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Closed Advancement Test Tips and Tricks
Comments
I cannot believe this.
I didn't notice that at all!
Thank you very much for this clue.
Once the wave gets down to about 2-3 enemies left, it's best to just kill them all off with other things to reset the room to full enemies, so that you have more people to blind.
Have Chain Cylinder turned on and be ready to WaterCannon the blinkers instantly. They show up in pairs separately from the mobs.
Water Cannon: Do a lot of water damage to get points.
Have Chain Cylinder turned on. Standing far away from your target reduces your damage, so stand almost point-blank to them for full damage.
When you're down to 1 monster left, Sand Burst it and set up a raincloud to increase your Water Cannon's damage while it lasts.
A-rank is at 6k points for both.
How are you getting down to 2 - 3 enemies with Sand Burst? The skill shouldn't be killing enough enemies to have to worry about respawning.
Got the hotkey set up for "Move Targeting"?
It can let you target an enemy without having to click them (and probably attack and get their attention), which can help you have more time to load shuriken charge.
I also saw a video of one Korean player who was able to switch targets while charging Shuriken Charge and being able to execute it, when I try to do that for some reason the skill just cancels.
If you are having problem with non-life skill Dan tests then start with either smash or magnum test depending on if you are human/giant or elf. To score, you have to mindlessly spam smash or magnum respectively. Dan tests for crash shot, windmill, and assault shot are even easier. As we use these skills often we can perform better in these Dan tests.
Our first instinct is to try to kill monsters as in game. However, for Dan test you need to worry only about spamming the tested skill. Try not to use any other skill as they do not score (very little for kill) unless it is support skill. For example, use snapcast for magic tests or windmill for assault slash. Keep firing single fire bolt through out the fire bolt test, use snap cast for crystals, big sprites and golem bosses.
Do not worry about death as there is only 10 sec penalty and you get full hp back. So pick hp pots only if they are right next to you.
With each Dan level the monsters get harder, and the requirements get higher. Use busiest channel on server to delay monster agro,
You keep your skill ranks for Dan tests. For Dan 3 tests make sure to rank up all supporting skills to maximum level (e.g.. magic mastery, magic weapon mastery, bolt mastery, fire mastery and snapcast for fire bolt). So it is helpful to get, for example, Dan 3 smash, assault slash and windmill before attempting Dan 3 combat mastery to score sufficient damage. You will do 15-30% extra damage from rank 1 to Dan 3. Spamming Dan 3 windmill on big groups is a fast way to score for Dan 3 combat mastery.
Try to reach last wave with 30+ seconds left as using the skill on boss scores about 3 times faster. It is a must to get SS grade. This should get you high score even with lag. You can probably try to score approximately 2 k per minute for first 4 minutes and 6 k in the last minute for a total score of 8+6=14 k.
You need 2 S grades for Dan 2 (scores over 9 k) and 3 SS grades for Dan 3 (scores over 12 k). If you are going to pass with A grade (score over 6/7/8 k) but not going to reach the required score to advance then you may want to exit before time runs out and give the test again.
Once you get used to a Dan test technique then move on to the other less familiar tests. Hope this helps.
Update :
Since too many people are complaining about Dan 3 fire bolt, here is a proper method. It works almost every time.
You can score on golem boss 3 times as fast. You can score at 4 k per minute rate. So you should be somewhere between score of 0 at 2 minutes and score of 4 k at 3 minutes by the time you reach Golem boss. Then attack each boss Golem with snap cast-fire bolt followed by single charge fire bolt to reach neat 10.5 k. You will get a bonus of about 1500 taking your score over 12 k.
You can accomplish this by using fusion bolt on first three spawns since it has 3 to 5 times as much damage compared to fire bolt. Use snap cast-fire bolt when available. Try to use ice-lightning fusion at he start of first spawn and fire-lighting fusion bolt at the start of second spawn on bunched up monsters to kill 4 or more monsters with 4 charges. Usually someone will attack you if you try to charge 5th fusion bolt. In third spawn, attack three big sprites first. Use 4 charges of fusion fire-ice followed by snap cast-fire bolt and all three will probably die. Then spam single fire-lightning fusion bolt or 5 charge ice-fire fusion bolt and single fire bolt to kill the rest of the spawn.
If you happen to get any crystal near deadly state, then you can charge snap cast, melee hit to kill the crystal and then charge fire bolt. You will immediately get second snap cast-fire bolt because of reset after crystal. This is particularly useful for third spawn where you can quickly eliminate two big sprites with two consecutive snap cast-fire bolts that do more damage in less time than fusion bolt. . .
What i did; blinded enemies, clicked on another (yes, your character runs towards them like an idiot), reload sand burst and use it on them. (repeat process)
Target blinkers ASAP. It's amazing why they're allowed in Alchemy Dan advancement. T_T
I raged quite a bit from that experience, I hate working under a timer.
Listening to music helped me keep my cool and with that, i actually passed with an S.
I've had to try Dan 1 of all the alchemy skills at least three times because of blinkers.
And the cost really does add up.. 10k for Dan 1, doing a test at least 3 times... just as bad as Dan 3, except im losing more then. x_x (is dan 3 worth 30k?)
Passed Water cannon and flame burst with A's, barely made it through...
Destroy the crystal (don't destroy the one casting icebolt), since the charge resets you can IS mobs that are gathered around and/or near each other. Ice spear 3+ charges should kill most of them (if it doesn't, take them out with lightning bolt). On the golem, keep spamming ice spear while moving the golem to a corner (use Spellwalk to move around but disable it to save stamina when you get close enough to hit but far enough to avoid getting windmilled/hit. I noticed it only loads windmill most of the time). Repeat until the time limit ends. Don't forget to use Meditation beforehand and use Inspiration when needed.
Except when you die, you lose 10 sec+ worth of potential points you could be getting (and more sec lost from getting knocked down)
Every second counts... especially for skills that take some time to load
Also, make sure you open all your bags before you get into the shop. Not sure why, but mine didn't open when I bought something so I had to re-enter it and that costs time.
If your creation is related to Dragons, by Hillwen Alloy and all the Dragon mats in multiples. I usually just bought the necessary swords/lances to how many I needed to make because of how much space they take up. Girgashiy Weapons just require Apostle Rings, Apostle Leathers, Sharpened Shards, Hardened Shards and Shining Shards. So just load up on a bunch of those and spam creation.
Like Spy said, for Magic Craft, if you get Bhafel Huntress, restart. For some reason if you have all the mats, it refuses to craft. It's glitched.
I noticed Sai in an earlier post advised going to a more crowded channel but it didn't seem to help as I load skills slower too.
Is there something I'm doing wrong?
I would too, like to know. I haven't tried it yet(Will soon, been lazy eek). But I can imagine it being tedious.
Edit: Did it 2 more times, this is just getting frustrating. My score isn't improving at all. Seems more luck based and I'm getting no crits. Fully loaded firebolts and doing 2k damage -_-.
Ended up doing smash instead and passing it right away. I hate this...
I agree, I don't know how exactly to go about with Firebolt Dan