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We've all been there...we want to buy something, but no one is currently selling. It's a hassle to check the auction house daily, and wonder if it's something anyone even lists anymore. Likewise, as a seller, you have an unusual item that you don't even know if it's worth listing--are people buying? What are the chances the person who would buy it will check the AH during the time you have it listed? Standing around in the market channel with a dungeon party ad all day long is a nightmare. Well headache no longer, I have a solution!
It'd be great to have an "In Search Of" (ISO) category in the Auction House UI. Perhaps the feature could be as simple as entering an item into a queue, in which you'll get an alert if one gets listed.
Alternatively, for a more interactive feature--inspired by the stock trading system--could be for a buyer to list an item they wish to buy, and the price at which they want to buy it at. A seller could view these offers and either accept, or make a counter-offer.
When a buyer lists an offer, the funds listed in the offer will be held in escrow until the buyer cancels the offer (and all money is returned to their bank, without a fee), or when a seller accepts it, and the sale proceeds as usual...in other words, you would be unable to submit an ISO order without having and dedicating the funds to fulfill the original asking price.
By the search bar would be a drop down menu to select either "buying" or "selling", depending on whether you wish to view what people are looking buy vs. what people are currently selling. Or perhaps there's a separate ISO/Buying tab all by itself...design isn't really the important part, though.
I know adding a whole new feature is a lot to ask for. The AH is an incredible element that I personally believe really boosted the market ever since its implementation, and it'd be great to continue expanding on it by making buying/selling even more hassle-free. The market could communicate more clearly and efficiently, and there'd be less guess work and wasted time.
Uhh, so the population IS unbalanced and Alexina players were right? Was the wording messed up?
I’m not sure if the server population meters are based on currently logged players, or total created characters. The Alexina meter has been steadily dropping since the merge so I’ll assume it has to do with logged players (otherwise a BUNCH of people are deleting their Alexina characters rather than just making a new account). I remember comparing the meters a few days after the merge and they were nearly equal, which is what I expected. It’ll be interesting to see whether Alexina players move back once the hype dies and the merge events end. If this trend continues/stays then I think it’s pretty likely Alexina will be absorbed into Nao, too.
I was, and still am, against a server merge entirely, as is/was most of the community. Don't make such a generalization.
And names can have important, irreplaceable value, especially if you've used it for 11 years.
Obviously there are a lot of players who never had a chance to even express their 2 cents on the server merge at all. However, as I said before, the Nao merge was necessary to preserve the player-base. The majority of merged players have benefited greatly, which was the original reason why a sea of voices asked (and then eventually harassed) Nexon to implement the merge. And now many of those same voices want their cake and to eat it, too. I’m mostly saying that having to pick a new name was inevitable, and anyone who previously begged for the merge shouldn’t be dog-piling Nexon for the inevitable—Nexon simply can’t allow duplicate names (obviously), nor can they prioritize one player over another based on total play-time, level, or creation date...first come first serve is, overall, the most fair and simplistic, since everyone can be equally attached to the name that was legitimately available to them for so long.
Players complain that servers are dead > Players complain their names are ugly after the merge > Players complain the name change option is taking too long to implement > Players complain when the name change option isn’t as sophisticated as they’d like it to be (one that can prioritize players, etc.)
Maybe I’m generalizing with a bunch of separate voices, but surely the amount and the popularity of those complaints stick out. I just feel bad for Nexon who can’t seem to do anything right for a free to play game.
I’ve been playing for over a decade so I do understand how it is to be attached to your name. My first main’s name from Mari surprisingly wasn’t affected by the merge, but if Alexina gets merged, I’m 90% certain I’d have to rename my current main/beloved character...though it’s not hard for me to pick something with the same roots, or vibe, for either of my favorite characters, tbh. It’s a small price to pay to continue playing as those characters at all. If the merge didn’t happen, the dead servers would’ve kept becoming more dead and then you wouldn’t have your name OR your character unless you’re one of the 0.6% of players who are strictly “solonogi”, and don’t rely on the player market for anything. We’d all likely would have completely abandoned our dead server characters in a couple years had the merge not happened.
We all knew losing names was a consequence of the server merge. “But it wasn’t supposed to happen to ME” is naive thinking. Name “stealing” is inevitable whether it happens legitimately or maliciously. You all whined and begged for a server merge for years, so accept the consequences and be grateful that you got what you wanted; you’re now on a lively server with your original character(s), and Mabi is still alive in the first place. There are millions of other names to choose from, it’s such a FWP. This endless whining is getting old.
If they do plan on merging Alexina, I hope they do it asap so we can get this whole “name stealing” drama thing over with. The merge was necessary for the overall preservation of players, losing your original name is a small sacrifice.