Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Habimaru

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Habimaru
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  • Items, pets and events we no longer see.

    A lot of those pets were actually discontinued and they had past «last chance to grab these pets» sales... many of them simply do not meet the standards of the power-creeping power-hopping power-warping power-dimensional-shifting ...well let's just say that they fall far from the standards of both functionality and bag-space that are now usually available from the more recent pets that have been released over the last few years... were I to introduce something(s) in order to generate-sales I might consider a slow progression of a chance to obtain materials that have a possibility to eventually be able to obtain Rainbow-Coloured Pet-Dyes. I wouldn't mind re-colouring some of my pets into Rainbow-Coloured versions or perhaps even Glowing Rainbow-Coloured for a more Super-Rare Colour-Version and I am near-certain that it would probably appeal to a good percentage of the Fashionogi-whales & not be «game-breaking» if left mostly if not entirely cosmetic.
    Pectyl
  • Training skills

    Only 100 push-ups ? 100 sit-ups ? And 100 squats ? No, that's beginner-level. When I was training at my instructor's martial arts school I eventually literally had to do 1000 push-ups [of various types] (in a day), 6000 crunches [of various configurations] (in a day) [granted, they're not quite like sit-ups, but they still made girls drool over my abs if I was careless enough to let my stomach be exposed], and there was a modified version of «squats» that we had to do in the form of holding stances and/or jumping lunches whilst carrying one of his school's punching bags on our shoulders (which weighed anywhere from 70 to 100 pounds depending on which bag we grabbed). Some of what you see in the movies & animé which look like «absurd training requirements» are actually real requirements towards becoming what is often termed «master» or even «grand-master» eventually for any particular genuine «style» of martial art.
    JJ wrote: »
    Saitama-1024x576.jpg
    Edit/Disclaimer : I didn't run for 10km every single day (didn't really focus on running). I did, how-ever, used to grab some dumbbells each day (10 to 20 pounds for each hand), and run up and down as many flights of stairs as I could twice a day (I usually got exhausted after around 70 flights from which point I went to sleep afterwards all drenched in sweatiness). I had no idea at the time that doing this was what puts «pheromone-production» into over-drive but it apparently seemed to work consistently so yeah... anybody who isn't already doing 100+ push-ups per day I'd probably recommend starting out with lighter-weight dumbbells from 5 to 10 pounds each hand but you still will want to run as many flights as possible until you absolutely cannot continue any more to the point of literally being so out-of-breath that plopping onto a bed will cause you to fall asleep immediately (if you're not sleepy after doing the stairs-runs with dumbbells you're not running enough flights).
    Deathlander
  • Training skills

    Yes. For CP-intensive skills, I often use the first battle of Saga Episode 5, exiting & re-starting after that Red-Coloured Warrior spawns. Other note-able Missions to use for training include Their Method (usually for Puppetry) and The Other Alchemists (for a variety of CP [Combat-Power] specific skills).

    For «grind-intensive» materials-consuming life-skills I find it easiest just to do Quest-Dailies for Adventurer-Seals on multiple-characters per day (someone made a guide on it based on a similar guide that I made long ago in the Guides-Section but I personally skip the White-Herbs quest since I was doing that on multiple characters for the sake of time-efficiency). Note that you can also just do Part-Time-Jobs for the appropriate NPC to usually get your skill-rank up to Rank 9 upon doing enough successful Part-Time-Jobs (such as Edern for Black-Smithing, Ailionoa for Tailoring, that dude over by the Light-House at Port-Cobh for Handi-Craft, etc).

    Another thing that some people do is stay logged off from their account for over 90 days, then come back for the «Returned Milletian» title, which grants 2x skill-training for all skills when title is equipped, then combine it with the 2x from the intended Talent, and 2x training potions (talent-specific and/or All-Skills Training Potion), especially during any 2x or 3x Event, which can still further be combined with any 3x all-skill-training potion you may have had from before (the rarest of them all which usually came from certain events in the form of Royal Complete Skill Potion).

