Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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GTCvActium

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GTCvActium
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  • BRING DOKI DOKI BACK

    Or you know, make it a permanent addition similar to festia. I mean the place is very nice looking, is a flight capable map, and cat themed. Any crazy cat lady would love to spend time there snuggling with the cats, I mean spouses.
    belleepeloisanAlexLight
  • G22 Abilities

    For additional information, some of the traits actually add a "skill" of sorts that must be activated in order to receive its effects. Furthermore the active skills have durations between 30 seconds to 3 mins, and cool downs between 10-25 mins. An example is at that max level, Strong Will has a duration of 3 mins and a cool down of 20 mins (Which means its a longer duration Berserk without the defense nullification). The traits have 10 levels (10 is the max). Passive traits either activate on a set chance, or are always in effect. Even the ones that activate on chance (Continuous attack) have no cool down and can activate as often as probability will allow.

    Active skills (duration and cool downs):
    Strong Will (Duration: 30 sec - 3 min CD: 20 min)
    Transcendence: Life (Duration 3 min CD: 10 min)
    Time Distortion (Duration 30-40 sec CD: 25 min)
    Rapid (Duration: 3 min CD: 20 min)
    Rapid Penetration (Duration: 3 min CD: 20 min)

    Passive:
    Shock Offset
    Damage Absorption
    Regeneration
    Elemental Polishing
    Continuous Attack
    IyasenuTropapawcalypseAlshian
  • What do people like about spirit weapons?

    When spirit weapons were introduced they were built around the fact that they were the potentially strongest weapons that a player could obtain. Their massive raw stats and unique high damage skills (at the time) marked high level players out as being something special. There was also much emotional attachment to the weapons as they were weapons that could not be rushed to completion, and "grew" as the player grew. People remember looking at spirit weapons as something of a wonder, that which represented the massive potential that could be obtained. Simply put, spirit weapons are one of the oldest things in mabi's history and those that remember what they represented want to see them back to their place again. The problem is that power creep has left the weapons in the dust, prior to special upgrades, it was flat out impossible for any normal weapon to ever reach above 150 Max damage, this made some of the spirit weapon's potential 200 max damage somewhat insane. To put that into perspective, that would be if a weapon could be upgraded to 500 max dmg but still have step 7 R upgrade bonuses. People that remember that proud history of spirit weapons are sadden by the fact that they've fallen into abandonment. The fact that normal upgrades, special upgrades, and erg enhancements have made it so the effort in constructing and growing a spirit weapon offers no real benefit. This is on top of the fact that the developers seem to be going through a "bring old content up to speed" mode but seem to have left spirit weapons completely untouched leaves a bitter taste in many veterans.
    Imaizumi
  • Looking for Advice on Running Rabbie Phantasm

    With Phant, particularly the actual run, not the mirror, the battles are not grind fests. Battles in each room of the dungeon need to be short and decisive, in a battle of attrition against them, you will lose. If you run in a party, then you will fair much better, but you have to keep up the momentum, if you lose that, you'll find that the mobs will quickly overwhelm you and your party.

    As for must have skills, unless you have a VERY strong attack that can kill a mob in a few hits, you'd want sand burst. Blinding them, particularly magic enabled mobs will buy you time to prepare a heavier attack or support a party mate (or reinforce your defenses/attack if you're alone). Shock is also a good skill to have to stun them and break up attacks like the wraith's fireball, but the succubus use snap cast so they can bypass shock stun. Phant requires preparations, unless you're super strong, prepare everything you need before hitting the orb, things like making sure your potion stock is good, you have BFO running, mana shield and your mana is at proper levels, etc. There are plenty of things to consider, but for the most part, you should consider running it many times with a party first to get an idea on what to expect and how to counter certain things.
    pawcalypseBlissfulkill
  • ♦Healing made easy, no more burning your friends♦

    The more I read this, the more you sound like some kind of evil overlord sending waves upon waves of troops at your enemies.
    Gaby5011WolfsingerBlissfulkillllysaxDSherriMaerLaMiche