Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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ArchdukeValeCortez

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ArchdukeValeCortez
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  • Forced Solo Memory Dungeons need to be removed

    My point is you are forced to play a set piece without YOUR character but some piece of crap character that is ill equipped for the dungeon they are entering. That and also it defeats the point of MMO.

    Like I mentioned in my OP, I'm playing Mabi with my sister. The point is to do things together. Sort of hard to do when you are shoehorned into these boring dungeons solo as we are trying to go through the story together. We're on G10 (coming from Gen 1 jumping to Gen 8 because the game decided to just give us those mission) , and we just had to both individually walk Arenen's sorry butt through a dungeon that he honestly shouldn't come within 5000 km of. He's hopelessly underpowered for that dungeon. He has no ranged option, horrible defense, a tiny supply of potions, and no magic at all. It took us a combined 3 hours to do that dungeon. Maybe we're bad and should feel bad for being bad, but again, Arenen is a pathetic little man. Hits from the mobs take out huge chunks of his HP. On my character it would be probably a single HP. You can't taunt to pull in mobs, you can't use a ranged option because you flat out don't have one because you are forced to play a bad character who is under equipped. Your defenses are terrible. Oh and your don't have any damage output when compared to your own character.

    And you know what the very best part of the whole dungeon was? That the entire time you suffered through not being your main character was so you could get a short cut scene where you watch Arenen lose what little manhood he had. Honestly, even if you are going to go through all the trouble of forcing a player to go to a dungeon and crawl it, nothing of value from a story telling point of view was gained. You could have just been shown the scene and it still would have the exact same impact.

    The forced solo experience as another person achieved nothing. It actually might have achieved less than nothing and incurred a negative value in the pointless time sink that it was.
    KimberlyArrived
  • Forced Solo Memory Dungeons need to be removed

    They are just flat out TERRIBLE pieces of content. And from a story telling point of view, utterly pointless. All they do is serve to be the very antithesis of what Mabinogi advertises to be.

    Mabi says you can come and be anything, living a fantasy life. Well let's say you make an awesome bard because you like music. Now let's force you to not only play as someone else other than the character you have put lots of love and effort into, let's make that new person not have any of your skills, stats, or talents! Oh, let's also just completely nuke your hotbars! Just so you can have the fun and joy of having to see what the poor puppet you are forced to inhabit can't do. And they usually can't do anything much.

    "But Memory dungeons help tell the story from another point of view" I hear you say. How? How does being forced to play an under equipped, under leveled, under talented character that isn't your own, possibly help with the story? You just crawled through the dungeon. You could have done that on your own character. You would have still run the dungeon which ultimately is just a time sink. Unless there is a cut scene, you running a dungeon as anyone other than your own character is meaningless from a narrative point of view. And even then you could just put in a cut scene and bypass the dungeon all together!

    Mabi says you can play with your friends. NOPE! So much of the main story line I have found is FORCED SOLO content only. That is just bad planning and design by the devs and they should feel bad. For this I wish the most horrible pain I know of upon them. May whoever came up with this idea stub their pinky toe daily. Doing this removes the MMO in MMORPG making it just an RPG. And the RP part gets hijacked adding even more shame to whoever came up with that idea.

    Clearly the devs know how to scale missions. There are different difficult levels on the shadow missions and regular dungeons. All missions should be scaleable. Anything else is laziness and poor form. While I am on missions in general, piling HP onto monsters is not a substitute for increasing difficulty. It just increases the level of tediousness.

    For those of you that made it this far, the reason for this rant is because I am playing this game with my sister. We are trying to do the main story line together but inexplicably can't because raisins apparently. A MMORPG that FORCES solo content. What the fox says about this is that it is foolish at best. Forced multiplayer or single player content never works out that well. Making it optional does. And like I said, scaling is a thing. Anyone I am done ranting now.
    Arrived
  • What Would You Want Fix In Mabi

    Liyeta wrote: »
    - bring back direct launcher
    - remove armor mastery
    - remove defense bonus from strength
    - change moon gate back to 12 hour
    - graphic update
    - change the number of server from 4 to 1

    Leave my Strength defense alone! And Armor Mastery. What have you got against being able to take a hit?
    And why would you change the moon gates back to 12 hours?

    I would get rid of the lag, and make things Client Side rather than Server side. Severely nerf the AFK events. The timers are far too long and all it dose is pad out "activity" stats for Mabi since so many people are logged in. However, the vast super majority are just standing around doing nothing.

    I would fix all the skills are uniform in regards to movement and "holding them" if you will. Some you can use and move around, Others you can't and it's pretty gorram arbitrary. Take Whirl Wind for example. Why in the verse can't you move when that is loaded? By the time you cancel your target lock, and then the skill it's too late and something has hit you which wouldn't have happened if you could use your legs. By "holding" skills I mean keeping them loaded. Why is Counter Attack able to be loaded for all time while Lance Counter is limited? And why is it that if you get a love tap while loading a skill the skill gets put on cool down?

    I would also add some teleportation skill for Giants. Elves have Final Shot and Humans have Final Hit, both teleportation skills. And reduce the cd on Throw to be about 1 second because with load time, as it stands, a beginner takes upwards of 10 seconds to actually throw a javelin.Add in the very noticeable lag and you are looking at 12+ seconds, A 1 second cd would still end up being usable every 5 seconds or so.

    I would also lift the restriction on Bows and Crossbows for Giants, lances for Elves, and dual wielding for everyone to include mixing and matching what is in the main and off hands. If a Giant can make a gun, why can't he use a crossbow? It's effectively the same thing.

    Lastly, remove Saga 2. It is quite frankly a train wreck and shows a distinct fall in quality when compared to Saga 1. And stop with nerfing player stats, and stop with the constant forced solo mission. This is supposed to be a MMO not some single player game with multiplayer tacked on as an afterthought.

    Actually, I'm going to make my own MMO. With blackjack and hookers!
    GretaRadiant DawnHiroki05Sherri암호anthy
  • Please Extend The Sound Of Spring Event

    Lift the artificial limit on the wood you can turn in, prune the box reward list to be items you CANT buy from NPCs, dramatically shorten the grow time on the tree. I know the devs like to think that we spend every waking moment playing their game but we don't. We have things like school, or work, or families or *gasp* other games to play.

    As it is, AFK events are terrible events that have exactly 1 purpose and 1 purpose only. It pads the statistics of the company so it looks like they are more "active" to their shareholders or board or whatever group of old people have financial control of the company but don't understand their audience because they aren't in the target demographic. All this event has managed to do is get people to log in and STAND THERE for 2.5 hours. Sure it looks great in the board room chart, but if you go to say Dunbarton and have a look around, 90%+ of the people logged in are stationary zombies. People are in the game yeah, but they aren't playing it.
    badnewsbarrettTwelieZeoXiokunKimberlyArjuneTairikuRaincloud95LadameVimiand 3 others.