Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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nomigid15

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nomigid15
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  • New Alchemy Idea

    Well, several alchemy skills are already like that (ex. Fire/Wind = Shock, Wind/Water = Frozen Blast, Earth/Wind/Water = Rain Casting, Earth/Fire/Wind/Water = Life Drain & Summon Golem), but it certainly wouldn't hurt to introduce a few more combos.

    Earth/Fire - Sulfur Blast (inflicts sulfur poisoning on target)
    Earth/Wind - Dust Storm (Area of Effect, blinds affected enemies)
    Earth/Water - Mud Splash (reduces attack power and movement speed of target)
    Fire/Water - Steam Burst (Area of Effect, removes aggro for enemies in area)
    Earth/Fire/Wind - ?
    Earth/Fire/Water - Summon Sulfur Spider (summons a remote-controlled Sulfur Spider)
    Fire/Wind/Water - ?
    Hisame621
  • Update Suggestions of August

    For thief related stuff, what about utility-type abilities, like lock picking or bribery.
    Danievictria
  • Make Humans Unique Again

    A Spell-Blade talent similar to the one in Bravely Default (or a single race-exclusive skill that emulates it) would be great.

    For the record, this concept technically originated with the Mystic Knight job, which goes back as far as FFV.
    Danievictria
  • Make Humans Unique Again

    Maybe have a stat-based lifting of certain racial restrictions (ex. Elves with enough STR/DEX can dual wield small swords, humans with enough STR/Will can 2H-wield greatswords).
    DanievictriaSherriKakiPi
  • scale old talents power with newer talents?

    You mean having two stats increase from level-ups instead of just one? Because I'd be okay with that if CC's 2nd stat was either Health or Will.
    Danievictriajustshowing