[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the Nexon Forums Code of Conduct
. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
Advancement Test Tips and Tricks
We've all probably had a few Dans under our belt and some of them are trickier to SS rank than others. Please share your experiences with the skills you've advanced to encourage (or discourage) everyone to get their Dans!
Act 6: Crisis
The objective of this test is to pull the enemies in the room with Crisis into little offering circles. The foxes in this test don't attack you and they will just circle around you once they aggro. While it's tempting to Crisis all of them into the circle at once, I recommend attempting to only pull 2 or 3 at a time just in order to reset the cooldown as you don't get any bonus points for pulling 10 at once. Once there are too few foxes left or they are spread too far apart, Wire Pull is your best friend as it has good range thus preventing you from wasting time chasing the enemies down.
Dan 1 visual effect: The puppet strings used for the Crisis pull are pink/red instead of the usual blue.
This was a tricky one. I failed 2 times and barely passed with A rank for Dan 1. You are given a bow and a crossbow for this so use whichever you prefer. The first wave is fairly simple and there shouldn't be any problems Magnum Shotting the Gremlins one by one. Round 2 sucks. You are up against Imps and Flying Swords who like to spam lightning bolt and take 3 Magnums in order to dispatch. They also multi aggro in case it wasn't hard enough. The third round is Rat men who multi aggro and try to punch you.
In this test you are kinda encouraged to get close to enemies so your aiming is faster (thus not wasting too much time. You only get 5 minutes after all). At the same time it also punishes you for getting too close and aggroing too many things at once. What I liked doing was using Crash Shot (whaaat!? This is a Magnum Shot test dummy) in order to damage multiple enemies and so they fall to the Magnums quicker. Also pick up all HP potions that drop because the enemies do a lot of damage.
Dan 1 visual effect: a small red explosion happens at the point on impact of the shot.