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Can we not immediately scream for nerfs?
Comments
Hmph. The boss is genuinly bad design. You don't add something that literally disables your one and only ability to protect yourself fom a instant kill.
And not even tell you about it BEFORE you're dead.
I died at the very beginning of the mission, because I wasn't exactly told what to do. The obscure message system didn't appear before I died.
*Dies*
"Yeah uh, you need to use that shield shill, by the way. And preferably after the sword lands, because that thing that kills you? It's not the sword, but that red mist that comes after your shield disspates. So. Yeah ok good luck chap~"
Facetanking any content is stupid. No one's arguing that.
But turning a boss into a damn sponge with nothing to show isn't a good design choice either. Any critique would argue the same.
And adding a very obscure way of beating it with hints that doesn't work properly is a even worse design.
You're supposed to work your way and avoid obstacles by your own merrit, and overcome the challenges, through solving puzzles. Not, get stripped of your only way to survive an attack.
That said, I don't really need him nerfed. I just want them to stop being so obscure, and actually deliver the messages properly.
A white plain text with no border appearing for roughly 1 second before fading away is not helping anyone.
If you're talking about talvish you have to kite him being too close to him puts you in range for his 30 sec crusader skill silence unless you get lucky and his AI becomes dumb you will get hit by that silence. Using aggro drops like crisis escape and shadow cloak help along with keeping the distance.
EDIT: but I do agree that they should of been a little more blatant with how to fight them if you crit or got distracted for like a sec you miss the white message that tells you what to do
Yep. The problem with this boss isn't even the design of the attacks as far as I can guess/tell from what I've fought against it today, but how it's all presented...
-It says to shield the judgement blades but you're actually supposed to shield against the red mist after.
-Due to the timing of the message if you shield too soon you will still die to the red mist after anyway.
-I briefly saw a hint during the trans phase that says you can use a trans skill to avoid getting crusader skill locked when he tries to use said crusader skill lock attack on you.
-I don't know which skill it is at the moment, or the timing, or even much of what the attack lock out looks like until it's already too late.
-Why is this hint message HIDDEN among a large platitude of other useless flavor messages that don't actually help very much at all with the fight after transing?
-^That isn't even on the player, that's just the devs with dumb design.
-And even if it were easy to realize we could dodge it... Why can the boss use it on us pre-trans phase? The odds of that not happening are too low to none at all because of how slow the boss fight is already. So we have to head ram against RNG just to get past that part of the fight hoping he never blades us while we're crusader skill disabled?
^This last bit is the most bull part of the fight as far as I can tell until someone puts up a walk through on the wiki on how to not get boned by it I don't see an obvious way around it other than Nao spam... Which is just silly. In the original 3 gens you couldn't even Nao because it was team based.
We used to rely on each other, not our wallets.
Not so sure about that since I was about half way across the screen from his position and got sader locked still in which he proceeded to judgement blade me.
Correction 900 HP converts to 700 MP
You also said you were below total 1000, reminds that beginner benefits also extend to story being super nerfed
I managed to beat gen17 under total level 100 for instance
Mostly support with whip for offense
Had to cave and buy 30 stones, finally won but just further cements the pay to win bullcrap
People are just frustrated is all. It is kind of a significant jump in what we are used to combat-wise. Plus not informing how to handle a battle versus making us play figure-it-out doesn't help especially when peeps are dying while trying.
I'm not impressed with the new skillset either, and with the 36 minute cooldown I don't think I even want to bother training it.
Already cleared it but I still didn't know why I was getting instakilled even after using shield of trust until I read this thread lol
His skill that disable your crusader skills is really annoying precisely because of the message that kept popping up, suggesting you need to use some sort of skill to stop it. I tried using shield of trust and defense, they didn't work. So I ignored that message and just run away whenever Talvish used it.
The game's instructions message is annoyingly distracting. Really misleading. Really bad design.
Mana shield is r8, but lacking in MP to be very effective, especially for this boss (and risk potion poisoning too for the amount of MP 100's i'll be chugging)... as for divine link (rA), pet is lucky to go into deadly state in ~1-2 hits, ~2-3 for me.
Would love to rebirth my pet so it would have better use...
You mean the one that lasts briefly on screen yet at the same time distracting you while trying to concentrate on the battle that does not pause when instructions are finally given to you of what to do next unless it's part of a dialogue?
I'm sorry, didn't realize I have to battle, move, and avoid a boss and read distracting text in the middle of the screen at the same time when my HP gets wiped in 1-2 hits by a boss that constantly locks onto me and that can teleport to me!
Seriously though, you're most likely looking at this from an entirely different perspective than others are to the point there might be a disconnect going on. Wouldn't surprise me if you were far stronger than most people are in this thread alone... if you were in our shoes, I doubt you would have the same mindset and a better understanding, but what do I know, I'm just a guy who keeps trying to get through a boss fight without getting hit in 2-3 hits.
