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Simple Elf Tweaks (Magic)
So elves are suppose to be the best class for both magic and archery. While they are certainly the best archers, they really don't differ from either giants or humans in terms of magic.
The two changes I propose are to final shot and elven magic missile.
For final shot allow it to be used with wands/staffs. Simply just the same concept as it is for bows. Increase casting speed, give +5 cc (mostly for staff), and keep the teleportation the same.
As for elven magic missile, giants got their race ability buffed so they can use it outside of trans so why not for elves too? In addition, this ability does very little damage with a wand and doesn't seem to scale with anything magic related. At r1 elven magic missile, with a wand, and 350 magic attack I do 100-400 damage max charge.
If not for either of these easy changes, please just do something unique for elf mages? I'm literally not anything different than humans or giants when it comes to magic.
If neither of these, again, then remove the the words saying that elves " has advantages in Magic and Archery " and just say archery.
- Is this a good idea?11 votes
Yes 18% (2 votes)
No 18% (2 votes)
Just remove elves from the game 64% (7 votes)
elves move faster which is useful for spellwalk
Literally in the character creation menu.
Even disregarding the idea of having final shot apply for magic, elven magic missile should scale with magic attack and be usable without trans in some fashion (like the giants can). Literally 200~ damage max at r1.
They changed it so giants can use full swing during wind guard during the giant renewal.
In your picture it literally says "Specialized in archery and magic"
But no to the final shot thing. Too Op
Of course, since nothing hurts anyone now that isn't strictly Rabbie Phantasm Mobs, I am pretty apathetic to being compensated for higher magic abilities.
But yes, Elven Magic Missile is the most useless combat skill in the game. Extremely low damage with poor crowd control and a far too long casting time.
Honestly, INT is easiest stat to cap.
P.S: Sorry, but i had to pick 3rd poll option, it was so ridiculous that i couldn't resist lmao.
Also I love the ideas for elf magic. I'd like to be better at magic, I use it waaaaaaaaaay more than archery.
2) Give Elves +100 max mana at character creation, but less mana from skills later on.
3) Make elves tiny, like imps.
4) OR, replace elves with imps.
5) OR, have elves be spirits that only have 1 stat bar: Mana. Their health, mana, and stamina all drain the single mana bar.
Not the "absolute best and most powerful player they can create" but that they should be the best at their niche which is, as shown in the character creation menu, suppose to be magic and archery.
They are by far the worst melee class. This is due to their lack of strength, lack of strength skills, and the strength skills they do have just doing less percentage damage (like WM which at dan 3 does 80% less damage than humans or giants). Not to even mention when wearing heavy armor elves get 50% dex reduction at any rank. In addition, most dual classes use str which compounds the problem.
All I want is for elves to have compensation for not having those abilities and simple way of doing that would be to update final shot and elven magic missile to be better for magic.
Otherwise elf mages aren't any different than giants or humans. Literally the same with no difference
(Reduced mana cost for Icespear amounts to nothing)
For specifics here is what I propose
Elven Magic Missile
-Scale with Magic attack when using Wands
-Allow it be used out of trans for 6x the cool down (1 minute)
-Allow it to be used with any wand/staff
-Allow it to be used with a staff/wand and give it +5 cc when doing this
-Give an increase in casting speed or magic damage (Idk how much but a little would be nice)
-Allow use of all magic abilities and the teleport
I promise this isn't something ridiculous.
I just want to be able to do something else besides magnum spam (and even that misses most of the time)
You are correct, but I believe it is just connotation that confuses the terms, as why would one specialize if they have not the natural aptitude for it? (You have to account for word misusage.) It reflects in their stats and the rather miniscule benefit of casting time for Ice Spear, it seems. I argue on the assumed notion that it is intended to be, to which I then argue why it isn't necessary in this day and age
While you argued that the idea they have of the intent isn't true anyway. I call it a double whammy, essentially. To iron out all the arguments so we don't spend time on one debatable facet of what the original developers intended.
As an "endgame" elf, we are already pretty freaking overpowered. The myth needs to die, and I blame Julie and unskilled, impatient players. So we have one useless transformation skill in the form of Elven Magic Missile. Big whup. I can still use chains, I can archery far better than any human can, etc.
Assuming Elves were originally intended for this purpose, what even is the point? It isn't needed. At all. Magic in itself is a consistently viable skillset.
Edit: Or not, my part of the argument got cut off, so I suppose the above summates my views. I don't need this. Elves don't need this. Become a better player.
You mean buy more reforges (cough cough). Sure you can do tons of damage as an archer, after you spend an absolute absurd amount of money on reforges, combo cards, and god knows what else (crystal deer). Please tell me what the damage difference is if you magnum regularly compared to when you take off all of you gear and shoot a magnum with a short bow. It is this pay gap in how much it costs to be a "better player" that has shredded the player base.
Besides final shot is significantly worse than final hit. This is apparent in the markets in mabinogi. If someone got a final shot reforge they would immediately try for something else.
But this isn't a chat about archery. This is about elf magic skills which are specifically said to be specialized just like archery is. The point I'm making is that magic for elves should be as different as archery is from the other races.
Oh yeah.. and you don't have to spend a fortune to make it (magic) relevant.
Im not a fan of archery considering I have 360 ping and I don't want to spend a lot of money just for a skill spam.
While I am against arguing of any new talent as a panacea for race deficiencies, archery doesn't genuinely seem that bad to me in terms of DPS or utility. Yes, there is a bit too much emphasis on reforges, but it is quite feasible without such gear in nearly every content. These days, spamming Magnum is significantly easier to do, and is largely comparable to final hit with Shine of Eweca, especially since knockback isn't damaging my DPS with the insane aim speed boost.
Archery is not as terrible without reforges, and is quite usable. There is just an absurdly large difference in DPS, but this isn't a competition. I am not facing reforged players in a pay2win MOBA. Comparative differences mean less here then they do in say, Combat Arms or Battlefront 2.
I don't see the need for this, though it would be nice. I suppose I misread your intent, on just wishing for consistency and truthful towards those who chose Elf, which I can agree with. I suppose for now, I am ambivalent with how powerful elves are.
Its not. You can play this game fine the way it is right now.
There are plenty of talents all of them are viable, whether or not you want to use them is up to you.
Only thing limiting you is if you want have fun (a foreign concept) or speed run.
If you want to speed run have fun spending millions on reforges (that are not needed).
Whole reason this game suffers is because no one whatst to actually play anymore its just speed runs for money but meh.
Final shot is fine.
You can have your Magic missile buff.