PlatinaKoki wrote: »PlatinaKoki wrote: »Hmmm... I tried to do it once, but failed since i was kinda confused, but i see my guess was right about stacking up only on Strength stat. Thanks for confirmation.
Based on what the Beast says at the start of the mission, I'm guessing Kyururu either starts stronger or gains access to different skillsets based on how many times you've completed each Friend's daily quests.
But really, if the minigame doesn't change, then it's mostly fine to just make Kyururu super buff, and rely on basic attacks and windmill.
Also, as an addendum, if your mission takes place in the Dunbarton variation, it's harder because of the lower draw distance, not letting you see from afar where the Slimes are coming from ahead of time.
It's nice that the speed walk potions are only 100g from the Lucky Beast's shop, I guess!
One Slime got stuck near one of the field towers on the Dunbarton Map.
And draw distance in the entire mission is crap. For a game from 2003, you'd think Nexon could at least up that a bit.
The first time I did the mission, it took place on an Iria map, and unlike Dunbarton, the enemy draw distance is really far, so I could practically see them spawn in from the Lucky Beast's location.
The second time, which was in Dunbarton, the draw distance was the first thing I noticed.
Definitely an oversight.
I wish every location had the enemy/NPC draw distance that Iria does.
How did you spend your gold the first three rounds?
Stupid tractor still kills me.
PlatinaKoki wrote: »Hmmm... I tried to do it once, but failed since i was kinda confused, but i see my guess was right about stacking up only on Strength stat. Thanks for confirmation.
Based on what the Beast says at the start of the mission, I'm guessing Kyururu either starts stronger or gains access to different skillsets based on how many times you've completed each Friend's daily quests.
But really, if the minigame doesn't change, then it's mostly fine to just make Kyururu super buff, and rely on basic attacks and windmill.
Also, as an addendum, if your mission takes place in the Dunbarton variation, it's harder because of the lower draw distance, not letting you see from afar where the Slimes are coming from ahead of time.
It's nice that the speed walk potions are only 100g from the Lucky Beast's shop, I guess!
One Slime got stuck near one of the field towers on the Dunbarton Map.
And draw distance in the entire mission is crap. For a game from 2003, you'd think Nexon could at least up that a bit.