Check out all of the details of this month's Patch Notes, featuring the May Quality of Life Updates! https://mabinogi.nexon.net/news/91455/may-quality-of-life-update-patch-notes-may-9th
[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!

PlatinaKoki

About

Banned
Username
PlatinaKoki
Joined
Visits
1,228
Last Active
Roles
Member
Points
7,760
Badges
21
Posts
950
  • [COMPLETED] Scheduled Maintenance - February 14th

    Katherz wrote: »
    [*] Cethlenn is bribing us to end the Tech Duinn Mission Event, because too many Milletians are foiling his plans.


    - The Mabinogi Team

    You should extend this, if anything.

    Or make it permanent.

    But, of course, you guys aren't generous unless you make real money with it, so, yeah.
    Crimsọn
  • Revamp Shadow Missions Please

    Leinei wrote: »
    Iyasenu wrote: »
    Leinei wrote: »
    Iria based Shadow Missions could be interesting, I think. =D

    Shadow Shyllien, Shadow Courcle, Shadow Renes, lots of possibilities.

    If they had to involve NPCs to guard, it would be fun to bring Dowra and Maike into areas of their respective missions.

    Oh, god, not more guard missions. Not unless they work on the NPC's AI.
    Veylaine
  • [G22] Lower the Cumu Requrements

    Why would you want to jump into G22 right away? Even if you didn't care for the storyline, the likelihood of finding a Tech Duinn party at your level is highly unlikely.

    Not to mention that some of the Techniques require you to have things like Shield of Trust (G19 reward) at r1, Divine Link (G20 reward) at r1, or have ownership of Brionac (G11 reward).

    I agree with Faybal that the current level requirement is quite lenient.
    VeylaineDraech
  • Poll on Permadeath Server

    Greta wrote: »
    yNiBv8S.gif
    FayeKaiba wrote: »
    No
    Also we don't need two threads about the same topic. If you feel the need to support the idea, just say so in the thread and not make a separate one.

    There's 3 threads now. Waiting for 4th one LOL.
    Is this topic going to be our new meme?

    I doubt anything can be as popular as the Merge meme.
    Greta
  • Permadeath Server

    Cho wrote: »
    Leinei wrote: »
    Cho wrote: »
    Pick up EVERYTHING > Sell to NPC > do PTJ > do Commerce > Run from bandits if it's too much to handle. Eventually you're in Dunbarton crafting with a party that says B>Finest Leathers. You may NEVER see things like the Soluna Blade in a permadeath server but if someone has it, you know they went through a lot to get it.

    First of all, plenty of people do that. It is not a feasible idea with how you have it set up. Your server would be emptier than the pvp arenas.

    Have you ever ranked Magic Craft, Blacksmithing or Engineering? Those skills are beasts to rank, master and dan in general. You're not going to have crafters.

    Is people not crafting really the weak pillar of my idea? I believe people would craft. (We could go back and forth forever on this.) You're not explaining how it's not feasible. Yes, those specific life skills are incredibly tedious but if no one wants to max out those skills, the server simply won't have access to items crafters of that level could make.

    -Everyone doesn't need to be able to max out every single skills.
    -Doing that would be incredibly challenging
    -The server doesn't need R1 Dan 3 Crafters
    -If someone DID make it to R1 Dan 3, maybe they should leave the gathering to combat oriented players/ be escorted if they really want to Hillwen mine or gather shyllien.

    Like I've said a lot earlier, this would be a different experience. Familiar yet different. Thinking about a things from a normal server perspective might not work. In a normal server players might ram their against a roadblock until it breaks but on a hardcore server you would have to think, be cautious, not be greedy, and it would be optional. Being social would be valuable. Guilds would be valuable. Party play would be valuable.

    You seem to be missing a crucial point that everyone else (me included) is painfully aware of.

    I'm gauging whether to expend the effort to help explain it, or not.

    Crafting is just ONE of the weak points of your idea.

    Consider one of the problems that plague many games; lag spikes. What if you were to die simply because a massive lag spike decided to hit you at the worst opportunity? Good luck finding someone who wants to try this idea again after that.

    And there are also skills designed to kill you in one hit if you miss the timing (ex; Talvish's Judgement Blade Burst skill thingy; he also likes to make it so you often are unable to defend against it.)

    The issue boils down to poor programming. No amount of "strategy" or "preparation" can overcome poor programming.
    FaybalGretaTwelie