I don't mind using a few nao stones to get through a tough situation (around 3 on average), especially if I'm making great progress between each use, but when I have to heavily rely on them to get through a part, there's a problem and it's hard to tell if it's because of the quest or because I'm not yet ready to tackle it (and could be both).
We're talking about specific instances of this generation and other generations in this chapter, not the entire game. While we're being specific of where we're finding difficulty in, you're making it seem like we're talking about the entire game, which isn't true. Don't paint such a broad brush on an issue that is being centered around.
And bluntly telling people to "get good" is like telling a 5 year old to "learn Calculus" with no guidance of where to start... it doesn't help anyone.
It's difficult to stay calm when I have to constantly run from a massive HP hit from a boss (which in turn could be a massive MP drain for Mana Shield), have to chug potion after potion of HP (and MP for mana shield) risking potion poisoning, have to make sure my fast mount pet doesn't become unconscious, make sure the divine link is still active, trying to find a good opening at a boss to do damage before it does an attack (if the animation allows you ample time to move, which Hasidim doesn't give enough time to move before it's double-dash attack), have little chance to relax and recollect during a battle to recover so my progress doesn't get reset, so on and so forth...
I have similarly high ranking skills you mentioned, but the issue is surviving the attacks taken, not so much the damage input... and sadly some people aren't able to easily get their hands on a four-leaf clover to make 300 pots, nor have the leisure to purchase a pet that supplies four-leaf clovers by chance. Nor high-class armor for that matter.
What was your Defensive stats as well? Most of us can't last 1-2 hits when caught, and that's where most of the struggle is with these battles.
Like I said, I don't mind difficulty, but when it's cranked up to 11, and as people have pointed out over and over, with poor design of instructions of what to do exactly, something isn't right... would be nice if the NPCs were actually useful in battle than just being there "helping" Ralph Wiggum style. I'm glad it requires some strategy to tackle a tough boss than a usual battle like in a G1 boss fight for example, just wish it wasn't nearly impossible though...
1) Not taking advantage of a attendance event that's supposed to be giving us a chance at guardian/naos/full restores daily to take this slowly.
2) Not waiting/exploring the boss mechanics when there is no timer on g21 completion unlike Part 1 had.
3) Not willing to say that they need time to change their playstyle, or give the fight a few days to think about and plan.
4) Not attempting to prepare a little before a boss fight, or farm up resources to help during the fights.
5) Not trying to understand that people have already beaten it and saying they're just p2win or reforge spammers.
6) Not asking a friend to hold 3 adv feathers(like 10-20k gold each...) for a second and res them if something goes haywire.
7) Not admitting that what they want is to brute force the content on Day 1 so they can say they're awesome and return to afking with their shiny new reward.
That is the exact mindset that spawned Dark Soul's 'Git Gud' movement originally. It became a thing because when Dark Souls hit the mainstream, we had a ton of people looking for instant accomplishment getting splatted then complaining that the game was bad instead of improving. 'Git Gud' has become so integral to this whole challenge/satisfaction debate that it's a meme that we now say on frustratingly dumb odds like 100% achievement rate on fps games with 700 trophies or 1v9ing in Mobas.
I'll even concede every point up till now and say hypothetically it didn't matter; We still have people wanting to beat the final boss(or even the mid boss) four hours in with no hiccups. Every MMO has people who will do this of course, glory seekers and people who are in to brag or just the thrill. But new content is considered well done when it takes the general audience some time to chew through and aren't 100% before 24 hours are up. That's not even an opinion, that's good game design by default definition. And the only way they're going to win on Day 1 like the glory seekers are is...play better. 'Git Gud', as it were.
I honestly would not even respond to that comment and even respect the idea of turning the thread's acidic levels down(I called some of em pathetic I'm pretty sure as an example), if there has been literally anything done for the toxicity levels on this forum since I came back. These forums were in a cesspool status when I came back, and I have barely seen any attempt at fixing it as of yet. Where were the warning messages when people were mobbing users and hijacking threads? Where's the Nexon employees enforcing ToS or at the very least re-drawing a few lines in the sand? How bout that certain thread topic that as of yet has had 0 word from Nexon about reminding people to follow ToS and just a ton of thread deletions? A lot of this is beyond a simple vmod's pay grade and not even aimed at you, but there needs to be some effort on the higher up's part if they plan on enforcing rules around here. Either purge everyone, or purge no one and don't try to pretend rules exists.
Edit: Heck, it's even fine when some ppl are saying there is pet lag causing issues or camera angles. Mabi engine is old and makes this way harder than it has to be.
Edit: of course they could ban players and all that but we aren't the mods and their hands may be tied on what exactly they can do.