Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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GTCvActium

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GTCvActium
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  • This is Now My Girl

    nivea-protect-care-anti-perspirantdeodorant.jpg?ic=77

    I'll just leave this here.
    KensamaofmaripawcalypseGretaKingEphyLunatoMercuryJianto
  • Guild Wars Exploit

    Greta wrote: »
    The funniest part is the fact that KR somehow doesn't have such issue. I guess our community is too toxic for this?

    I think it has to do with the fact that our communities are small enough that such a tactic is viable. KR's massive population means that there would be far too much competition to plant saboteurs into every participating guild or that the competition is fierce enough that such a thing is meaningless to begin with. Also you need to remember that Mabi is a PG13 game so a war between players amounts to little more than a particularly intense game of tag, in universe anyways. Of course it could just be that we're terrible people and that we're exposing our evil again. Oh well.
    courtneyy
  • Just some Alchemy additions and change suggestions

    Mana crystallization:
    Make the load times of the crystals 0. They are already weaker in power, get no crit bonuses, and are consumables, this will let them see more use as it lets them be cast faster at the cost of being much weaker.

    Add items created from Mana crystallization:
    Arrows, bolts and javelins that are imbued with minor elemental effects. Missiles with fireball imbued have a "blast effect" where landing a hit causes a small explosion that deals minor damage. Missiles with Ice spear causes the enemy have their running speed slowed. Missiles with Thunder causes enemies to be stunned for a while. (Give something to normal arrows over the Huntress sometimes)

    Magic elemental enchantment, works like poison potions when you use it on a weapon, it causes the weapon to have a random chance at triggering the effect and wears off after a while. Fireball will sometimes cause an explosion and knock the enemy down and far back. Ice spear will freeze an enemy similar to the Langu chaser knuckles, and Thunder will have a similar effect to the Caladbolg.

    New skill: Summon Crystal
    Lets you summon a stationary crystal that can cast Int Magic. You can have up to 2 crystals summoned at any given time. Stats are the same as Golem and contains the same bonuses as summon Golem skill. Unlike golems you cannot take control of them and they automatically attack when something is in range. Summon time is 6 mins and cost 5 water/fire/earth/wind crystals 2 Fireball/Thunder crystals and costs 200 MP to cast. They come with only chain cast, fireball, and thunder skills with fireball and thunder capped at rank 6. Elemental Wave will summon a Shadow crystal which has higher stats and Rank 1 Int magic instead. As the skill rank increases, attack delays between each attack decreases.

    New Skill: Fortress
    Uses up all your barrier spike slots and if you have a barrier spike installed, you cannot use Fortress. If the creator moves away from the Fortress, then the structure will break down and a new one will be need to be made. The creator is otherwise not restricted in skill usage, they are only required to remain within the Fortress to keep it up. While inside the Fortress any damage that a player is dealt is transferred to the Fortress instead, also in addition, they will also be granted a bonus of +50 def/M.Defense and + 30 protection/M.Protection. The Fortress can absorb 3000(+bonuses) damage at Rank 1 before breaking down. Unlike barrier spikes that impede movement, anything can freely move in an out of the Fortress, however enemies will take damage as normal, and players inside the Fortress cannot be knocked down. As the ranks increase, the HP and size of the Fortress increase as well. You cannot create a Fortress where another one is already created, another player cannot install barrier spikes with in Fortress area. Skill duration is 240 seconds and consumes 20 earth crystals and 1 Ice Spear crystal to summon.


    Bronzebreak
  • Reactivate the old Mana Crystalisation Recipes

    I kinda wish they'd made it so loading mana crystals (fireball, IS, and thunder) have 0 load times. Their power is already significantly less and their effects are crippled, not to mention it consumes ammo, giving them a 0 load time would at least make them viable when compared to actual magic.
    YangKoeteBronzebreak
  • Guild Wars Exploit

    To get one more comment in. This isn't a bug, this a design flaw. Basically the designers assumed that everyone will participate in a fair and equal manner. You joined a guild you actually like with no outside motives, you enter the guild war because you want your guild to compete and maybe win. The system works as intended. It's just people found an exploit in the system that lets someone sabotage another guild's participation. My personal opinion is that adding another layer to who can enter to participate would help guilds remain open. Though at my base opinion, I firmly believe only the guild master or guild officer should be able to register participation parties.This presents the least amount of exploit as the people most invested in the guild will be initiating the event so there's virtually no chance that it would be betrayal and that the participation is made based on an honest will to compete. So all this talk about vetting processes, who to let in, what to consider shouldn't need to take place. The system has a way to ensure whoever initiated the quest is most invested in that guild, the master and officer.
    GretaTenrainVivianVeylaineAstralBlueCrimsọnkapapa