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  • List of things that annoy you in the game.

    There is only one thing I find annoying here - And that's the fact I can't decide on an ego. Do I want one that is strong and powerful, but in rarity compared to other items, or do I want a common item like a two-handed sword for easy repairs?
  • Dan SS magnum person found

    So what I'm seeing in this video
    You miss 50% of the shots you don't take, he loves those 50% shots.
  • Dan effects, Show them off!

    Here is the windmill Dan, happens with and without weapons.
    I cut too early, but shuu.. :'D

    The bear totally didn't hit me.
  • What skill did you get to Dan 3, or are going too?

    Myself was Windmill, I'm going to go onto Smash, then Assault Slash.
  • Is there an Elf Overhaul coming?

    TNinja wrote: »
    As an elf, you'll be exceeding other races in both archeyr and magic.

    Except for magic, as any race can do literally anything you can do, but at a slightly higher MP cost. For two skills.

    And arguably archery too, since the human's Dex difference isn't that great, and they can wield heavy armor with less penalty. Also Arrow Revolver.

    Hey, you get to look good in clothes.

    I believe the words you were looking for on magic were 'Slightly Lower' MP cost, which is still significant enough because you'll be able to save what little gold you spend on potions, if people even use them anymore. But you also have to consider they have to spend more AP for magic, but such is the off-set for the lower AP cost for melee skills(Smash, Defense, Counter, Windmill, Combat Mastery). However, one could argue the growth for elves being younger is more valuable, especially at the lower ages since they can get a single mana point at .5 intelligence per level at Age 10(.75 mana + int at age 14), while humans don't get the benefit of that until Age 14, which is .25(albeit, it increases to .5 at age 15, and then .75 at age 17 for humans), as for giants, they don't get the obligation at all. They are forced at .25 intelligence at Age 16, and only get an increase at age 19 .. Of course, this is if we're min-maxing. But I'll go ahead and bring up since it can be used against me : Humans can get a SINGLE intelligence point per level... At age 21. But that won't matter now, won't it? Considering you'd have to do a lot of extra-waiting.
    Elves also get more intelligence to start with, and to match, more from talents(albeit small, but giving them an "advantage" in magic).

    As for the archery, it isn't arguably, elves are just better in every way. We can just drop Magnum Shot, Final Shot, Vision of Ladeca .. Plus they get that small amount of dexterity to push them forward to become better in the long run, even with a gimped ranged attack. Arrow Revolver isn't as amazing as it sounds - While it can handle multi aggro(rather poorly), it doesn't have the utility, and human archers don't even use it much. It all burns down to Crash Shot and Magnum Shot for the AoE and single target clear. Which, elves also have a lower cooldown in .. Until when a human reaches rank 5. Also, if we're going to talk about the age-growth system, humans fall off dexterity growth at age 17 completely; and have much lower ratios at age 10 and 14~16. While elves have a good ratio from ages 10~14 and keep the not .25 ratio of growth until Age 18, which is plenty of time for them to get that advantage.
    Plus elves get more dexterity from the archer talent; I want to bring that up as it also helps them further the dexterity gap.

    As for fashion, everyone can do it. Giants can look great, humans can look great, elves can look great... As can every race look the opposite. ;)
    (Elves get the best race-exclusive clothing design however.)

    But I'm going to flat out say, Magic Missle needs a rework. It needs to be similar to fullswing. Magic Missle has a 600% ratio at Rank 1 on a 20 second cooldown, meanwhile Full Swing has a 900% ratio and can be used with Windguard out of transformation now. That needs to be changed so elves can have a better chance at dealing more raw DPS outside of Magnum Shot when they use Magnum Shot. ;) All that needs to happen is the cooldown to go from 20 seconds to 5.

    That's all however. I know most won't read my stuff, but that just proves you don't care to argue.