Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Syaohart

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Syaohart
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Just an ordinary person living an ordinary little life in an ordinary manner...
  • Yo! Convince me plox!?

    bobo wrote: »
    hope this helps!
    Morning Star info at 0:14s. Originally from the Defeat the Ulgrams thread.
    WolfandWolf
  • Remove the Inability to Take Partner Items

    You can buy Partner Trade Unlocks from other people, it can be traded once.

    On a side note, as much as we love to mock Nexon, it isn't anywhere near as bad as EA.
    SebastianGretaSherri
  • Revamp the spirit weapon system

    Aeolys wrote: »
    Spirits are in a dire need of a revamp. Didn't the KR devs say something about a revamp some time ago?
    A few things need to be addressed in a revamp.
    1) Weapon stat growth needs to be scaled up to at least match current normal upgraded weapons.
    2) Wand spirit weapons need to get a Magic Attack stat growth. Currently Strength and Intelligence just increases physical attack and balance.
    3) Experience growth rate needs to be increased and/or exp required to decrease. Mabi's character exp and explorer exp growth curve was reduced over the past years to ease leveling up but Spirit weapon growth stayed the same all these years. We are essentially using the growth chart of a MMORPG of the 2000s, ie: the grindy era of MMORPGs. The only way to grow a spirit weapon at a reasonable rate is to feed it large gems. A 5cm gem exp gain already starts to give minuscule experience after level 20.
    4) Spirit awakening needs a damage boost. Even the rank 1 (level 50 social level) damage output (fixed 2000-4000 for swords) is pitiful in the battles of today. The range also needs to be improved since it depends on the weapon's splash radius, which is tiny for many weapons outside a two handed weapon.

    As someone who has a social approaching level 50 spirit weapon, I kinda want the experience gain to remain as is and everyone else suffer through the same ordeal as myself and every other person with high spirit weapon.
    I can agree with everything else though.
    Bronzebreak
  • Search for the Witch Cultists

    Got bored... ̄(ㅇㅅㅇ❀) ̄
    [Player] [Cultist 1st spawn] [Cultist 2nd spawn]
    ygc1TFl.png
    Thank @Sai for the vid /(⁎˃ᆺ˂)\
    Sai wrote: »
    Prob the easiest one so far from the event.
    -You search for 4 Witch Cultist that spawn in pairs. You must kill the first pair for the second pair to spawn.
    -First pair seem to always spawn on the top half of the area in the map above.
    -Normal attack will hit 1.
    -Press/hold CTRL will help reveal if close enough.
    -Smash sword bleed effect will kill.
    Greta wrote: »
    I use Dance of Death to one shot Witch Cultists. Very effective and saves a lot of time. :)
    Neirenn wrote: »
    Try holding down alt too. You can spot the cultists through walls/buildings.
    Lullaby + anything works pretty good too, and doesn't have the long cooldown of dance of death. Though you can also use encore to knock the cooldown off dance of death every couple minutes too.
    Eralea wrote: »
    As an aside, this must be the only time I've ever used Auto POV intentionally 'cause I can't navigate that tangled mess of buildings without it.
    Water cannon, flame burst and sand burst all also one shot the cultists. :)

    GretaArjuneJazmynKensamaofmariNeirennJiantoSherriWolfandWolfTHICCthighssavelivesEraleaand 11 others.
  • So long Mabination!

    Ah I wasn't finished using the cooking guide...
    It shall be missed.
    Pandaninja