@암호Completely understandable. This thread is a bit hard to read sometimes. Also, nice hidden text. I had my name in Korean as a way to keep myself under the radar in this new forum. You very well likely do know me from somewhere.
I actually wasn't referring to what you had said. My reply was directed at the OP and their feelings about a lack of new content. But now that we're on the subject of what to do and what not to do (Game Design 101), there are a ton of examples of 'what not to do' in Mabinogi.
While Mabinogi is an excellent game for its age, there isn't very much I would promote repeating in future game design. ☺
(aside from mechanics) ...
"3D" Game Content Creation is a lot harder than, I assume, most people can even begin to imagine. This is most especially true when the game engine being used is more than a decade behind the times and cannot always keep up with the expectations of a "modern gamer".I was referring to the mechanics. I am well aware that a vastly more advanced game, say Final Fantasy XV will have much more complex mechanics, graphics, and engine. Hence why I said Game Design 101 -- the basics of what (and what not) to do/is possible.
If you're looking for the most modern graphics and the effects you see in recently developed games, you will not find it here, no matter how many coders they hire. ~ At least not before a complete overhaul and reconstruction of the game into a modern 3D engine.
Example: Real Time Physics. ☺
Oh, just some volunteers think that every bug post or suggestion has to be written specifically, and no one really cares because the forum isn't designed in a way that would look like an official ticket system. In other words, if that desired form isn't laid out, then you really shouldn't enforce it and only use it as a mere suggestion. Example of way things were reported on old forums: ingame name and server name, for every issue even if it's an NPC with a missing or broken button that anyone can test.As a QA in the gaming industry, it's pretty standard practice to submit bug reports in a ticket-like fashion. It's easier for the QA staff to work with the information they want specifically if the players will follow their format.