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Do ya think Nascent Divinity is weak?
Sure Nova obliteration is a Nuke but what then? Everything else about it is pointless that we can do better without it and only for 5 minute to boot. So I've heard that this new power uses Fist damage meaning our base damage without wielding anything...why? At least it uses special effects of red special upgraded weapons to its crit damage.
I think it needs more like maybe HP, MP, and Stamina regen increase during the form while being able to wield the Brionac for melee as well as letting us use our shadow spirit that could of been upgraded during Nascent divinity. That is what this form is right? A mix of all the powers we had within our characters that we had harmonized with so surely we could use those along with this new profound power...so why not?
I feel that this new skill Nascent Divinity is a lackluster, cool but a LACKLUSTER. Although what annoy me the most is the camera angle during the state of Nascent Divinity when you zoom out the farthest we are allowed to.
What do you guys think?
Comments
The sad part is that I enjoy Nascent Divinity a lot, and wish I could use it more often. Realistically though, I'm not necessarily end-game (more mid-game), so the damage boost is appreciated. I imagine any end-game players have even less reasons for using Nascent Divinity, let alone ranking it.
Exactly this I only want this new transformation and some others to be "Oh I might need this." from "Oh I forgot this exist".
I just want it to feel like it could be used more for its time before it runs out instead of just early cancel once I had already build up the nuke then use it. Since it mainly last for 5 mins in rank1 with 31 min cooldown id thought at least they could buff Nascent Divinity to be worth that cooldown you know? Paladin/darkknight, Falcon/beast as well as Demi god felt like they earn the right to be worth that cooldown solely because they are flexible as bonus stats to us. Nascent could of just been what I had talked in the OP if it had just that it would of felt less lackluster because its not restricting me from doing what SHOULD of been there.
First, they're annoying to get and activate.
They only drop from raids, which I guess is mostly alright.
But to use them they require Otherworldly Essence and various items to sacrifice to activate them.
Otherworldly Essence is needed in quantities of 10 for activation, 1 for every time you want to equip it, and 3 for every Durability if you want to recharge them.
The drop rate of Essence just isn't high enough to keep up with Eidos' demands, especially at the unbelievable rate at which they can lose Durability if you actually use Nascent Divinity during combat.
But hey, on the upside you'll keep the appearance even if the Eidos you're wearing are at 0 Durability.
As for the other sacrifice items, they can be pretty demanding for what you're likely to get, given the Eidos bonus is randomly rolled.
Like, Wing-type Eidos require a Subtle Mark to activate.
So now you're not only having to constantly run Raids to get your Essences, you'll have to run Dungeons and in some cases Theatre Missions to get the items you need during Eidos activation.
Finally, the durability usage of Eidos is really steep.
Especially if you plan on using multiple Eidos at once, since the durability decreases every time you attack during Divinity.
If you spam Divine Blast then you're going to run your Eidos down to 0 in a hurry, and with it you'll negate any bonus those Eidos would give you, unless you feel like spending 3 Essence per durability to restore them.
With the Essence drop rate being what it is, and with the fact that you can't bless Eidos, you'd have to be constantly running raids to keep on top of the durability usage of even a single Eidos, let alone multiple.
So it seems that they're likely to end up as almost nothing more than fashion items, since repairing them is such a lost cause.
So while it has low//weak looking multipliers it seems like it does absolute damage. I can still see how that's useful
Still, I kinda wish they gave it all the effects of the previous transformations. Since it's suppose to be all our powers murging into one, it should have G2 trans' skills along with demi's regen, movement speed, and radar. Make it so getting divinity gives you access to demigod's abilities without draining it's exp.
Yea they should separate the crusader skill's cooldowns during this form to make it so that changing to this form does matter instead for a single nuke skill that seem to be all that is going for it.
So the new transformation has nothing to do with nasal passages?
Also of note that the Divine Knights Arc has ended meaning this could be just another left behind content.
Left behind just like Transformation Mastery.
something of note. the new C7 Apocalypse Arc has just begun in Korea. and will no doubt be atleast 3 Gens long. and it most likely requires all previous Generations to be completed INCLUDING G19-21. so its not out of the question that C7 will Add on to it. since it may even play a large role in the generation if it does require all precious chapters and generations to be completed.
Last I checked C7 just requires 5k total level, so I'm not aware of any other requirements.
EDIT: On the topic of C7 though, traits will probably help in regards to Nascent Divinity's survivability, same as how R-type upgraded weapons help with Divine Blast's critical damage. Part of me is wanting Nexon NA to name the traits after arcana however; mostly as an excuse to name Time Distortion as The World.
Well, in all fairness...you can breathe more easily when in it, I suppose.