    For Mushroom-Gathering, especially Golden-Mushrooms, particularly if you've been able to collect enough to create a Golden-Mushroom Prop for your Home-Stead, set an Alarm that activates every Wednesday at mid-night Pacific-Time so that you remind yourself to gather the Golden-Mushroom(s) so that you don't forget like I did this week (I really need to set that alarm on my Samsung-Galaxy using that App that I use for all other Alarm-Clock Reminders which has an apparently very fancy name for the app called...: Alarm [I can specify specific days as to when the Alarm is triggered including the Reminder-Note to go along with it {such as how today is Enchant-Day to remind me to get those Enchant-Expiration-Removal-Scrolls which I did earlier}]).

    Life-Skills aren't going to be quick but they can be done efficiently.

    For combat-skills see my first paragraph to cover the vast majority of anything that is power-specific.
    Everything else is just about grinding and using as many «multipliers» available to you from events/potions/etc.

    Edit/Addendum : Forgot to mention to make use of those Skill-Tendering Potions when necessary. Also, for Barrier-Spikes, Saga Episode 6 allows you to «clown around» with Ruairi, for the sake of fulfilling the «Have Barrier Spikes Destroyed by an Enemy» requirement. For anything production-related where you want the maximum success-rate, always join a Production-Party which is often available from someone on the Party Board or start your own so that others can join to form a Production-Party.

    For skills that come from the Crusader-Tab, once you get strong enough, and you need to fulfill the «Defeat a Girgashy with Damage from Celestial-Spike» requirements, you can run the Solo-Mission & knock down its Health to around whatever percent is low enough to let the NPC-soldiers finish it off with their Sniping from their Bow & Arrow Archery, then the «Finish» status will be available after you let the Soldiers «Last-Hit» the Girgashy, from which point you can load Celestial-Spike & get that requirement out of the way. The Solo-Mission should be easy enough once you have Vital-Surge & hold off on activating it until it uses that «Poison-Attack» on you (this may still be a ways off for you if you haven't completed Generations all the way up to G23 yet).

    Now that should cover everything that I needed to mention. Good luck with training !
    Bronzezen wrote: »
    Is there a method, to train your skills quick and efficiently ?
    Deathlander
  • Name-Changes are a bit of a letdown

    Pro-Tip : One can often catch up to their original character in less than half the time from starting a new character.
    I would expect people to change at least some over the span of a decade... usually and preferably for the better of course.
    I mean it's not like you must have been some extremely and incredibly heinous criminal or something before... right, Right, RIGHT!? O_O
    NvjOjbl.png
    Just kidding... I am not actually trying to put you on-the-spot or anything. That was just a... pretend-interrogation... ;o
    Kouyioue wrote: »
    Oh hush now, It'd be a sin to let go of all that power and progress. :P

    Currently, I am not too worried about being found out because it has been most of a decade and I AM already different currently. It's just that through testing, I simply saw that namechanges are a little too thorough and now that means that there will always be a possibility of someone reaching out and trying to interrogate my new namesake to see who it used to be.

    All I can say is, 'well dangit!'
    КалашниковSherri
  • Unpopular Opinion: Cancel the Legendary Item Event

    I have an inclination to believe that a large percentage of the former player-base «quit» because it is just like (former active forum-member mentioned [see screen-shot in spoiler)] said... considering that, originally, a significant number of those people were the types who wanted to work «hard» and earn their way (a principle to which I noticed that a number of them applied to their «real» life and not just in-game; I guess our in-game habits may be a reflection of our off-line character [yes, even for those people who are into so-called role-playing, the worst variety of the «Elitists» whom I have ever encountered {for their «mentalities» are so «sick and twisted» that they can literally engage in acts of psychopathy and genocide but then simultaneously claim that it's «not their fault» and are thus «not responsible» for what they're doing because it's the «character» doing it and on not them... serious smh}]).
    i9IyxiA.jpg
    Alshian wrote: »
    But your getting it from an event and not legitimately so...what is the fuss?

    This would indirectly slander effort that players had done to get these weapons.

    Which is why bound to character with option to destroy. If you don't want it, DON'T attempt to get it simple right? Making it sound overly complex that is too simple to answer. The likes and dislikes should of been obvious to yourself.

    I for one, don't care about these weapons so I don't join. SIMPLE.

    Sorry If I am coming off rude but I can't handle your lack of insight right now....
    Nilrem