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Can we not immediately scream for nerfs?
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>finding it Ironic that i used two skill to fight a boss. Completely ignores the line before it that states there are mechanics.
Lmao its like you just skim read posts.
Honestly its been like a week i was done the entire gen with in a few hours.
Its not even remotely difficult.
All the people here I swear have the "DONT CHANGE MY PLAYSTYLE" mentality of dark souls players.
Which is also IRONIC because Darks souls boss have more challenge than this entire gen yet people make it seem the other way around.
Honestly if you are having as much trouble to spend 8 hours on the first boss you're doing it wrong and need to learn to play better.
And no thats not an insult that's straight me telling you're playing the game wrong if you have to take that long on boss.
Especially since it only takes like 5 minutes into the gen to get to that boss.
*inserted Dark Souls meme*
Just gonna add it takes like 200k to make a CC+4 fire bolt wand that deals like 5k damage as a noob.
My wand has no reforges on it and dealt like 8k-12k damage simply because its a tribolt and has decent magic attack on it.
As for you complaining about people beating it using x skill sets and x strategies
"DONT TELL ME TO CHANGE MY PLAYSTYLE"
:v
Admittedly, I forgot to refresh the page, however as was said, it was an entire week gathering potion making materials, the tab was still open and only showed 5 pages, had a bit to read after realising
Great, wonderful. Care to explain where the extra 7k damage is coming from on Talvish? Cause I hit 22k with L-Rod crits, yet on Talvish it maxes out at only 6.5k, or 0.06% of his health. BUT that is ultimately besides the point. The amount of damage one is able to inflict has never been the real issue that causing everyone such greif. And only relevant to some because they wanted to slap a time limit on EVERY fight limiting them to a race to who can deal DPS fast enough. Personally I don't care if I'm dealing 0.04% per crit or even 0.004% as long as the boss follows it's own rules.
No complaints about the doppleganger, it was clearly intended to be a long fought war of attrition, and it is!
No complaints about Talvish's Spike or Blade attacks, he clearly states his intention before using them, and offers ample time to move away, granted your not autoattacking.
Where at least MY complaints start are the attacks with ridiculous hitboxes
There have been times that I've been full longbow range, at 90 degree angles from the attack's direction and still been hit during mounted archery.
How the Phantasm Breaker title IS related, is simply showing that everyone who's beaten it within the first few days are exclusively those with end game equips
Never said they were wrong or lying, simply saying the techniques or equipment they use might not be applicable to everyone, for instance, my r1 magnum shot hits 4k, which is dealing 1k on these bosses, which while for one person may be all they need, personally I can deal faster and more consistent dps with regular attack spam
The irony persists despite your praising of the mechanics, you claimed that you felt no need to spam a single skill till the enemy was defeated, yet in action did the exact opposite and in fact spammed a single skill till the enemy was defeated.
Wow, classic "it wasn't even that hard" hyperbole, should be reputed with "a pics or it didn't happen" retort, but I've always found the troll dance a bit silly.
It's almost like your trying to say that I DON'T take my time to learn a boss' tells animations and attack patterns in one sentence, and in the next sentence criticising that I took the time to thoroughly scout the boss.
I'd love to see someone do it on their first try without scouting.
And yet the only reason I'm still not at the Tagar fight today, is because I strong armed the fight, ignored any and everything I'd learned about the boss, and just tanked everything with soul stones. Which should not be necessary.
900+ int, chain cast +4 fire wand upgraded and reforged, and only crits 4k
While not impossible, I doubt a noob will be any closer to max Int, let alone be near that damage output unless using ALO Asuna or another of the +50 magic attack titles
Ever consider that maaaybe being sub 1k total makes a few things easier?
Yeah this is one of those things that need to be tweaked a bit. However, running under his legs to the back will help you dodge it as with the other bosses we faced in part 1.
They upped it this gen, requiring consistent dps (not in bursts like fighter) and timing. For tagar, when I knew she was going to go into the ground I made sure to be at the pillar and tried to already start hitting it because I know she was after me. By the time she was out of the ground, she would get hit albeit me missing a few times, we only needed three I think. Afterward, I bashed, smacked, and shot her with my arrows.
