Check out all of the details of this month's Patch Notes, featuring the 16th Anniversary and VIP Renewal Update! https://mabinogi.nexon.net/news/90098/16th-anniversary-and-vip-renewal-patch-notes-march-14th
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Kensamaofmari

About

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Kensamaofmari
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March 12, 1993
Personal Quote
To know that you know what you know and to know that you do not know what you do not know, that is knowledge - Confucious
About Me
I like gaming, sports, anime and gardening/nature! And always trying to learn more about the world.
  • Idk, it's about Mabi, but not just Mabi, so...

    Until there's more info, data, news, evidence that actually prove whether such an event happened/did not happened, it will be 50% probability for the public. And the public either chooses to belief either 1 or 2.

    A company will usually take the safe route when pressed to answer these types of allegations as decline to comment or just don't respond because they're not obliged to. And they hope to ride things out and the negativity fades away over time.

    But actions of third parties would affect the probability by trying to fuel one side over the other and escalate the situation.

    However, many people jump onto bandwagons because they (A, B, C) are influenced by other forces and factors. Because X, Y, Z said so, then it must be true and thus facts and evidence are no longer necessary because A, B, C have committed to what X, Y, Z says is true.
    Momma_SophieWolfsinger
  • Suggestions for a new game

    One game (not MMO) released last year is experimenting with perma-death. Mount & Blade Bannerlord. Characters adventure around the game with a band of soldiers and other retainers etc. Game time only runs when the player travels with their party, day is separated into several parts of a day. You can play for hours and you may have only gone by a month or two. Perma-death is added to battles where you can sustain mortal wounds. I think it's fine for single player games and especially one where the player doesn't have to throw to much of their real money into. They also tend to work with single player open-world games.

    But with MMO's it's going to be tough unless there are clear restrictions and limits set from the very beginning. In every MMO game there's always a bunch of morons who like to bully and pick on other players for their own pleasure and being able to murder other players with permadeath would be something they crave for, ruining others especially those who have invested some real cash into the game. Cash, is how MMO games earn their revenue. If this perma-death functions drive away players who fear getting killed by other players, that game won't last.

    Perhaps adding a no-PVP function may help or establishing set safe zones that protect players from being killed inside that zone, while enabling death when they're outside that zone and etc.

    I think ways to keep players engaged as developers work on a new storyline to a MMO is to create a game where players can take a variety of specific roles/trades. Some players are craftsmen providing services to other players, or some are merchants who sell goods to and from various places. You have those who specialize in combat (adventurers, soldiers, or mercenaries) and so on.

    To limit the creation of characters that become god-tier in level and stats, perhaps increase the amount of exp required to level up. Leveling up gives no direct bonuses to stats, players get X amount of SP or AP with every level up no bonuses. Players can improve their skills through usage and proficiency. Surviving in a perma-death environment is based on how well the player use their character's skills and equipment. Enemies should not become overwhelmingly too powerful and they're subject to the same combat and survival proficiency.

    Healthcare, diet and rest would also be important factors.
    ManhiemKerowyn
  • Second-Last Post Wins!

    Wolfsinger wrote: »
    Wolfsinger wrote: »
    So I'm back after an unexpected hiatus whereupon mankind received a grim reminder about how freaking weird Texas winters are.
    Have I missed anything? Besides those last Nao bag pouches?

    I started that login like 2 weeks late and now Im stuck with 3 pouches and a bag coupon I can't/will not likely use and it's not tradable. Missed opportunity for an increased personal shop bag and lost 4 units of space because of it.

    Probably the only thing you've missed is Valentine login event and the first week of this other new event.

    Good to know. I remember seeing the pouches were untradable....so disappointing XP
    Oh well. Still holds more than my last bag so I guess its fine -.-
    Thanks for the head's up.

    Both pouches and coupons not tradable. They need to allow us to convert them into some other usage or bring back the event next year.
    Wolfsinger
  • Henlo...

    Any Mabinogi players here?

    Enough are still around.
    Wolfsinger
  • Winter Fishing Event

    Wolfsinger wrote: »
    Saw a man fishing backwards today.
    Still nothing on the fishing chair that was hovering six feet in the air, but it was still good for a laugh

    Science!
    Fiction
    Wolfsinger