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HELP US SAD AMERICAN/EUROPEANS PLS thx > >
Bumping this thread over and over will not make it happen. ~ Good luck with your endeavor.
We would get to meet a lot of new people and it would be a lot more fun. For people like me, I literally made my character when I was 12 and just re-rolling on the more popular server is out of the question.
I can't find the items or sell my own items anymore, except the extremely-relevant and current flavor of the month items. And even on the market/populated channel it can be difficult to find people to play with.
Maybe they should merge 4 servers into 2.
The act of a merge would mean the collision of 4 entirely different server communities.
Doing so would unleash an apocalyptic force far beyond what anyone could comprehend.
We aren't ready to handle something with that much power.
The sky would rain meteors and our monitors would explode from the effects of such.
It would almost cause the end of all existence.
...Or just be chaotic and full of arguing guilds, EvG, and an economy crash far larger than ever before.
And lag. Can't forget the lag. Someone would complain about lag no matter how well it was done.
Oh well, time to wait another month or so for the next server merge topic.
Come G21 this winter and they will awake from their slumber, finish in 1 week and go back to afkfashionogibernation.
It's not gonna happen. If it does it won't happen for a loooong time.
RIP beds
An issue like that can be fixed by increasing the commerce stock count, but NA would still need to get KR to build a revision script for them.
There's also the math of ratio of average daily players to active commerce characters, minus average banned bot script users.
It can be fixed, just probably not fast enough.
Just stay wise and alert on your usual commerce journey, and try not to solo all the time... it can get dangerous.
You know what, I just remembered that some games lock skills in safe zones unless combat mode is engaged.
In Mabinogi that could mean using the mode switch hotkey, but it could also mean fancy new tech that detects when a player is under aggro that triggers combat. (Such as when someone sets mobs against bots, or a bear is baited into town and hits a normal player unintentionally.)
This safe zone restriction would make the servers less laggy in town from skill spam aside from music or crafting, and would still allow open world or private PvP to happen at the risk of everyone's HP.
If you bothered at all to read the thread, most people don't want a "mega server" or "single massive server", and this community was never "united together" in the manner you're referring to (a senseless merge of servers without a thought in the world for anything already said).
The nerve of some people.