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Closed REMOVE CHAIN AS A BEGINNER TALENT DURING REBIRTH
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2) I actually like the daily rebirth feature. It tries to make newbies spread out more, but again MOST OF THEM FOCUS THE FIRST TALENT THEY PICK/LIKE TO NEAR COMPLETION BEFORE MOVING ON. I'm not sure where you got the pretense that I dislike the daily rebirth feature solely because "I can't use it." Are there anymore assumptions about my opinions on the game that you wish to guess incorrectly? This is turning into a running theme with you and me and it's really quite childish. I would if I weren't in classes. But how about the testament of three new players I met and two who quit the game after getting zero attachment to the game with the BS skill obtainment methods in a "beginner talent." If your beginner talent is scaring beginners off when others typically don't, it's not a beginner talent. There was a time before Bacharm, and since you're soo hell-bent on bringing that time up to defend your points on previous skill grinds it's only fair I bring that up to counter your stance on excessive cost of potions. Everyone lived through that time, and most got off fine in it (see below).
Most NPC shop weapon/armor repairs aren't that expensive, and if anything, giving a newbie a chain blade as a main weapon is going to cost them more gold in the long run because chain blades cost 3x+ the amount of gold to repair than basic swords and bows. (Also don't forget that potions drop in decent numbers in the beginner zone dungeons and chapter 1 story dungeons, so potion money isn't going to be a super massive issue)
Might be just me, but every time I rebirth my 15k+ character the talent screen defaults to the beginner tab. I'm really not sure what you're getting at there, with that observation considered.
This is a massive no-no with game design. You shouldn't give a player a skill in a tutorial setting and then promptly take it away upon leaving said tutorial. Add that to the pile of issues with this talent's implementation.
I know I did, I went with Puppetry and I will admit I had trouble affording it and all.
It's just sad you assume what new people think when they first join a game, especially big as Mabinogi.
EDIT: also, if Dorcha Crystal were so easy to get, they wouldn't cost MILIONS. As I mentioned:
Your lack of empathy on this is frankly appalling. THIS is what the beginner tab is for. Something that introduces combat in a slow and controlled pace and not "okay you need to micromanage your target spacing, resource usage, and pray you don't get double aggro'd because you didn't micromanage resources." Go read the very first paragraph of text by me in this post you dimwit. Seriously just read it again until that sinks into your thick skull. Ohh I did say that I'd stop didn't I. Opps.
You're insinuating that we should ask for the second tab to be removed because literally any newbie can click talents there?
Yes, they can! Congratulations, you made an observation irrelevant to the problem. It's the idea that Chain was improperly given the "Beginner" talent placement (It's a similar argument to how people wanted "New" removed off of Alexina).
This is golden coming from you
You are missing the point in it's entirety, the problem here isn't what people have access to but rather what impression is being given by labeling something as a beginner talent. The other two talents in that field are there because they are both easy to learn, and close combat tends to be foundational for the combat system in Mabi with most other systems mirroring it to some degree. If you can master it then wrapping your head around other talents becomes considerably easier, especially because Mabi takes a difficult to learn easy to master approach to combat. Fighter on the other hand is probably the easiest talent to use in the game thanks to its combo system. Both allow for the player to get a better understanding of the core without throwing too much on top for new players to worry about. Because the beginner tab gives the implicit impression that this talent will also be both easy to learn and complete it is counterintuitive to the purpose of the beginner tab, and with skills locked off behind high level quests and with it being a hybrid talent even if the talent has some immediate short term gains it is not something new players should bother investing time and ap in at the get go.
Chain Slash on the other hand is arguably the most complex system in Mabi right now, which isn't saying a whole lot I'll admit but it does throw an extra layer of micromanaging on to the combat system. This leads us to your first fallacy, assuming that a new character is the same as a new player. Presumably you have some knowledge of the mechanics and systems of the game and have to learn little to nothing, and thus will be able to play a character at a much higher efficiency compared to a newer player. Therefore your vaunted experiment doesn't really amount to anything conclusive or insightful. More useful data would require feedback from several newer players in order to establish a learning curve over the course of their first thousand levels or so.
Your second fallacy is the assumption that new players will act optimally and simply pick up another talent. Talents are more like a declaration of what the player chooses to work on, and while by no means binding Nexon is (as I said before) giving the implicit impression that this is something newer players should be working on. Also keep in mind that newer players are ignorant to the game in every way except that which they've discovered, and may end up experiencing undue frustration because they didn't know better. In addition to their ability to change tactics one must also measure their willingness to do so and their lack of knowledge in other areas, because remember this chain slash was advertised as being an easy talent that they could adeptly learn. While this may not every new player quite it might very well ruin a number of their gaming sessions until they wise up or finally grow frustrated enough to give up on the talent.
Now you might be saying well what's the big deal, but that is the entire irony of your argument. The only thing that eclipses the negligibility of this thread's proposal is the senselessness of the decision, there is literally nothing to be gained from having the talent displayed prominently in the beginner tab. It should be moved solely because it is out of place, and for all your arguing over the presumed pointlessness of the OP and the supporters of this thread you've failed to once provide a reason that it should stay or benefit for this placement. You are the one who is making much to do about nothing, since you are resisting a proposal to correct misinformation to new players solely because a work around exists and never once bothering to provide any merit to your point. Instead you only try to poke holes in other people's arguments.