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I don't think it would be worth the amount of time it would take to grind up several hundred Hot Spring Monkey Bait, though I will dabble in it as I'm going to try and get some Rundal Boss Rush passes to test the Cyclops' in there.
I have absolutely no idea the exact values, but I did a rough estimate and my current set-up should in THEORY give me a 0.28% success rate (assuming the monster's base success rate is 0.1%)
Adding on the Monkey Bait instead of the Shrimp Bait would raise it at most to a whopping 0.3% success rate.
Which is rediculous, but still a guesstimate.
Edit: After cooking 100 dishes of Shrimp Fried Rice I came out with 8 Monkey Bait. (and 1 Rundal Pass Box... >:I)
Considering I could have made 1000 Shrimp Bait in that time... well... Edit2: I can tame things in Ciar Boss Rush, so I assume the same is true for Rundal.
It's not news that since the dungeon revamp, taming wild animals has become a nightmare to deal with, especially in regards to dungeon bosses.
I've been stuck with the last 5 monsters in my taming journal untamed for years due to this, however they'd recently "fixed" this issue by creating a minimum success rate of 0.1% (or, 1 in 1000 chance)
3 actual living days STRAIGHT of attempting to tame a cyclops has left me feeling quite defeated so I'm seeking advice on the last 5 monsters I need for my journal.
I have all generations clear, so I can't utilize those except for Saga. I also have all skills at Rank 1, so assumedly my CP is very high and shouldn't cause issues.
Here's my set-up:
Life Taming Cane (Effectiveness 3 (+?%)) with a Level 10 Reforge for Taming Success. (+15%)
Shrimp Taming Bait (Effectiveness 6 (+?%))
Rank 1 Control of Darkness (Wiki says this passively helps an unknown amount)
Master of Taming (+?%)
Tupai 2nd Title: (+10%)
Mirror Witch: This isn't an issue; I just need to find a Giant. I doubt she'll be a problem.
Cobweb Mummy: Alby Adv, right? I seem to get pretty unlucky with spawning these as I've not had a solo run in recent memory where they've spawned. Do they only spawn in instances with multiple players?
Note: I haven't recently checked if Alban Training's Cobweb Mummies count towards taming, but I don't think they could be tamed...
Cyclops: With all of my generations complete, I can't do the Chapter 4 quest that forces you to tame a Cyclops. This monster's been beating me down for the past few days with thousands of bait shoved down the drain.
Do the Cyclops in Boss Rush count? I assume they're easier to tame due to them running on the old version of the dungeon.
Banshee: Another Monster who has cost me over 200 hours of grinding bait and wiggling a stick at.
Are there other versions of Banshee that are easier to tame than the one in Peaca Basic?
So an update on this: They're having a Live Concert in Seoul, Korea.
There were 800 tickets sold (one per person, needed Korean Phone Number and ID) and they soldout within minutes of going live.
People who show up to the concert will get special goodies for ingame, such as a unique Piano.
I hope if NA or EU can't have the same experience, they at least release an official CD.
I used Nascent Divinity and Divine Link.
I set up hotkeys that allowed me to control my pets movement (Come! and Sit! can have hotkeys set in Options) to keep them safe from AOE.
With The Subskill "Sacred Revival" at at least rank 8, Guardian Oath at 10, and Soul Restoration at 10, my high level pet had enough survivability to allow me to re-kindle a new Soul Link before it needed Phoenix Feather-ing. This allowed me to focus on maintaining Nascent Divinity.
Nascent and Divine Link:
Nascent prevented me from being knocked around, using Celestial Spike allowed me to build up power in Nascent form although it did no damage. Use a Step 6 Red Upgraded weapon to increase power. (the crit boost carries into Nascent)
Attack the Salamanders as they spawn to stop them from harassing your pet, their magic will hurt. Be wary of their AOE on death and use your pet to control Balor's movement away from them.
Once maxed out, use Obliteration as soon as possible. (Balor cannot be hit during his AOE cast.)
When your power is maxed out, cast Judgement Blade instead of Celestial Spike if you feel like Balor will grab you soon, you can use it if it's already loaded while being grabbed in order to free yourself with Marleid and your Pet's help. Like Girgashiy, Balor moves in a random direction before teleporting to grab you.
I recommend the title "New Divinity" to extent Nascent's form.
Rank 1 Nascent Divinity with the title lasts long enough that Balor should be low health before it expires.
Once Nascent Divinity expires, or if you don't have access to it use Mana shield, then fast hard hitting attacks are recommended. From this point, Chain Crush was what I used in order to deal consistent damage. Bachram Explosion did 10% of Balor's health with a crit. Chain Crush and Bachram Explosion gives you temporary Advance Heavy Stander during the animation, giving you opportunity to hit hard from a distance. I don't recommend Chain Impale needs you to be closer, and it's stun is useless in this situation.
Other skills you could use are Smash, Bash, Final Hit, Way of the Gun, Ice-Lighting Fusion, Lightning Rod, Chain-Cast Firebolt, and any form of Martial Arts. (Mobility skills such as Anchor Rush, Bullet Slide, and Tumble actually have use here.)
Having a Cylinder at hand for Life Drain and Heat Buster Mobility is also effective.
I do not recommend using a Bow at all. Marleid's support is enough, and it's likely Balor will hit you before you can fire off shots effectively.
Although I personally didn't use them, Demi-God and Wings of Eclipse plus Knight of Light skills can assist greatly in survival.
Wearing a set of armor will help mitigate as much damage as possible, and if available, Blunting Field works very well. I did not have armor on, nor access to any techniques. I took a hefty bit of damage during the fight, although my properly prepared friend managed to reduce Balor's damage to 1.
With a pet constantly attacking Balor with the assistance of Marleid I was often freed quickly from the grab. Stay near Marleid and your pet so they can help you in time, but mind your position so Balor hits the pet and not you.
Life Drain can help stave off Potion Poisoning, and if you already started draining before Balor grabs you, the drain continues. Bring a lot of potions anyway.
The AOE is the most dangerous, as your pet will end up stunlocked in it and probably die.
I managed to defeat Balor in 12 minutes without a death, and my pet did not need reviving due to Soul Link and Sacred Revival. I do not have enchanted/reforged gear or any armor and I play casually, so hopefully with this rough guide it can help someone clear it.