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I'm not sure what Poikodrome is, but I usually hang out on the Tarlach channel (Ch7). On merge day I'll be in Dunby hopping between that channel and shopping channel to see who I can chat with.
A Tarlachite! That explains part of the origins of your feelings of kinship with Alexinans. Apparently, before the first merge, there was some kind relationship or dialogue between Tarlach and Alexina.
I can recall, for the first month-or-so after the first merge, that channel 7 was the second most active on Nao; of course it must've been Tarlachites. In that sense, Tarlach lived a bit longer, as an identifiable separate entity. When the pull of channel 1 became too great and channel 7 became just another channel, it was kinda sad, I must say, like seeing a heritage building meet the wrecking-ball
A Pokeodrome is where one does poking: on Nao referred to as poiking; to those outside our community: jousting. On merge day I will also be on the Dunby map, since I am a guild leader, but only for as long as I need to be.
Ohh the jousting
And yea Ch7 was our shopping channel and even though it's not as busy as it was right after the first merge, I tend to run into familiar faces more often on that Ch so I made it my homech~
And I hope everyone can have good kinship! We're all getting squished together whether we like it or not now, so might as well make the most of it!
Interestingly, the ch. 7 you speak fondly of was Tarlach's drama channel for the Bliss Guild mainly. The shopping channel started as channel 1 (no surprise) and when a major crash happened it simply switched to channel 2 for a long time (for most of Tarlach's high activity years actually). I believe as more crashes occurred over the years it jumped to another one or two channels (maybe 5 or 4) before channel 7 became the official market channel--probably because it was the last channel and players were tired of losing items in channel crashes--during the inactive years of Tarlach's life.
But, as I said, ch. 7 was a channel most players avoided until the Bliss Guild died. Therefore, we of Tarlach server don't exactly have a strong commitment to any particular channel and would easily switch to the safest market channel (whatever that channel happens to be).
The strong ties between Alexina and Tarlach? That's probably due to many big name Alexina players being former Tarlach players. I remember when Alexina came out and I made an alt on Alexina. At that time, almost everyone in the Alexina server recognized me :d
Thanks for clearing that up. Years ago I made a second account and made characters on each of the three servers that presently constitute Nao. It was to check out the jousting situation on each of the grand old servers. I remember when I first landed on Tarlach and checked out the channels, I was like, "channel 7?". I'd always wondered about that.
I can understand avoiding channel 7 as the market channel since most folks only go to the market channel if they need to and for only as long as they need to. Whether its a 7 or a 1 makes no difference; people are people.
My understanding is that the dialogue involved the PvP community, at least according to this post:
FYI, the thread that came from is here.
PvP is exactly the dialogue I was referring to because I went on Alexina to duel new players (and to test players in the arenas) and instead I found all the top duelers to just be former Tarlach players :d
I was a major Tarlach PvPer myself and sadly those duelers on Alexina weren't able to win ^^;;;. However, I did quit for many years and haven't dueled since the combat revamp, so it is possible actual, new Alexina-players (and not Tarlach alts/restarters) may have become more skillful than Tarlach players in the new combat system over the years. Looking at the thread you linked, this is from 2019, and this means any skill advantage of Alexina might just be because all the original servers (and therefore the dueling/pvp scenes) were dead at the time. Returning duelers during the first merge could have easily been rusty or inexperienced with the new combat system.
Now that Alexina is in a similar circumstance of low activity (compared to Nao), I wonder if the Nao duelers hold the skill advantage once again :d
Mari- Best in PvE and Fashionogi (also, had the nicest players on Mabi). Maybe, Goodmorning ruled this server?.
Ruairi- Known only for Hacking and Cheating lol. Martyr Guild ruled this server.
Tarlach- PvPer Server and Community Fair Server (Tarlach Fair from Spooklee). Dreams Guild ruled PvE and PvP. Also, Had Bliss Guild trolls.
Alexina- Alts and Restarters from the original servers.
When I returned some years ago (prior to first merge)--besides being low population--the changes in my views were these:
Tarlach- I found the PvP scene dead, Dreams and Bliss Guilds dead (old Dreams-rival Visions Guild started ruling apparently).
Ruairi- was still thought of as the same (Martyr guild died, but the hacker stigma never did).
Mari- no change.
Alexina- Now the top PvE, PvP, and Drama-filled server around lol
Today, these are my views:
Nao: Now the top PvE (possibly PvP too) and Friendliest server around :d
Alexina: Known for some Jousting. Has pity from Nao for being the new dying server, but still holds some stigma from some players for old drama. I believe the Alexina right now is full of friendly players who are excited for the merge :d
Interesting. I've never been into PvP but I know a few folks that are either PvPers or PvP Fans and I go by what they say, true or not. My guess is that Nao would be best at PvP. Since, all the PvPers on Alexina, whether originals or not would have moved where the action is. Remember when they first fired up Nao, there was an event that let folks, via blaanid, gain ridiculous levels. Our favorite forum troll Pan for example gained 50k levels in 2 hours, via blaanid and a huge store of rebirth potions, or so they claim anyway. So that would have allowed, folks to get competitive Avatars in short order.