What level are you? I'm lvl 570 something total, it was a bit of a effort. I just needed to strategize a bit more. The worst for me was the dopple...that was terrible. If you ignored killing the minions and hitting the orbs, it would have been impossible depending on your wounding skill set. You could have as much naos and mp shield as much as you want, as you wittle it down a few points at a time after regen. You would run out of time. The golem was nothing with the use of hide, I passed it on the first go easily due to the prompt.
Also for Talvish, thank goodness it did not require us to bring him down to zero health.
My sides...
Because our difficulties were vastly different in terms of stats.
Which is essentially a level 5k doing a level 1k fight. I know for certain G19 scales so that people under 1k have it much easier.
I have already stated before I did everything on the first try.
This was simply because I exploited hides mechanics and watched them fight with a pet.
As for Talvish he's got like 10 seconds telegraphed attacks and not like Enemies in this game have collision so you can just run through his attacks.
That dual scythe move you complain about have a bigger attack range of like 90 degrees you can just run past him to avoid.
Everything else if you just WALK away does zero damage to you.
Then again replying to you is just a waste of time because you seem to take criticism and advice with a grain of salt.
Last time I checked total level doesn't affect boss mechanics.
Stats are one measure of such; having a boss plink 1s versus 1,000,000 HP aren't just numbers. It is the difference between Metal Slug and Super Mario Brothers, and one of the reasons why previous generations are easier than ever; because they allow people to ignore mechanics, as it can make them consider them.
It would explain why someone like me still took 300 mana off of their shield, unless we account for some equipment reforge difference or mild exaggeration.
Stats are not insignificant, and a primary reason why Talvish has a OHKO, because it is a surefire way to force mechanics consideration. That being said, and I am unsure if G21 actually has level scaling.
Tagar was hitting me for like 600-900 damage I wasn't wearing any armour for the entirety of g21 afaik.
Using mana shield put the damage down to 200-400 on my mana shield maybe?
I have like 500 Mp pots from fishing events i never used because i never really had magic leveled before g21 came out.
So it could just negate all damage she dealt to me.
Idk if this gen has level scaling either but I would have to assume it does. Based on people saying they only do like .05% of the bosses health.
I actually believed otherwise; that level scaling was nonexistent alongside a cumulative gate. I argue that if the developers wanted to make bosses difficult, they better be doable.
To express an unpopular opinion, one reason I am fond of some RPs is that it is a fish out of water scenarios. One is forced to utilize what they have to achieve something that would normally be a cakewalk, and many of the older usages of RPs capitalized on this. They're purely mechanics focused.
With Tagar, a chain impale did 5% to 10% with a critical, and more with DeathMark and Chain Burst. Doppelganger had more HP, so I did "less", percentage wise, though I noted that I didn't wound him fully with chain blade. When I killed it, only half its bar was blacked out, despite myself possessing 100~100% injury rate.
I am considering now that stats determine mechanics for the most part. Which is troublesome as one should take care to not completely nullify stats. If mechanics reward skill, stats are the rewards of persistence. If stats are just numbers, then why am I grinding Blacksmithing or Tailoring?
I'm sorry but i have to say this: You have paid 0 attention to the story!.
In G19 Altam himself tells us of his admiration for our achievements and so do all the Alban Knights,
We know Merlin who let's face it, you meet for the first time in G18 P2,
In the soulstream in G21 P2 Cichol reminds us about Glas,
The erg enchanter in G21 P1 tells us of the many different powers inside us (IN THE STORY)
In the divine knights saga we meet the Queen whom we don't meet till very late (story wise) and she literally says that we helped her.
And I could just go on with all the facts we have literally presented in this ark and if this was not the culmination of the past 20 generations then I don't know, the characters in this arc might just have a severe case of omniscience or flash forward inside the game.
Hit 9.4k tonight, as for strategy the best one I've found thus far is to once again ignore all strategy, and tank the hits with defense. Which is counter intuitive for an elf, but it allows less down time for damage, and while SOME damage could be mitigated by evasion, it's better to guarantee I take 150-200 damage instead of risking all or nothing 0 or 700-800 damage. It will just take an uncomfortable amount of time amassing the required HP 300 potions as I've no herb pig/clover gnu and will have to synthesize for all my four leaf clovers.
