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Alloying would certainly be an interesting addition. Perhaps it could use a ratio-based system to determine the end product. For example, when alloying Copper and Tin, how much of each used will determine whether you get Bronze (more Copper than Tin) or Pewter (more Tin than Copper).
Also, perhaps we could incorporate metals (including any new ones) into Alchemy.
At the very least they should update older areas like Tir Chonaill to make them more consistent with newer areas like Tara. Maybe improve older face/hair options and newbie gear too.
I'm surprised these aren't a thing (granted, there are the mini card spears and I guess scythes could count too). And I'm not talking about javelins (for throwing), but melee spears (for thrusting).
(Some designs made as an example.)
General Information:
* Polearm-type weapons gain the benefits of Combat Mastery.
* Benefits from Polearm Mastery (which will passively increase Stamina).
- Scythes might be categorized as Polearms, rather than receiving their own mastery skill.
* Polearms will count as Warrior weapons, and be compatible with Close Combat skills.
* Cannot be dual-wielded.
- 1H Polearms can be paired with Small-type and Medium-type shields.
* 1H Polearms will likely be Normal speed, with 2 hits. 2H Polearms will likely be Slow speed, with 3 hits.
* Smash aftereffect: Reduces targets Attack Speed and Movement Speed (affected enemies will be colored Grey).
(Note: Any of the above may be subject to change.)
Please bump up the G19 level req.
Please bump up the G19 level req.
PLEASE BUMP UP THE G19 LEVEL REQ.
No.
Okay, then give us more control over which quests we initiate or make progress in when talking to an NPC so we don't trigger G19 dialogue or cutscenes while still doing G1.