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Owntrolf

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Owntrolf
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  • Magic Speed

    LOL
    Btw, there is a meme thread.

    but it is the truth lmao
    CrimsọnWolfsingerKensamaofmari
  • Please make Brionac work on Magic Protection

    Brionac used to cut the unified stat known as protection before they split it into def/prot and mdef/mprot

    Because Brionac only reduces protection, some content is only clearable with physical damage such as Tagar in purification.

    Is it possible to make Brionac reduce both protection and magic protection?
    SpkrKalulahCMKyrios
  • Colored Chichol Wings?

    you use synthesis to combine 3 of them for a low chance of getting back your chichol wing in another color
    Faybal
  • Physical/Melee damage is too favored in this game

    Damage Reduction from Standers
    Heavy Stander always reduces damage only reduces damage on activation (correction by Lutetium
    Natural Shield always reduces damage
    Mana Deflector always reduces damage


    Battlefield Overture and Bonechip/Powerpot hardly works on any magic damage skill except firebolt at a severely diminished boost(40% overture would be less than 20% more on firebolt)

    There is no equivalent of bonechip for magic damage.


    Def/Prot vs MDef/Mprot Reduction
    There are few skills/pets that actually reduces mdef/mprot compared to physical

    -Hydra
    -Ceraunus
    -Fantastic Chorus(Citation needed)

    vs

    -Bone Dragon
    -Mir Dragon
    -Uppercut
    -Smash(Axe)
    -Brionac(we lost this when they split Protection into Protection and Magic Protection)
    -Piercing


    Int to MA Scaling Change(Magic Update)
    With the magic update back when 25INT = 1MA became 5INT = 1MA
    there was never any update to make those enchants fall in line with the new formula which is why a majority of the older MA enchants became such a huge joke which is a majority of them because Nexon refuses to either buff or release newer enchants to fall in line with the new system.
    There is still no MA suffix for clothes or any easily obtainable MA enchants for accessories, the only thing close is Awakened Successor which is still fairly hard to get since they only drop from Alban Hard/Heroic and are rank 7 enchants unlike being able to just use Oblivion WildBoar accessories for +maxdamg

    A huge example of this is Mana Hammer(Rank3) 3-5 Magic attack.
    This enchant is such a joke in it's current state, it went from being worth 75-125INT to a measly 15-25INT and thats a rank 3 enchant.

    For a skill like FireBolt which scales
    0.35-0.5MA (0.35minimum and 0.5max for 1MA)
    0.2-0.4damgenchant(0.2min for 1minenchant, 0.4max for 1maxenchant)

    3-5 MA would grant 1.5-2.5 more max damage on FireBolt
    to get an equal amount of max on FireBolt with maxdamg enchants would only be
    2.5/0.4 = 6.25max damg enchant.

    Literally any common damg enchant would do better for making FireBolt hit harder.


    Alchemy HP/MP/SP Scaling Change(Alchemy Update)
    A similar issue to this presents itself with alchemy when they added the current HP/MP/SP scaling damage
    for example WaterCannon or FlameBurst

    WaterCannon
    dfdb2f2b44.png

    FlameBurst
    77327eac9e.png

    Assuming a player with 2.5k HP/MP/SP
    they will gain about

    750 worth of base damage on WaterCannon
    200 worth of base damage on FlameBurst

    Alchemy enchants typically only add 1 damg per point which is outscaled by the damage you gain from having high current HP/MP/SP

    This is heavily relevant for WaterCannon such as using
    28911c0b54.png
    instead of
    de98b3f774.png
    because the damage gain is much higher
    50MP = 15 damage on water cannon vs +9 Water Alchemy Damg


    Dan Ranks
    Dan ranks for both Magic and Alchemy are generally pay 60% or more MP/SP for less than 3% more damage after factoring in your stats.

    For example
    FireBolt
    60-120 -> 66-126 base damage (6min/max gain)
    5 -> 8 Mana Cost (60% more mana usage)
    Calculating the max gain's value in MA
    6/0.5 = 12MA
    Dan3 FireBolt gives you 12MA worth of damage for 60% more mana

    WaterCannon
    119-136 -> 152-175 Base Damage(33min/39max gain)
    5 -> 8 Stamina Cost (60% more stamina usage)
    Calculating the max gain's value in MP
    39/0.3 = 130MP
    Dan3 WaterCannon gives you 130MP worth of damage for 60% more stamina

    The more stats you have, there will be greatly diminished returns from getting dan ranks due to your stats overshadowing the gains from dan ranks which is unlike how all the physical class dans work such as Smash

    Smash
    500% -> 620% (120% damage gain or 24% more from 500%)
    10 -> 13 Stamina Cost (30% more stamina usage)

    Magnum Shot
    500% -> 560% (60% damage gain or 12% more from 500%)
    10 -> 10 Stamina Cost (no change)

    All the physical damage skills scale very well with dan even as your stats grow not to mention being able to take advantage of the crazy multiplicative nature of stacking BFO/Bonechip/Fateweaver.



    EDIT
    I forgot to add, Meteor Strike is the biggest joke of a skill with 15 minutes as a cooldown for a little less damage than Lightning Rod once you have about 620 Magic Attack.

    It would have to do way more damage for that kind of a crazy cooldown.
    Imagine having a skill with 15 minute cooldown doing less damage than a 15 sec cooldown skill.
    The difference in cooldown is literally 60x.
    LutetiumSherri
  • Unpopular Opinion

    Vivace is for speed
    BFO is for damage

    BFO sort of boosts magic but the effect is super minimal since it only affects bolts/int magic.

    Adv magic has no scaling from damage enchants/BFO
    Adv magic has little/no benefit from Vivace

    Raids primarily use BFO because physical damage dominates the game since vivace does little to nothing for physical damage skillsets.

    Example Calculation
    Damage with Weapon: 400-600
    Magic Attack: 600
    Skill to Use: Firebolt
    SpellCoeff: 0.35-0.5
    DamageCoeff: 0.2-0.4
    Overture: 40%
    EnchantedDamg(From Overture): 160-240
    Firebolt Base Damage(Dan3): 66-126
    Damage from MA: 210-300
    Damage from EnchDamg: 32-96

    Base+MA = 276-426
    Base+MA+Ench = 308-522

    Damage Difference with BFO
    Min Diff = 308/276 = 1.116
    Max Diff = 522/426 = 1.225

    But then again Firebolt is the best damage scaling magic so every other magic will have worse scaling than this and its also dependent on your damage for wacking with your staff/wand which is STR
    Sherri