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I'm not sure where the bit about 1 computer to 1 account comes from. That would be a vague term at best. Does a virtual machine account for a computer? A sandboxed environment?
Arguably it comes from the need to modify the game to run multiple clients within one OS.
It seems that Nexon as a whole has changed their TOS on this matter fairly significantly matter.
What I feels is for my argument against these accounts:
Creating, utilizing, or transacting in any in-game item created or copied by exploiting a design flaw, undocumented problem, or program bug.
I would argue that this is a design flaw - being able to trade an item of significant value with little work required. Though, it may be the intent to show artificially inflated numbers in terms of player base to stakeholders. I realize by shining light on this it goes against my want to play Mabi in some regard - lower number = more risk of being cancelled.
Using macros, auto-looting or robot play, or any other behavior that allows you (or any character you are controlling) to automatically function or effect any action in a game with or without your presence.
All the accounts moved in unison to the altar, and all moved at the same time to what appeared to be movement commands. Unless they're award winning Japanese synchronized walkers, I don't know how they would have that level of coordination.
Questionable:
Creating more than one account within twenty-four hours or more than five accounts within thirty days, or otherwise exceeding your authorized access to any portion of the Services or any database, computer, or device.
Only Nexon would know if this rule was followed for these accounts.
Regardless - I doubt that Nexon will respond in any meaningful way, but this fulfilled my need to complain about it.
Just one example of many of the state of the game and what seems to be a trend toward decay. I can't even blame the players that are doing this, as it is nearing a requirement to be competitive in leveling or getting items from events. The most recent event that promoted this type of behavior was the attendance event where a tradable rebirth potion was rewarded. I haven't talked to anyone that enjoys walking into event areas that are littered with "alts", "cousins", "bots", or whatever you want to call these creations that exist for event purposes, or dungeon spamming. The reward requirement in dungeons was a good start, but it doesn't do anything to combat event abuse.
They're not even hard to spot if GMs/CMs were on walking the game. Going into Dunbarton bank to 20 naked giants that are rotated out just isn't cool. My blacklist is now the majority of my friends list just to filter out these accounts littering areas.
To be clear, I'm not mad or upset that people do this, I understand why. Even by the TOS if they are using the account legitimately to play and not abuse glitches, events, or rewards, then they're good to have them. I'm also not upset to see a large thriving community. But this isn't that.
Have you already got the life skills that grant int (potion making, mushroom gathering, ...), if not that may be a good route.
Before branching into something that doesn't align with your current stats, it may be worth ranking skills that require CP while you can (if you haven't done them) such as windmill.
Really not sure of where you stand stat, or skill wise within your skill sets.
@AlmostNotsuper The game isn't poorly optimized, though that would be a good excuse for it's poor performance. It's issues come from the fact that during it's development Single Core, Single Thread computers with massively pipeline cores were the norm, and processor performance was still far greater than graphic card performance . That means that a lot of the tasks in the game are pushed through your processor, and very little of the GPU is used.
Right now, most computers that are being sold are relying on parallelism to increase their efficiency and performance. This can be seen by comparing a Pentium 4 with modern budget processors. When you're running a task that only uses one thread, the Pentium 4 is still a decent performer, especially if you don't need many branch predictions as you'd be able to utilize the Pentium 4's massive pipeline (Thanks NetBurst ~.~) . If you compare it to a $200-$250 laptop from today you'll see that the Celeron or Atom that is in that machine is still slower on the single thread performance.
That difference in processor architecture, combined with changes to Window's thread scheduling is really the underlying cause for Mabi's performance.
It is easy to just say they need to optimize it, or move it to a new engine, it becomes far more difficult to do that. For the technology that was available at the time of development, Mabinogi does very well.
If this is too long, then all you need to know is, buy an Intel processor with a high clock speed, overclock it if you can, and you'll get decent performance.