[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
Comments
I hope they eventually also make an Eluned version of her outfit :<
Is eluned like the 4th re-design of old outfits? Like how vintage and solar glory was 2nd & 3rd?
A version of the outfit that can be worn by the opposite gender of the regular outfit, with pretty much the same design. (Only Eluned Chillin Urban (M) has a major difference)
It makes me question why even have gender restrictions in the first place if we are going to Eluned everything. I mean...do we have to have gender restrictions?
it's so they can make more money with little effort.
I see...If this was gonna be a thing then ya I agree~ gender restriction shouldn't been implemented. o-o
I thought the same thing, although in fairness, having separate colored items and such do keep prices low, I suppose, by splitting up the demand into two or more separate items, despite the amount of gachas you could fill with said items.
At least they stopped creating age restricted outfits around the same time it was added.
You're right about needing a party. I'm so glad this isn't some thing where your godly maxed out end gamer can just solo it and make everyone feel bad. It makes me even more eager for the giant update so that giants can flourish even more and make final hit and crk bashing look like a joke.
(Okay I'll quit it with the human dissing, we're all family. <u<)
Once enuf powercreeps slips in it'll be solo-able just like all other past meta-game contents. Sadly. Even field bosses haz become solo-able when it used to take an army.
I was so bored fighting the Forms of Doubt because it doesn't seem like the swords' def/prot shaving works correctly; had to sit there spamming pet and life drain since they only did about 100 damage to me. Finally got to the 4 dragon spawn and just immediately logged out when I saw my fireball only did 5%.
I'm getting really tired of making enemies either have a ridiculously high HP pool or completely unattackable. The prior makes doing high level content impossible without maxed CRKs, maxed archery or high reforged tribolt and the latter wasn't fun in Iria dungeons and it isn't fun now. Having enemies immune to hit stun with crazy high health pools that run around spamming abilities that one shot you is not good game design and I'm seriously debating completely quitting this game after like 9-10 years.
This dungeon is so boring. Am I playing a walking simulator mixed with occasional hit monsters with hitting skill over and over while soaking damage?
Basically...put multiple raid bosses in a dungeon. Then call it a day?
This dungeon is pretty much as open as a raid boss. But when you actually reach the raid boss, you are confined into a small room. Here they thought having an open field was new and exciting- then they stick you into a room of dragon necromancers. That petrifies you, throws fireballs at you. All the dragons now need is to use smash which is the dragon grabbing you and ripping your head off (have your bone dragon use smash on a goblin or something humanoid and you'll see what I mean).
I like the final boss battle. It has waaaay too much HP especially considering it's Glas like healing ability. I like how injuries are important again. I especially like how you can actually avoid some of it's attacks rather than forcing you to tank some huge damage (looking at you Girgashiy...).
The dragons are the worst part of the dungeon though. Advanced heavy stander + resistances to melee and range + fast running speed + instant fireballs + petrification breath + large HP + resurrection + sometimes 4 of them at once! Ugh who thought this was a good idea!?
I can get by with the no-walls thing and open map-ness; it gives the dungeon character (both positive and negative). Like how shadow missions are a step up from flat-floored grid dungeons before them. Then put up a wall around you and two to four dragons and we're having problems. The dragons are just all bad.
Don't forget that since they just aggro right after spawning, and they spawn before that cutscene showing them spawning, they are more than likely attacking you before you force exit that cutscene to act.