Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Atheist42

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Atheist42
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  • Blacklist improvements

    Provide a means to type names into the blacklist. Clicking on a player and selecting "Add to Blacklist" is useful, but if I later switch to a different character, I want to be able to add the offending player to the blacklist on that character too, and that's problematic if I can't locate the character. A useful alternative would be to have a single blacklist for the account, rather than separate blacklists for each character.

    Currently if a player is on my blacklist they can still join a party I create. That seems odd. If I don't want to be distracted by someone who is writing vitriolic comments in chat, I also don't want them in my party. So, it would be good if players on my blacklist can't join my party.

    If I join someone else's party, and someone on my blacklist is already in that party, it would be useful if their name displays in a different colour in the party list. This would alert me to the issue, and I could decide to leave the party, rather than trying to complete a mission in which one of the other party members is invisible to me. It's weird when a mob I'm fighting unexpectedly takes hits from an an invisible player.
    Bronzebreak
  • Delete secret shops

    The secret shop mechanic is problematic.

    The first concept being promoted here is that you can buy friends by giving them gifts that they like. That's not a good life lesson.

    The second concept being promoted is that if you can't afford the time to buy them lots of gifts, it is OK to drug them into submission with likeability potions. That game mechanic is rewarding criminal behaviour.
    Sheena
  • Accessibility for vision impaired players

    Summary: Please give options to turn off screen shake and turn off display of flashy dye colours.

    Yes - some vision impaired people do play video games. People with partial vision represent a significant market.

    Vision impairment is a sliding scale. Different types of video games represent different levels of challenge to those with visual impairments, so those with the least vision favour the types of games which provide the least visual challenge.

    2D games tend to be less of a visual challenge than 3D games. Within the 2D genre, those with a fixed frame of reference, such as where the entire field of play is visible at once, are easier than those where the frame of reference moves predictably, such as side scrollers. Whether 2D or 3D, the challenge is greatly increased if the frame of reference moves unpredictably, such as a game with screen shake effects.

    As an example in Mabinogi, think of golems. Their footsteps create screen shake when they run. Their stomp attacks also create screen shake. I'm guessing even fully sighted players can lose track of some on-screen detail when the screen is shaking, but they re-acquire a clear image almost instantaneously when the screen shake stops. For some vision-impaired players, it can take significant time to re-acquire the image after the screen shake stops and figure out where moving players and monsters have moved to. Again, there's a sliding scale here, and some vision-impaired players cope better than others. If a golem is stomping repeatedly, when the screen shake stops, for some it can be a challenge to re-acquire the image before the next stomp shakes things up again. This is not fun.

    So, if you want to make the game more accessible for vision-impaired players, given an option to turn off all screen shake effects. Many games give this option, because many game designers don't want to make their games inaccessible.

    The other big gripe for vision-impaired players is flashy dyes.

    There's the obvious issue that flashing colours are simply distracting. They tend to draw your gaze away from the bits you're trying to look at, and I think fully sighted players also hate them for this reason.

    But for vision-impaired players they are troublesome for another reason. I mentioned above that 2D games tend to be easier than 3D games for vision impaired players. (2D games can make a relaxing change from decoding real life, which is harder since it happens in 3D.) In most 2D games most moving objects have a consistent appearance, but in 3D games other players and monsters can turn around, which changes their appearance. Also, in most 2D games moving objects don't often overlap other moving objects, but this happens frequently in 3D games. So, in a 3D game, when the appearance of another player changes, our brain needs to figure out if this is because maybe the player is turning to face us or whether it is because the player has moved partially behind another player or object. If they are turning, their apparent colour may gradually change while if they are moving behind something else the colour tends to stay the same but the size of the area with that colour reduces. If they are wearing a robe which has a colour that is constantly changing, it's going to be a lot harder to figure out what is going on.

    So, if you want to make your game more accessible to vision-impaired players, provide an option to turn off display of flashing clothing colours.

    Would any epileptics support this request, or is the "flashing lights cause seizures" thing a myth?
    SplatulatedMusicat
  • Adjust combat level of Field Bosses

    From:
    https://wiki.mabinogiworld.com/view/Category:Field_Boss

    "A field boss's Combat Power title will always appear blank, only the boss's name will appear when holding down the "Alt" key, no matter what CP level a player has. Therefore, a field boss will always appear to be a CP neutral monster which will allow a player to always gain experience and proficiency from them, even if the boss's actual CP title should be "Weak" or "Weakest" when compared to a player's CP level."

    What would be more useful here is if the field boss's combat power was always Boss rather than neutral. Once a character has progressed to the point where the mobs in the Kitchen Dungeon are no longer boss level, finding boss level mobs for training skills becomes tedious. Fighting through a dungeon repeatedly to get a single boss level kill at the end is not fun. If field bosses were always ranked as boss level, then most of the Iria field bosses would give 3 bosses at the same location.

    IGN: Atheist42
    Server: Mari
    THICCthighssavelives