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I'd support something like this, as long as certain skills weren't powered crept. A rebalance of this scale allows for better damage scaling as a whole. Some skills like Water Cannon and Flameburst already have great top-end damage values and don't need to be increased. That being said, creating multipliers that leave the top end damage where it is, but improve the scaling for players with less bonuses is what the game needs.
I'm not sure you're actually doing end game content? While I do agree that hailstorm is great for mid game it doesn't fair well in end game. It's near unusable in tech missions, you wouldn't touch it for purification, and it's damage fall off makes it non-ideal for veterans.
Don't get me wrong, hailstorm is great, it'll basically make swiss cheese of all content that I didn't list above but it's just not up to par for other things late game. Magic as a whole is lackluster when everything else far exceeds it.