the damage multiplier is almost 2x that of FH, and it's AoE, but you can attack 5-10 times with Final Hit in the time it takes to pull off one GFS. Not to mention, while GFS is good for bunches of closely-bunched mobs, FH is WAY better for solo bosses or even those same groups bc you one-hit most of them. Stomp is weak damage -- better than it used to be since it scales now, but still nothing like FH. Final Shot was kinda crappy when it came out, dunno how it compares now (I main a giant). Mirage Missile is an extremely niche skill.
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I think giants are in a decent-ish spot thanks to their recent rework giving them their own version of CRKs and buffing wind guard to be a little more useful than "super meat shield". Elves just need a rework on the same level cause I find final shot a bit underwhelming in NA, I hear it is god tier in Kr which maybe the primary reason it has been looked over. Unfortunately if this really is the case NA elves are out of luck cause most of our numbers are copy/pasted straight from Kr which is ridiculous.
I can see it helping beginner archers alot
Not much use in endgame. Mostly used for finishing deadly enemies and weak mobs
Another indicator used to be Boss Trial clear times. All the top spots were humans with Final Hit. Smash-level damage with no knockback and instant teleport to the next target is just super OP. Final Hit is just insane burst damage, if you can call it that because of how long the sustain is. The skill is broken, really.