Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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  • Do something about alt-abuse

    Joke Answer:
    Yes. Kill the game and have make Mabinogi II: A realm Reborn. A worthy sacrifice to curb Mules and smuggled goods. Probably throw a nerf somewhere.

    Serious Answer:
    Nexon can do whatever restriction they want. Or get some GMs to patrol the Mule traffic areas and flag and report/temp ban those who mules.
    ChoSherri
  • Do something about alt-abuse

    These mules who grind for the main accounts only cares about feeding their fat-*** wallet and barely helps the community at all.
    Run Rabbie Phantasm? Mulers get mules instead of people who would want to run it. Just be nice and ask for the drop if someone has it. If they don't give you it, then... you have the blacklist option. And that person's rep is tarnished.

    I don't mind using a inventory mule to hold legacy stuff. But don't we have alt characters for such spaces?

    Either way, Nexon needs to fix the Drop rates.
    Sherrimintiel
  • Dan Test Revamp

    Mabinogi should stay away from anything RNG until they revamp the RNG with a new RNG method (Two numbers, averaged).
    All Advancement tests should at least be testrunned at least 100 times and see how many times one fail and one passes.

    Or at least revamp the dan tests of saying A give you X points, S give you X points, SS gives you the best points.
    Libiri
  • What-if: ToS change for multiple accounts in NA?

    Crimsọn wrote: »
    Thing is...those cousins keep the prices down on things. They would be way higher without them.

    You know your game is this bad when users resort to bots to get items. It's akin to smuggling. The goods, they look normal, but are ill gotten in some way or another.
    I've always been against multiclienting, and don't like it when people engage in such an act. That being said, I do not blame people at all for doing so, since the grind in this game is very unforgiving to players who play legitimate, such as myself.

    The problem is, that multiclienting won't ever go away; it will always be a problem. Which is why I'd prefer for them to always have dungeons spawn the max number of chests, and to distribute the keys out evenly with the party position (number next to each person's name) deciding priority for remainder keys. I think Nexon is way too stubborn to do this though as this will significantly decrease the grind in this game, although make it more fair on players in general.

    I wasn't so confident in them doing it before, but with their implementation of Billionaire's Bankroll, and their recent reduction of the skill training grind (+rework of training multipliers), I do think there's a chance this change could become a reality. I do think discussions like this need to continue to go on though, in order for such changes to become reality.

    Honestly though, I don't really care if they're for or against multiclienting. I just want them to address the fundamental issue with the game that encourages players to do so.

    1. Mabinogi needs Rainbow Six's Operation Health. "Fixing repairing the game". Heck, Ill take the game being offline for a WEEK for the devs to fix it. Though they would have to talk to the community to find which bugs and outdated content to fix.

    1a. Which bothers me. Is there a test server for the NA/EU region? Is it regular users or just GM only? Probably NDA somewhere, but really. Who is playtesting this and thought it was a good idea to run and release such content? Heck, make it non-NDA and make it accessible to the public- we players can usually find bugs those Oversea players missed.

    2. This needs to be in the planning board. Either better loot system, better RNG system (Two numbers, averaged), or the dreadful idea of limiting Free "Limited" players such how Valve did it with CSGO competitive.

    3. Agreed. More keys, less grind heavy. Which is one of the reasons I can't recommend anyone to play mabinogi without a friend.

    4. Same. Address it, either ban or suspend those users. DO SOMETHING.
    SherriLyni
  • My Overhaul Ideas For Mabinogi


    I'd say any revenue lost with a free style tab could more easily be made up for elsewhere. People that spend that money on the game out of habit might just find something else to buy - like gachas or alternate rebirth looks. Players that see the outfits more frequently due to EVERYONE having the style tab at all times may ask where to get them and engage with the gachas more frequently. And less negative sentiment towards monetization gets more players to recommend the game to friends, increases the install base, and raises total sales in the cash shop from the law of averages.

    Conversely, the more people that get fed up with the style-tab subscription, realize that collecting outfits was one of the last fun things they were doing with the game, and quit to play other stuff has the opposite effect. It lowers the install base, which lowers new player recommendations, which lowers potential spending. They keep having to merge servers because the playerbase on each server is shrinking so much, and even those merged servers only 1/10 channels is ever busy (let alone full). Their top priority should be retaining and drawing in new players! They may lose like $10,000 in one quarter from one fewer microtransaction and gain $500,000 - $2 million in the next few years from the shift in momentum.

    1. The revenue ideas how I posted are such examples I would totally buy- Story skips and character boosts? SIGN ME UP. I always wanted to play as the other races, but I don't have time to do the story. Revenue for Idea 3 of Events, while again, Questionable, I know that some players would eventually cave in and buy it in order to participate in events. Or they grind until they're in a certain level on both Total level and Talent level.

    1a. Another idea for revenue is having a service of selecting an item you want of a dungeon and having its drop rate increased- Not getting it in a run increases it's rate, until it is a 100% drop. Limitation would likely be untradable, trade restriction, or rate reset if another player gives the item to you to prevent abuse, If someone wants to make it worth more, then All Rare and uncommon items get their rates increased on a non-drop run.

    2. One of the problems with the Server Merge is unable to damage the Raid bosses. Couldn't get contribution before players kill it like a TAS.

    2a. I remember my brother's friend discussed he wanted to play Mabi. 4 players (includiong myself) joked about the issues of mabi. Reforges, HP sponges, RNG, Badly made DPS gates, Gimmick Mechanics, Story Locked content, Skill locked Content... It was enough to convince him not to play.

    2b. I also wanted a Steam friend to play Mabi. Unfortunately, even with the top gear (no reforges, lm not of that much money...) given to her, she decided it wasn't worth the time grinding, hardships, problems in 2a, and she left with me saying "Keep the items". Even my steam review is "I can't recommend this game at this state".
    dmanbradley