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mabinogispiked

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mabinogispiked
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  • Skill Leveling too easy now?

    I've just returned to Mabi from another hiatus, and this is my first impression of the new skill leveling.

    Almost all combat skills feel the same to level up now. New players will never know the agony of having to rank Meteor on boss-level enemies. While I won't miss how difficult it used to be, the game definitely feels a bit like a cakewalk now. I'm no longer searching for the correct skill-leveled enemy just so I can bump said skill up one rank or two. Now I'm just going, "Oh, I need to rank this up. Time to attack things."

    There are a few exceptions to this. Crafting skills still have a sense of difficulty due to their ingredients requirements, though not as bad as before thanks to massive skill multipliers. Fighter requires attacking a certain type of monster. It will still take time to rank up, but compared to before it's lightyears ahead. I think the new system was put it in place due to a variety of factors. The game's age, how powerful players are now, how difficult certain content can be. The game definitely feels focused towards endgame content. There's a lot to catch up on.

    It did feel a bit ridiculous though when I was ranking up Puppet's Snare on my own Barrier Spikes.
    Wolfsinger