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Can we not immediately scream for nerfs?
Comments
Its not that people feel a sense of entitlement, its a sense of fairness, going back to the earlier posts example take the dungeon revamp
What did they do? Added a 0 to all enemy damage rolls and add two 0 to all enemies health, its an exaggeration, yes, but BARELY so
The results? New players cannot complete Alby Normal, the same dungeon they just completed in the tutorial without hitting a damage sponge,. Late game players ignore the dungeons due to not being fiscally viable, And dungeons are even deader than before
(I've seen new players beat the dungeons post-revamp. The key is not going in alone anymore, and forcing teamplay with other beginners.)
So that's why they took the cap from 8 to 4. Teamplay...sure.
Its not the "difficulty" that people are complaining about.
Its the crappy programming not working correctly. Also, that "white text" pop up can be replaced with any other kind of white pop up, like "Transformation will end in 10 seconds", "Awakening of Light will end in 10 seconds", "Critical Hit!" "Eweca has disappeared", "Eweca has appeared", "You cannot use this skill for another x seconds".
You just have to beat at the crystals like the ones people get stuck in in the Girgashiy missions.
Not to mention a lot of older generations took majority of players several weeks and also months to complete. When you also exclude the time gating on receiving quests and entering areas, the dungeons themselves required a lot of preparation and needed a team of players that were reliable. Even then and after all the detailed guides, they were still difficult and took several retries because minor slip ups would result in a team wipe.
The older gens were made to challenge players of that era. With all the new skills, power boost and even mechanical changes, the difficulty for those quests dropped to almost nothing. As one of the few people that still remember what an absolute NIGHTMARE Glas was to G1 era players, it's nice to see something reminding me of the old days.
I sadly couldn't reach to Glas during those times because I struggled to complete the quest for Goro's ring. But, I do remember the nightmares of G3, and took several dozen retries for infiltration (when it was still 3 floors and not nerfed down to 1), and then the insane finale afterwards.
I wish my timing was better a guild member told me he used that I-frame to dodge the Crusader Silence.
By the way, that mission has a time limit of 85 minutes or so
I assume it would take nearly the entire timelimit or very nearly close to it if someone less fortunate were to go in with all rank A knight skills or lesser.
For comparison: we had master, so all rank 1 knight skills, and a (normal) fully upgraded LionClaw lance from cenae meadows with no enchants
######
As for the golem, well he detects the character way too fast for a human to evade, so our trick was to just gather 15 of the chain attacks, and jump all the way to the portal.
- Kill all the clones. If you just wail on the doppleganger with the clones still alive, you only deal ~30-40% of the damage. That is to say, if you kill all the clones, you effectively double your damage against him, compared to when he doesn't have clones.
- Soul link your pet and keep him on aggro on the doppleganger.
- When he uses shadow spirit, if you use divine link again, you will cancel his shadow spirit.
Hope this all helps
At the doppel boss, divine link with a strong pet is your best asset. Hit the switches always.
For the final boss, few tips:
-Youcannot summon pets in there, so stock up on balloons, potions and other things you need in your inventory instead beforehand. Preparation goes a long way in this one.
-Use shield of trust after the judgement blades are loaded/while they are crashing down, since it's the red aura after them that kills you. Aim your camera up at him to see the blades properly once you see him load them.
- You gotta drag his HP down to 79-78% to trigger the cutscene and transformation.
- Once Transed, keep timing the hammer right and check your HP, since the counter resets if you untrans/die. Use Nova obliteration when you have a good amount of divine blast going (like 10-15 minimum), you'll deal more damage with it. The boss uses lightning rod, but has a crappy aim with it.
You think THIS is the most toxic thread?
I've seen far worse here.
Not all the nerfing of the previous Gens were bad. I'm glad they nerfed Ideal Types. Especially when I frequently dc'd and had to apologize to whoever was being an ideal type for me
Oh man I forgot about the old Ideal system! That was kinda hard to find someone for each person...
Sure there is satisfaction in beating these fights even if they are poorly made, but it's still not a good thing. Take FF14's Ultimate Coil of Bahamut, or Ultima Weapon Ultimate for example. Two of the hardest designed fights in the game, specifically made to be the hardest fights in the game. They all have mechanics that work a certain way, players have to figure out how to handle them, and how to defeat both bosses. Sure there's a lot of death and pain involved in doing such, but the fights have progression. Each death teaches you what you're supposed to not do at some points, and it'll help you get further and further in the fights until you eventually clear! Hooray!
G21 lacks all of this in their fights and honestly each fight just gets more and more tedious, especially the Tagar fight in part 2. I really did want to continue on and complete the story, but having this fight be so utterly difficult and completely unfun just had me asked to get spoiled on the rest so I could stop playing the game again.
So yes, the fights should definitely be nerfed, tweaked at even so they're actually fun to do while having a challenging aspect to it instead of just this... 'false hard' of a difficulty.
How it was in old times?
You had to find a milletian player with the exact features an NPC asked for, I believe. The problem being that these requests were incredibly specific, and nearly guaranteed no player would naturally have them, which led people to creating alternate characters for the sole purpose of fulfilling these requirements for themselves and others
One would have to do this several times for several different NPCs, but it seems terribly frustrating.
Generation 1 TNN was only accessible on Saturdays. There was no rebirths when you went against Glas, so the highest level was probably level 70-90. The level grind was mostly alby intermediate for 4 or ciar basic/intermediate. The highest shield was Kite shield and the highest 1 hand damage was the mace. Your armor was the Moon armors....and your highest damage was the 2 hand /claymore.
So....taking all that into consideration...….I mean...how many people could clear all that content ….WITHOUT A REBIRTH?
Oh and the G1-3 was released 1-2 years after it was out for the premium service people....then they finally got rid of the requirement to play the generation content.