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Hey, so theres roughly a couple thousand people playing the US Servers right now at best, and thats across two. back in 2009 there was 4 servers all full, I want more people to play with.
Now we all know how popular the korean servers are.
now that we have merged 3 servers into one, and the game is still DYING REALISTICALLY AND MIGHT VERY WELL BE DEAD WITHIN 2 YEARS.
Nexon, maybe you should start considering a solution, before this ends up like the EU servers.
I have two.
1: Merge the US and korean servers together.
Merge the servers all around the world into a GLOBAL MOTHER SERVER, but with REGION CHANNELS
SO if you dont want to communicate with a US server that then communicates to the KOREAN MOTHER SERVER, YOU CAN JUST GO STRAIGHT TO A US CHANNEL.
but alternatively, you can join the mother server at the cost of a loooooooong communications process. (lag)(ping)
but if they do it right, the ping shouldnt be too bad.
patch a translator into the game, even if its bad.
2: if the game dies, just merge all our accounts to the korean servers PLEASE, and have nexon korea do something similar if not the same.
This way we can have more than 250 people to play with that are the same guys every day, might as well just play a private single player server .
only benefit of this is the nice community, which yes, is very important.
What do you think??
Comments
Everything is fine.
Keep Calm and Carry On.
My vote is no, because the communication between NA and KR is already horrendous (from what we know of) and I honestly lag enough with the NA servers (I'm on the east coast).
I also don't want to deal with other languages when we still don't have an in game translation feature. We got enough people who think they're invincible and can talk behind others' backs just cuz' they speak a different language.
I see this kind of doom & gloom so much around here but every year mabi outlives the prevs predictions. Hard to take srsly anymore.
I'd like to see them move away from the channel based system to some kind of multi-tiered system to distribute the load and server-side actions so that it can take on more actions from the client. You'd have to redesign the maps, not only making them geographically much larger (can you imagine Dunby square in a "one-channel" world server it would be just a blob of flesh shaped like Dunby Square), but also into smaller chunks, like the Spider-Man games render New York City.
Finally, you'd either have to declare a single language for it (and what if it's NOT English) or you'd have to enable some on-the-fly universal translating so you can type in your language in your speech bubble but on the other computers that can see it, it is translated "flawlessly" into theirs. World of Warcraft is world wide and they avoided this by making it English from day one. Mabinogi didn't start that way, so this is an issue.
Step 2. Merge all Mabi regions together (NA, KR, JP, ...)
Step 3. Merge all Nexon games together. (Might as well, if OP feels this strongly about Mabi's future)
Step 4. ???
Step 5. Die at the hands of this gacha-filled chimera.
Step 4 is obviously going VR.
Oh, gawd this is the part where Blissfulkill offers to beta test the interfacing hardware for the Bean Rua "Back Room" mini-game.
On the bright side, the MapleStory crossover will be a permanent feature now.
Besides, we never had "4 full servers". LOL We've usually had 1 populated server, one or two moderately populated servers, and one barely populated. Before Alexina we had 3 moderately populated servers with most people hanging in Tir. (Dunby, Emain, and Bangor were around, but nobody really hung out there.)
Well, people were also more active then. There were a lot more people on the roads and dungeon hunting.
Plenty of people hanged out in Dunbarton and Bangor. Tir Chonaill was super populated due a lot of hardcore players that went to the PvP arena and spammed Ciar Int all the time, plus the merchant license in Tir was really cheap. Dunbarton though had a lot of people who did quests or helped people with quests while acting as a proper hub for people who liked doing Fiodh normal/Rabbie basic. Then there was Bangor where it was the only place to do refining and blacksmithing while at the same time G1~G3 made you spam Barri dungeon a lot.
It wasn't until Elves and Giants that Dunby started to become the "hub" it is now. Tir sometimes still has people, but it used to be the main "hub" back before Alexina opened.
Continent Warp basically dictated where the market was moved. I remember that there was a huge split in the market where there were shops in Dunbarton and outside of Qilla Base Camp.
I dunno dude, when they laid off Nkeona and someone in the staff posted this recommendation letter of sorts, they referred to this game as late stage. Meaning this game has been around longer than most online games. Every day is borrowed time at this point. We all know nothing lasts forever and someday Mabinogi will shut down. That is for certain. When depends on when Nexon has determined that this game is no longer viable.
I heard they hired one of the two girls back (I forget which) and they're doing night shift.
Mewlynne who has been doing support.
I mean, realistically, this game has been "late stage" for years now. And like Rhey said, we've seen stuff like that said over... and over... and over again. Personally I'm not too focused on the opinion of a staff member, and moreso the consistency that the game hasn't died in times like these. Additionally, and I'm not sure what thread I read this in recently, but Mabinogi is still highly popular in Korea. It's probable they wouldn't axe us until KR was deemed "dead" as well.
7 years now and the fear-mongering hasn't gotten old. Crazy.
21st Century Society is all about fear-mongering.