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Hey.
Not gonna lie, I know it's pretty lame to suggest this already, but I do not see myself essentially getting hillwen master 5+ times in a row, along with the other tedious life skills. Even once takes forever. Like..really, forever. I wouldn't wish this upon anyone other than myself either.
So..here's the idea. You get to 100% for the first dan. With that, you've proven that you're awesome enough to get your dan. After that, you just keep paying higher fees for higher dans instead of having to get 100% all over again. Not joking here, the payoff does at all check out in comparison to combat skills that are much easier to dan.
Also, as a second change: right now, the bubbles above your head while loading a skill show the old icons ,even after you've dan'ned a skill. Please make it show the dan version, because it's pretty.
Third: Add passing scores (thanks, brawl)
Fourth: Adjust difficulty of the test to the power of the skill.
IGN: Siodhan
Server: Alexina
Comments
The system seems to have been a blanket without consideration for the actual mechanics of each skill. Just like the vast difference in mastering a combat skill versus a life skill, the actual test favors certain skills over others - for sure.
A renewal-renewal appears to be in order!
In order to pass the exam, the player must score A rank or higher. Higher dans may require better ranks than A, though.
The scores required to meet a certain rank differ per dan and are listed below.
stage A S SS
Dan 1 6000 8000 10000
Dan 2 7000 9000 11000
Dan 3 8000 10000 12000
http://wiki.mabi.world/view/Advancement_Arena
If it was just combat skills, it wouldn't be so bad, but with a lot of Life Skills getting to 100 skill training is a nightmare to do one time, let alone three times.
Second change: Yeah, that'd be cool.
Third change: Not as important, but still would be a good addition. Could just have it show when you press the "Info" tab during the test.
With how the score thresholds change between Dan ranks, it would be a good way to avoid having to rely on wikis.
Fourth: That one is probably a bit more controversial, and I haven't seen enough of the different tests to form a definitive opinion on this yet. Some of the tests however seem to be a lot harder (and borderline impossible by what I'm hearing from people), so some balancing sounds to be in order.
Bonus addition: Why am I only starting with with 280 stamina when I do the Dan 3 test for Sand Burst? I don't have time to kill anything for potion drops, so I have to wait for about an hour before pressing "start" for my stamina to regenerate enough.
The magic test is easy for fireball, but extremely difficult for lightning rod. Here are some reasons for that.
- Fireball has a large AOE and deals enough damage to one shot the enemies, whereas l-rod has a shorter, linear range. Positioning is less important for fireball, and it can clear spawns much faster. You really notice the difference when you are going up against giant sprites that can use intermediate spells, like ice spear, thunder, etc.
- Fireball can be chain-casted and still deal full damage, whereas l-rod has to be charged to one-shot.
- L-rod has a long cd, whereas fireball can be charged in less time, but you can chain-cast fireball as stated earlier.
- L-rod and fireball do the same amount of damage to the boss (golem), even though L-rod should be more powerful.
- L-rod can glitch and miss the golem, plus it does have as long a range as fireball.
Tests should be tailored for each individual skill, what it does, it's damage, and its strength and weaknesses.
I would also suggest a fifth change: different conditions for cooldown resets on spells so it is not luck based in any way. You don't always score a critical hit, and an enemy may go into deadly status instead of dying. This can dramatically alter the points you earn, and can make or break your final score, especially when testing skills with longer cool-downs and charge times, like lightning rod.
Oh wait I already said that.
. . .
I wanna see my score in the testing!!
I've been following video and textual advice on getting this thing done like a fangirl stalking a boy band or something, but none of the solutions I read worked, because it all boils down to how lucky you are.
So lucky with those crits though.. ♥.♥
Lance Charge
Lightning Rod
Lance charge requires you to hit 3 enemies to reset the CD, which not only is based entirely on spawning luck, but also depends on deadly status, which is pure luck, and gets you aggroed by all 3 enemies, which leads to either enemies spamming lightning bolt at you, which cancels your charge and puts it into cooldown, or enemies charging towards you which glitches out lance charge and causes it to cancel and get put into cooldown as soon as you get close to the enemy.
Lightning Rod again requires 3 kills to reset the CD, which is a major problem when enemies go into deadly. Unless you can reset the cooldown after every kill, then getting more than 9000 points will require an act of god, and you can only get 9k if you're lucky. And for some reason the developers thought it would be a good idea to give you only 3 waves of enemies and then a bunch of golems, which cannot be killed with one lightning rod, and lead to getting less kills, less damage, and less points. Even when resetting the cooldown after 3/4 of my lightning rods, I still can only get A rank on the Dan 2 test. I also don't know who thought it would be a good idea to put two giant ice sprites as a chance spawn that camp you with ice spear, forcing you to restart the test unless you get lucky and reset your CD right after killing the first one.
Any other impossible advancement tests?
I didn't have too much trouble with mag, SoG still works some of the time, so I used that.
I had an easier time getting dan 3 smash on an elf than on a human, and I've done both. Your stats are more or less equalized in the test, and that +30% movement speed really helps.