Personally, I had no issue with the dopple fight, The strategy I employed started with snap casted fireball and finished the remaining clones. When not stunlocked by flame burst hit all the switches to keep the adds low during phase one.
During phase 2 you can effectively ignore the switches, as dopple goes for a very annoying DoT attack each time their lit, however using crisis escape the moment the screen flashes prevents him from launching the attack. Limiting him to the same three alchemy skills. As for weaponry, I'd suggest a basic shortbow, for it's base 50-100 injury rate, and costing 350g doesn't break anyone's bank even if you decide to toss it after instead of repairing.
And I've used 5 elite summoning scrolls to sic a bunch of bears on him, while hiding. Talvish STILL targets you and nukes the summoned bears/pets in the first attack
Odd, the attack in question seems to have less than 10 frames of windup instead of 10 seconds of telegraphing. But I HAVE been trying to avoid the attacks all this time, maybe I should give running into and "through his attacks" as suggested a try?
I take both critique and advice at face value, your grain of salt is appreciated.
That would make sense, if there was a cumulative gate for g19-g21 But you can start them with brand new characters as soon as they reach level 20, which isn't even fully out of the tutorial yet.
They stopped Total Level gating back at generation 13, with only requirements for 14, 15, and 16 being that you completed the previous in order
Starting at generation 17 on:
The Shadow Mission difficulty is based on your total level:
Beginner for 1~99 total
Intermediate for 100~299 total
Advanced for 300~999 total
Hard for 1000+ total
The outlier being Gen20 was announced during livestream to be locked to beginner difficulty
No such official announcement was made for Gen21, (at least to my knowledge) but to note the apparent lack of difficulty those pre 1k total seem to be having as opposed to the majority of post and beyond. I surmise the wiki is incorrect with it's assumed claim of similarly being beginner locked as it's neither sourced, nor even briefly discussed. Especially when there is evidence circumstantial or otherwise to the contrary.
You hear the sound when you get locked on, his siren bone adornments will have the alert exclamation mark appear. You can then try to move after dodging by just going under. That is what I did.
And unfortunately for the dopple I had to do what I did to pass because of my skill set, or I wouldn't make the timer from just looking at how much damage I did after every regen.
After the minions and orbs I just spammed mag, and fighter charged every so often due to the wound percent they did out of all the other skills I had. I am an archer not mage ( despite being elf I know lol) so that and alch wouldn't work as they are too weak. I finished everything a few days ago with my Dragon knight bow.
Edit: Oh yeah as spamella mentioned, I believe foods stack up to 8. Definitely use food as a boost.
I got my title about a month after it came out without end game equips. The only usable reforge I had in there was a WotG duration reforge and I used WotG all of like 2 times in there. At the time my gear was pretty standard, upgraded armor and a pair of CRKs (Not even step 6 then). You wanna know how I did it? I failed a bunch of times, learning how to most effectively use my skills, what to look out for, and carefully planning my next run, you know, HOW EXACTLY TO PLAY A GAME. People here are giving you legitimate advice. There are also even times when you are just simply not strong enough to undertake the challenge, come back later when you acquire more skills, experience and gear. To simply grind other player's achievements down to just "Oh they have better gear" ignores the other advantages they gained through playing the game, namely, their experience, strategies, and play styles.
I can tell you certainly that a free player can do any content in the game through just playing the game, and getting better at things. If you fail, you failed, just remember to understand why, if the messages are confusing, ignore them, just try something until you figure out how it works or rather, something that works for you. If at first you don't succeed, try, try, try again.
The overall strategy for his fight is based on timing due to his instant-death skill - you need to read his cues, such when he talks and his skill-load animations to know how to move/dodge/use a skill. You can also ignore the white text - they aren't timed well, but they can help.
So adjust your camera to see him very well!
I also really suggest watching the many videos on youtube to get used to reading him (tho, a lot of them don't really use tactics and just bulldoze thru since they're OP, you may want to ignore their methods and just focus on being able to time Talvish).
