Perhaps you should remove your tunnel vision blinders and actually read my posts instead of repeating the same thing over and over again.Hardmuscle wrote: »That moment when 24 hours becomes long term.
~ Not once... Not twice... but .. every 24 hours until the new player reaches a total level of 1000.
There I even bolded the important parts that you should have read.Buffalos wrote:The issue isn't that you're locked into the talent or lack training bonuses for other skills. The issue is that most new players don't know to branch out into other stuff and 'lock themselves' into their first talent for a while and focusing in on a talent that has half the skills locked behind massive progress walls for newbies isn't ideal. What if they assume the rest of the game is like that? That all skills are locked behind content that they can't complete without years of work put into their character? They'll most probably give up and leave the game because they have made zero attachments to it.
Hardmuscle wrote:-quote snippets-
Seriously it's bad enough that everyone forces the "GO HUMAN OR YOU'LL SUCK FOREVER" crap down everybody's throats. Stop trying to push newbies into metas they don't have the stats or experience to fully utilize.Buffalos wrote:2) If skill damage is the reason you recommend a talent to a new player, you're doing them a disservice.
Life advice for ya: when you bust in with "GET THAT STICK OUTTA YA REAR" you're pretty much trying to start somethin' about their beliefs.Hardmuscle wrote: »When I posted the picture; it wasn't about a stat war with "Buffalos, the King of Errin", or anyone's real or actual beliefs.There's no need to get aggressive, we're trying to have a civil conversation. Just because people have a different opinion from yours doesn't give you the right to put them down for their beliefs.Hardmuscle wrote: »Please remove the broom from your a** and step down from your pedestal. ~ Thanks.
Hardmuscle wrote:Did you know we can obtain the Chain Slasher skills without the Talent? ~ Yup! ~ Just like every other skill in the game!
The issue isn't that you're locked into the talent or lack training bonuses for other skills. The issue is that most new players don't know to branch out into other stuff and 'lock themselves' into their first talent for a while and focusing in on a talent that has half the skills locked behind massive progress walls for newbies isn't ideal. What if they assume the rest of the game is like that? That all skills are locked behind content that they can't complete without years of work put into their character? They'll most probably give up and leave the game because they have made zero attachments to it.Bufflos wrote:Every new player I've met has hard-focused their first talent's skills for a nice time after character creation.
1) My post pointed out the lack of weapon damage growth within the skill set alone and how much AP and total levels it costs.Not everything is about stats. In fact, stats should be the last thing a beginner would want to worry about.
There's also weapon damage, the skill % and ease of use
Chain sweep alone makes the skill set worth while. MASSIVE AOE and 680%
I tried using r1 kunai storm/crash shot/wm after getting used to chain sweep and it was pathetic
Every new player I've met has hard-focused their first talent's skills for a nice time after character creation. It doesn't matter which talent they picked, they stuck with it for a while until they decided to pick up something else. The issue with this mentality and dual stat talents is that dual stat talents give very little stat points per AP spent, resulting in little growth for more levels gained and the appearance of wasted time.Hardmuscle wrote: »The linked screenshots begin from creation. ~ Doing nothing for it, I learned Combat Mastery upon entry into the tutorial (as soon as I entered the game); and then I learned Defense, Smash, Counterattack, Assault Slash and Windmill upon arrival in Tir Chonaill. (all without ever laying my hands on a weapon). I get what you're saying about AP, but that factor doesn't ruin the game or make things more difficult for the player (no more so than any other talent, or skill set). All I'm saying is they won't be without the basics if they choose to be a Chain Slasher first. ~ The fact being overlooked by everyone here (despite being said multiple times by myself) is the user isn't stuck with their choice for more than 24 hours after making it. ~ Unlike the past, where choosing a talent (or destiny) you didn't like could've taken a week or three weeks to correct. ~ People are acting like this is a "once-in-a-lifetime-game-breaking mechanic" being piled on top of innocent people who might quit playing the game. ~ and this gives the impression there's a lot of people who forgot what it's like to play the game without Talents to reduce their training. *
Here's where close combat (or any other talent, for that matter) and chain slash really differ mechanically: chain slash has nearly half of all the skills locked behind side quests. Sure some of them are easy, but some of them also aren't doable by new players. Dorcha crystals for spinning slasher require coil abyss runs, death mark needs peaca runs (though party play is allowed so that helps), bacharm explosion requires spinning slasher to start the quest, and the others are RNG drops or fetch quests. The "it's just like AR pages!" argument literally doesn't work when half your talent is AR pages or similarly daunting hunts.Hardmuscle wrote: »There are only 3 available Talents for a new player on first rebirth. ~ Fighter, Close Combat, and Chain Slasher. It doesn't matter what I was regarding in my previous replies. I was referring to the Close Combat Talent in my reply to you. ~ How much was AR when it came out?
Newsflash! ~ We can obtain the Chain Slasher skillset without the Talent (this isn't the end of the world we're talking about here).
Hardmuscle wrote: »This is the real reason they want to remove Chain Slasher from Begginner Talents.
No Mabinogi then because I'm just fed the hell up. They could update our VIP services but NOOOOOOOOOOOOOO, gotta have all these freaking micro transactions - which would be all well and good if PON actually bloody meant something!
So fine, let Mabinogi die. It's been 10 years. To hell with it. -shrugs-