The old combat system was very much different. So, I'll take you at your word that under those conditions that the Tarlach community figured out how to PvP first. With such a reputation that would explain why, after the combat system changed, that Alexina PvPers contacted Tarlach to test their mettle? Since, folks from the three servers started again on Alexina, maybe that created a development ground where different approaches were put under the test and refined, kinda like how Bruce Lee took what worked from various combat styles. Maybe the result gave those Alexina PvPers the courage to contact the Tarlach ones?
As for jousting, I must say Nao has come a long way in these past three years. When the first true world final occurs in two weeks, I would favour Alexina to win but could not guarantee it. It's not the Alexina jousters will have some tricks up their sleeves or anything like that, they're just less likely to make mistakes, or panic.
To be honest, the one thing that surprises me is that they were willing to completely shut down character creation for the entire game for a month. That was the one thing that made me think the merge would never happen.
But here we are.
I'm neutral about the merge itself. What worries me is closing the game to all new players for a month. While I don't think the game is "dying", I feel like that's kind of dangerous to a "small" game like this.
Then again, it seems to be more active than a lot of other games I used to play. I suppose we will see.
(Also, Ouch....my main's name (Polychrome) was taken by a pet of all things.)
You can't expect to get an answer from the developers if you're going to act like a salty child and talk to them like that. Also, if you had taken the time to read over their webpost, you'd see that they've addressed the issue with names for everyone but Alexina players.
Oh I didn't use Ch 7 when we were still the Tarlach server, but post-merge there were tons of Tarlachians all over Ch 7 on Nao. I run into old friends and guild allies on Ch 7 more than anywhere else, and any drama peeps are on Nao's shopping channel now. There's not as many Tarlach friends on Ch7 as there was right after the first merge, but we're still there. C:
And yea our old server's shopping ch got moved around a ton of times 'cuz of crashes and mobs breaking, and the whole community just moved the shopping ch every time it happened. We had settled on Ch7 when Nexon finally fixed that issue and we didn't have ch breaks frequently anymore.
judging from what i've read i assume Alexina is the one who will be absorbed...?
i felt the need to put my replies to quotes in spoilers to make it look nicer, had plenty of brainfarts making it though, more than i thought i would... not sure if its because i've been on and off the forums or if im just genuinely losing it
i am really hoping this is the next big step for the game, i still have pets and partners who have the +Mari tag on them.. especially the partners, i feel so bad for them...
i might be in the minority with this one but i probably wouldnt like the change, i'm so used to PST, its so much easier when everything is 3 hours behind me.. and please for the love of ALL THINGS HOLY, ANYTHING BUT UTC
as a former Marian, you're pretty much right. Goodmorning is still around, im personally in Juice though (i'm actually not sure where Juice originated, i never thought about asking.. hmmm)
also, 1000% agreed with having character names before pet names, i'm willing to give up a name of a pet for someone if they have the same name as an alt (even Gensokyo... and i was so ecstatic to see it wasnt taken on Nao...)
Yes, the Alexina partition will be absorbed into the Nao partition then they'll rename Nao. You always start with the biggest partition to lessen the workload. During the first merge Mari was the biggest of the original three. So, basically, Erinn=Mari.
The character/pet/partner/homestead record numbers will be like this:
- Mari same as their original ones,
- Ruairi the highest Mari number plus their original one,
- Tarlach, Mari and Ruairi plus their original one,
- Natural Naowegians start counting from Mari plus Ruairi plus Tarlach,
- Alexina, the original three plus natural Nao plus their original number.
- Erinn after all this.
Imma start beaching about it after the merge.
Nah, it'd be okay. If things were rescheduled to Atlantic Time, rather than, say, the banquet being at 10P Eastern it'd be at 6P Eastern instead, and in Europe, instead of 3A, it'd be 11P. That's not too great a change for Americans but it would be very much welcome by our European community.
That's very kind of you to offer.
Also, The Meow thinks that it's not fair to remove Alexina's wedding rings and meet-cute and rose couple's bracelets. While the bracelets' removal is going to be compensated, those who lose their wedding rings get nothing. It's nice to see that they're offering an additional service for tag removal which will allow Alexina players to recover their characters' names in case they own the corresponding character on the other server of if the name on Nao is used by an inactive character. The terms to deem a character inactive are fair, however they're still quite long.
This is a server merge for an MMORPG, not some broadway show. You can tone down with the dramatics. Regardless of whether there is one, two, or even ten servers, they can address these "real problems" at any time. Merging the servers does nothing to affect the game's lifespan. If anything, it only highlights the dwindling size of the playerbase.
If they take the time to address the only "real" problem that exists; that is, the dwindling playerbase and lack of advertising for the game, then there is a possibility that the playerbase could increase in size again. If we wanted to consider wishful thinking, maybe it could increase so much so that they would have to add a new server later on, just as they seemingly had to do so many years ago when they added Alexina.
My point in saying this is that the servers merging didn't speed up anything. It means nothing, and you're being overdramatic, so maybe settle down and take the positives out of this while you can. The other servers merging into Nao brought nothing but good things for those servers from everything I had heard since it happened, so I don't see why it wouldn't be similar here- And I say this as someone who frequently opposed the idea of a server merge in the first place.
Honestly... The doomsayers get more and more annoying with every year that passes.
What do you mean by this? Adding last names help add a unique identifiers. Other mmos do it and it works just fine.