You're right, until people take issue with the state of the market. Then, the why matters when you're trying to solve the problem. The problem -- according to them -- is inflation, therefore knowing why supply is at a low matters in this context.Markets don't care *why* people aren't doing something. They just care that they aren't.
I proposed a number of things, including laziness, with laziness being the common factor. Even when the ruptured metals (as well as divine weapon materials, erg mats, and soluna mats) were literally shoved into Shadow Mission chests that took no longer than 1 minute to clear (Conflict HM, with decently prepped party), many people still didn't grind for them. This was during the Golden Tomb event back in April 2020. I'd say that's probably a good indication of laziness.Would it be more rational to farm for Ruptured Black Metal (12m each on Nao) than to do Shadow Wiz Elite? Possibly. In that case, why aren't they doing so? You opted into a value judgement about laziness, but that's a lot of lazy players if so. It's more accurate to wonder why hundreds/thousands of players are making the same choice.
That's called "efficiency." I'm a strong advocate for efficient play. There's no difference between reality and fantasy scenarios, because real human beings act the exact same way regardless of situation or location. Most of us want to gain more for doing less, but the problem is that many people are choosing not to take the more efficient roads out of spite or personal preference. We can't do much about that, but we can suggest to the developers -- which we are -- that they consider incentivizing us to take the journey and reduce the weight of the obstacles.The thing about productivity is that in real economies, its not so much driven by diligence, but by "laziness". A labor-saving device, whether it's a rock, a fire, a pickaxe, a crane, or a washing machine, is designed by its very nature to get more for less. Basically, you work less in order to get more. The big difference is that you still had to produce things without those devices, because if you didn't you'd starve to death. In Mabi, that doesn't happen, so one can choose to expend less effort if the payoff isn't, or doesn't seem, worth it.
And this is exactly where we all fall into the same perspective. You, the developers, and I all agree that this is the way to go, because the developers actually released an official statement declaring their intentions to go down a new path in developing dungeons, such as by allowing the max amount of chests to always appear and allowing players -- regardless of party count -- to open all the chests. This is evident in their latest content preview in Taiwan, where this system is implemented. They said that they plan to take this idea and apply it to other dungeons as well.So as such, I would add another suggestion: rework dungeon design to be more similar to other missions in terms of time/engagement.
Disclaimer: I come from a perspective of someone that's maximized quite a few aspects of the character. I also have to assume that you don't have everything maxed.Combat is the one thing I been doing consistently for a long time and your most likely right, I should and could do different stuff as others here have suggested.
I would also like to know what challenges you have in mind, It may or may not work out for me but there is only one way to find out.