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Giegue

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Giegue
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August 26, 1994
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@MasterGiegue
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I think it's safe to say my official title is Mabinogi Historian.
About Me
Ex-Mari. I play on the Nao server and am a Transformation Mastery Enthusiast and Lore Freak.
  • Commerce Upgrade brainstorm

    I'd like to put some thought towards brain storming a system like this.

    General:
    I think the Marks in Iria (Flower Mark, Human Mark, Flightless Bird Mark, Scorpion Mark, etc.) would make amazing places for trading posts. The Routes would be fairly short and straight forward but the further you go the better the profits. Since there can be quite the distance between certain areas, the profit margins could be quite large.
    Additionally, the other suggestions to allow players to group up into a Caravan would be nice.

    Bandits and Outlaws:
    I also think that, if Commerce were to be implemented in Iria, there should be new Outlaws, ones that match the races of the areas (like an Elf who frequently robs Vales, or a Giant that terrorizes Connous, or a Head Hobgoblin that harasses Cor residents). I also think, due to the short distance between certain marks, bandits should be stronger than they are in Uladh.

    Zardine has no Marks? Use Materials: A system similar to Belvast could be implemented up in Zardine to make up for the lack of Marks, where monster materials from all over Iria can be exchanged for commerce goods (Various hooves or horns from different enemies can be exchanged for, idk, a glue or medicine commerce item.), to give them an alternative use, and a reason for players to linger in the map areas outside of raids.

    NPC Caravan/Train?: An NPC caravan system would also be great, similar to the Smuggler, Life-Skillers can get an alert to say "The Caravan has arrived at Connous Fish Mark" or "The Caravan will be leaving Connous Fish Mark Shortly, and will be heading towards Maiz Prairie Human Mark.", if ambushed, a group of NPCs can aid players who might not be strong enough to commerce alone. This also allows newer players to group up and travel in their own groups, and keeps the market active. GTCvActium's suggestion is also good for this.
    KensamaofmariGoldenGhoulashGoddessFrostTHICCthighssavelives
  • What's your favorite Mabinogi OST / BGM?

    Leinei wrote: »
    I don't know what it's called and I can't find it. It's the song that plays when in G21 that you're encased in crystal and you have to RP as Altam to save you. The only clip I can find of it is when kingofrunes plays through, but they've sped it up 2x.
    The song that played during G21's RP mission is G11's Credits, called "Prince of Partholon" and is labled in the files as "Cutscene_20"
    Jayy124
  • Bandits how do they work

    In order to make bandits spawn, someone has to have commerced in that area recently. After a while bandits will despawn but they will only register as despawned when you try to approach them and the game updates that they're no longer there, hence the frustrating "disappearing bandits" bug.
    It takes about half an hour for bandits to despawn, so commerce a route, then immediately follow it back while outlaw hunting and any bandits you saw while commercing should be in the same place.

    This has been an issue for a long time but it's much more prevalent with less people commercing, so try to outlaw hunt on busy channels!
    LastSaturdayBronzebreak
  • New Skill: Rebound

    I feel like this is what Windmill was meant to be (initially you were meant to automatically counter attack with windmill if you loaded it as you were knocked down)
    I think the skill is a neat idea though! Another part of me thinks it would make a really good Chain 2 fighter move alternatively, say if you got knocked back from a Chain 1 attack due to counter attack you have a chance to retaliate and keep your chain going. But since Close Combat really does need some loving it would probably benefit both Talents anyway.
    LastSaturdayJazmynAlexisEU
  • New Ai/ characteristics?

    +1 I'm up for creativity in Monsters. Bard Monsters buffing their team and using dischord was always terrifying to go up against and they never needed Heavy Stander to be terrifying since they did % based damage. I'd like to see more monsters using sensible combos and AI instead of spamming powerful attacks. Older monsters have pretty impressive AI (wolves don't aggro until you enter combat mode, until then they circle you with defense/counter) (Laghodessas will cancle their attack at the last moment to load windmill) (Ratmen will talk over their skill bubble and try to fake you out)
    JazmynTHICCthighssavelivesBronzebreak