Check out all of the details of this month's Patch Notes, featuring the May Quality of Life Updates! https://mabinogi.nexon.net/news/91455/may-quality-of-life-update-patch-notes-may-9th
[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!

Blissfulkill

About

Username
Blissfulkill
Joined
Visits
8,587
Last Active
Roles
Member
Points
24,425
Badges
27
Posts
2,795
Birthday
May 30, 1996
Twitter Name
@PervertedVision
Personal Quote
Wings do NOT go on just any outfit, ya dweebs.
About Me
IGN: Blissfulkill , Server: Alexina
  • They Made a Car.....

    Lutetium wrote: »
    Unfortunately they haven't added the ability to use Shooter skills while mounted to them so no "Drive-by Rush", but hey you can Lance Charge on a go kart now.

    Hot take: a steampunk airship would be pretty cool to go with the fashion and weapon skins we already got in that theme.

    source.gif

    "I didn't choose the elf life, the elf life chose me."
    LutetiumCrimsọnRadiant Dawn
  • G24 sham

    rawrnyah wrote: »
    Iyasenu wrote: »
    In 2 Cravan-Liquids-worth (~20 minutes, since they last 10 minutes each) of metallurgy in the poison swamps, I think it's safe to say at least two things:

    1) The gem find rate is noticeably higher than metallurgy in normal spots.
    2) The gems you do find are still up to RNG to decide what they are and how small/large they are.

    First gem I found was a 1.01cm Jasper.
    Most recent was a 4.86cm Diamond.

    Also you can find both beach and river version of old gems at the swamps, not that that's all that great, considering their comparatively low value.

    I hadn't found any of the new gems, and the alligators are really annoying to deal with, and even Divine Link won't help THAT much, since just because YOU drink the Cravan Liquid to gain swamp immunity doesn't mean your pet will be as well.
    I guess if you wanted to feed one to your pet as well as yourself... it might be worth it to lower the hassle of "pet out of alligator aggro range while you, gathering, are within range*.

    Hey, on the upside, the poison swamps are excellent for training your Divine Link's Sacred Revival subskill. :p

    You can ignore the swamp poison by wearing a poison immunity set as well but yeah even with that the alligators are a pain and the metallugy spots are so far apart. Honestly if feels more efficient to just use metallurgy in the older areas rather than running around to sieve 1 or 2 nodes and getting immediately mauled by alligators right after.

    On the plus side, at least you can farm bone chips in the swamp without needing another player now.

    OH, SO THERE IS A USE FOR MY BONE MARINE ARMOUR NOW, EH?

    *Dons it*
    KensamaofmariSherri
  • Quest for daddy part Alyx (2.2)

    What the f*ck?

    tenor.gif?itemid=4820446
    Wolfsinger
  • Final Strike and Stampede

    Lutetium wrote: »
    1. Oy vey! this is BLATENT Anti-Timeshiftstampedeism as a Giant who uses this to gather golems in abyssal lord I will not stand for such slander!
    2. Higher per-hit multiplier of 700% with 1h weapons 840% with 2h and with Massive Despair blade available to craft and add an additional 1.1x damage bringing it up to 924%, but massively slower wind up time of 2 seconds per hit for the first 4, 1 second per hit for the next 6, and then a slower fixed 500ms per hit for the rest of the duration compared to Final Hit's potential 400ms per hit for the full duration or 300ms with Relentless Assault active.
    Final Strike also suffers from a fixed 20% splash damage ratio, a minuscule 168% of your damage range with a normal 2h or 184.8% with a Massive Despair Sword (140% with 1h but what are you splashing with a 1h), compared to Final Hit using your weapon's splash damage ratio, 70% for Fanatic and Borealis, 90% for Divine and Soluna resulting in 280% and 360% your damage range as splash for Final Hit making it a very capable AOE skill when considering the +300 slash range from 2h sword erg that results in slash reaching across 5 provo walls
    One of the biggest discrepancies showing the developers favoritism to Humans however is the fact Final Strike consumes durability, Final Hit however does not making it borderline free to use 10x repair enchants for a Human but hugely draining on Giants for only a little higher total damage over skill duration to a single target.
    xDerpx wrote: »
    Considering FS doesnt even have as much reforge like FH does
    Theres Cooldown, Duration, and Teleport Range on the same slots and the only difference is Duration is 1s instead of 1.5s per level, but FS has an additional 10s basic duration so the end result is 70s duration and 50s cd for either skill.

    Once you get down to it, accumulating gold is the true endgame.

    Gotta build that wealth swagger so you can destroy the market, then screw around in town all day and AFK. :p
    Lutetium
  • G15 Quest Broken

    We need to take commerce enchants out of the game. They’re the primary reason things go blue across the board, and why commerce was a nightmare.

    It’s a conceptually bad idea.
    Draech