Thing is...those cousins keep the prices down on things. They would be way higher without them.
Goldtiger01 wrote: »I've always been against multiclienting, and don't like it when people engage in such an act. That being said, I do not blame people at all for doing so, since the grind in this game is very unforgiving to players who play legitimate, such as myself.
The problem is, that multiclienting won't ever go away; it will always be a problem. Which is why I'd prefer for them to always have dungeons spawn the max number of chests, and to distribute the keys out evenly with the party position (number next to each person's name) deciding priority for remainder keys. I think Nexon is way too stubborn to do this though as this will significantly decrease the grind in this game, although make it more fair on players in general.
I wasn't so confident in them doing it before, but with their implementation of Billionaire's Bankroll, and their recent reduction of the skill training grind (+rework of training multipliers), I do think there's a chance this change could become a reality. I do think discussions like this need to continue to go on though, in order for such changes to become reality.
Honestly though, I don't really care if they're for or against multiclienting. I just want them to address the fundamental issue with the game that encourages players to do so.
dmanbradley wrote: »
I'd say any revenue lost with a free style tab could more easily be made up for elsewhere. People that spend that money on the game out of habit might just find something else to buy - like gachas or alternate rebirth looks. Players that see the outfits more frequently due to EVERYONE having the style tab at all times may ask where to get them and engage with the gachas more frequently. And less negative sentiment towards monetization gets more players to recommend the game to friends, increases the install base, and raises total sales in the cash shop from the law of averages.
Conversely, the more people that get fed up with the style-tab subscription, realize that collecting outfits was one of the last fun things they were doing with the game, and quit to play other stuff has the opposite effect. It lowers the install base, which lowers new player recommendations, which lowers potential spending. They keep having to merge servers because the playerbase on each server is shrinking so much, and even those merged servers only 1/10 channels is ever busy (let alone full). Their top priority should be retaining and drawing in new players! They may lose like $10,000 in one quarter from one fewer microtransaction and gain $500,000 - $2 million in the next few years from the shift in momentum.