If you find your dps is too low like me:
As for the new GOD skills, you don't have to use it if you aren't good enough at it. I only used it for nova blast for the massive damage, and blink to counter the divine-skill lock skill he has. Otherwise, I de-trans to use my mana-shield, and to spam lightning rod, fireball, add music buffs, and prot lowering skills like Dance of Death.
People here mentioned all of this, but there are several ways to avoid/deal him cancelling your divine skills:
- If you mess up or think you won't have time to use JB, WM before he spikes you - I did this several times and works every time.
- If you fail to prevent him spiking you, WM him after to prevent him instant killing you, but this only works if you spam it until the lock on you disappears since his AI likes him to use the instant-kill in the first 5 moves.
- Blink also cancels aggro, so use that to cancel his attack BEFORE he spikes.
- In the same manner as Blink, Crisis Escape also works. Tho it failed on me twice, so I'm not sure if this was coded in like the other debuffs or a glitch/lag on my end with my 2 other successes due to something else.
Note, if he loads up the instant-kill and the blades already appeared, NOTHING WILL SAVE YOU. At that point, you're dead if you can't use SoT. I haven't seen a single i-frame work either - Personas, trans, paper airplane, chain blade, NOTHING.
As for his reaper moves:
- Stand where he is so you can move behind him JUST AFTER he starts the animation to attack (his aim locks when they start the animation, so abuse that)
- OR to stand far away and run fast to dodge. Not so sure about this, since I melee and need to be close.
If you f*** up:
- Abuse i-frames, like the chain-blade i-frame, the paper-airplane i-frame,
- OR old-school it like I did (cause they took my wm i-frame TT TT) and create a camp fire for an invincible wall, lolol.
- Campfires won't protect you from instant-death, sadly, but it helped me dodge his reaper attacks when he teleported and I couldn't move in time, but I suggest laying one down whenever you can so there's always 2 to run behind
If you want to practice outside of fighting Talvish, go fight Grim Reaper in Avon. Talvish has only one reaper attack that's basically the Grim Reaper's 2 attacks combined into one full frontal 180 degree, but if you can dodge grim reaper easy you can dodge Talvish easy.
As for my "power level", no stats are above 1k without pally (TT TT), but I used the Festia bonus to help me just get over 1k for int and MP pool there. Weapons are focus rainbows and hermit staff from seal shop, only to step 3. No reforges, since I'm cheap/don't understand how to apply them. Below 6k CLvl, and I play on and off so I haven't manage to gather as many stuff from events to help me. I also play completely free, so no help from the cash shop for me (TT TT).
There seems to be some argument about titles (?), but I have none of the ones mentioned, so...? I haven't done any of the newer end-game stuff, so I have no idea. I only know I can solo peaca normal, but that's pretty outdated.
Oh, also, some skills have been mentioned to been de-buffed in the wiki, so avoid those (FH, bash, and some others, I believe).
I hope this helps others like this thread helped me!
Edit: My atrocious grammar.
If the continuum of the main plot was of that import, then they would not allow you to start Generation 19 at no less than a level 20 character. Nor would they have allowed myself to begin stumbling into the main plot at Generation 17
In fact the absolute HIGHEST cumulative level requirement to gain access to a series of quests (Barring future updates) is a total level of 510 to begin Generation 13
And if that still irks you, just chalk it up to the normal perception of an ever progressing binary time continuum holds no sway over something that even the gods cannot shackle
People are scalping the taffy catering dishes for 10m, and even more for the taffy itself being marked at 5m a piece
I just did a full assault buying every balloon I could get my hands on. Made it to the transformation part. Finally.
However my smash (while doing more than double my bash, though both are r1) was dealing within a 300~700 damage range aside from sub 2k crits resulting in the cutscene appearing with less than 3 minutes, and while few have suggested Spinning Uppercut, that only increases damage by ~100 (~400 with crit) as well as Dance of Deaths debuff only lasts for a few seconds (even with the heavily increased chance of being killed)
And finally, he seems to be immune to all the negative effects from Fantastic Chorus, the -30% stats, as well as the -15% attack speed and attack charge speed
Within those three minutes however I made greater than the first 15 minutes progress, why they insisted on slapping on a time limit when your trying to stop or at least stall someone from completing a ritual is beyond lunacy